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Change Leaderboard
to use IUser
instead of APIUser
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@ -120,6 +120,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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=> AddStep($"set user {userId} time {time}", () => clocks[userId].CurrentTime = time);
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private void assertCombo(int userId, int expectedCombo)
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=> AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId).Combo.Value == expectedCombo);
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=> AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.OnlineID == userId).Combo.Value == expectedCombo);
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}
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}
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@ -522,7 +522,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private PlayerArea getInstance(int userId) => spectatorScreen.ChildrenOfType<PlayerArea>().Single(p => p.UserId == userId);
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private GameplayLeaderboardScore getLeaderboardScore(int userId) => spectatorScreen.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId);
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private GameplayLeaderboardScore getLeaderboardScore(int userId) => spectatorScreen.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.OnlineID == userId);
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private int[] getPlayerIds(int count) => Enumerable.Range(PLAYER_1_ID, count).ToArray();
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}
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