mirror of
https://github.com/osukey/osukey.git
synced 2025-08-08 00:53:56 +09:00
Merge pull request #3062 from peppy/open-downloaded-beatmas
Add ability to open already-downloaded beatmaps from osu!direct
This commit is contained in:
@ -530,7 +530,7 @@ namespace osu.Game.Tests.Visual
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{
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{
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public new List<DrawableCarouselItem> Items => base.Items;
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public new List<DrawableCarouselItem> Items => base.Items;
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public bool PendingFilterTask => FilterTask != null;
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public bool PendingFilterTask => PendingFilter != null;
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}
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}
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}
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}
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}
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}
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@ -54,6 +54,8 @@ namespace osu.Game.Tests.Visual
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public new BeatmapCarousel Carousel => base.Carousel;
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public new BeatmapCarousel Carousel => base.Carousel;
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}
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}
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private TestSongSelect songSelect;
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protected override void Dispose(bool isDisposing)
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protected override void Dispose(bool isDisposing)
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{
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{
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factory.ResetDatabase();
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factory.ResetDatabase();
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@ -63,11 +65,14 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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TestSongSelect songSelect = null;
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factory = new DatabaseContextFactory(LocalStorage);
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factory = new DatabaseContextFactory(LocalStorage);
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factory.ResetDatabase();
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factory.ResetDatabase();
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using (var usage = factory.Get())
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usage.Migrate();
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factory.ResetDatabase();
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using (var usage = factory.Get())
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using (var usage = factory.Get())
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usage.Migrate();
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usage.Migrate();
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@ -77,42 +82,35 @@ namespace osu.Game.Tests.Visual
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DefaultBeatmap = defaultBeatmap = Beatmap.Default
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DefaultBeatmap = defaultBeatmap = Beatmap.Default
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});
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});
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void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
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Beatmap.SetDefault();
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{
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}
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if (deleteMaps)
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{
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manager.Delete(manager.GetAllUsableBeatmapSets());
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Beatmap.SetDefault();
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}
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if (songSelect != null)
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[SetUp]
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{
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public virtual void SetUp()
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Remove(songSelect);
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{
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songSelect.Dispose();
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manager?.Delete(manager.GetAllUsableBeatmapSets());
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}
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Child = songSelect = new TestSongSelect();
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}
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Add(songSelect = new TestSongSelect());
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});
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loadNewSongSelect(true);
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AddWaitStep(3);
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[Test]
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public void TestDummy()
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{
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AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
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AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
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AddAssert("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
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AddAssert("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
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AddStep("import test maps", () =>
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addManyTestMaps();
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{
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for (int i = 0; i < 100; i += 10)
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manager.Import(createTestBeatmapSet(i));
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});
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AddWaitStep(3);
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AddWaitStep(3);
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AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
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AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
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}
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loadNewSongSelect();
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[Test]
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public void TestSorting()
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{
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addManyTestMaps();
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AddWaitStep(3);
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AddWaitStep(3);
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AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
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AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
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AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
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AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
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@ -121,55 +119,84 @@ namespace osu.Game.Tests.Visual
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AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
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AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
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}
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}
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private BeatmapSetInfo createTestBeatmapSet(int i)
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[Test]
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[Ignore("needs fixing")]
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public void ImportUnderDifferentRuleset()
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{
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{
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changeRuleset(2);
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importForRuleset(0);
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AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection");
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}
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[Test]
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public void ImportUnderCurrentRuleset()
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{
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changeRuleset(2);
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importForRuleset(2);
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importForRuleset(1);
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AddUntilStep(() => songSelect.Carousel.SelectedBeatmap.RulesetID == 2, "has selection");
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changeRuleset(1);
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AddUntilStep(() => songSelect.Carousel.SelectedBeatmap.RulesetID == 1, "has selection");
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changeRuleset(0);
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AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection");
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}
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private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())));
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private static int importId;
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private int getImportId() => ++importId;
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private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
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private void addManyTestMaps()
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{
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AddStep("import test maps", () =>
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{
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var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
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for (int i = 0; i < 100; i += 10)
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manager.Import(createTestBeatmapSet(i, usableRulesets));
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});
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}
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private BeatmapSetInfo createTestBeatmapSet(int setId, RulesetInfo[] rulesets)
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{
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int j = 0;
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RulesetInfo getRuleset() => rulesets[j++ % rulesets.Length];
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var beatmaps = new List<BeatmapInfo>();
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for (int i = 0; i < 6; i++)
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{
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int beatmapId = setId * 10 + i;
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beatmaps.Add(new BeatmapInfo
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{
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Ruleset = getRuleset(),
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OnlineBeatmapID = beatmapId,
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Path = "normal.osu",
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Version = $"{beatmapId}",
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 3.5f,
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}
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});
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}
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return new BeatmapSetInfo
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return new BeatmapSetInfo
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{
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{
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OnlineBeatmapSetID = 1234 + i,
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OnlineBeatmapSetID = setId,
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
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Metadata = new BeatmapMetadata
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Metadata = new BeatmapMetadata
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{
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{
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// Create random metadata, then we can check if sorting works based on these
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// Create random metadata, then we can check if sorting works based on these
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Artist = "MONACA " + RNG.Next(0, 9),
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Artist = "Some Artist " + RNG.Next(0, 9),
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Title = "Black Song " + RNG.Next(0, 9),
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Title = $"Some Song (set id {setId})",
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AuthorString = "Some Guy " + RNG.Next(0, 9),
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AuthorString = "Some Guy " + RNG.Next(0, 9),
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},
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},
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Beatmaps = new List<BeatmapInfo>(new[]
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Beatmaps = beatmaps
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{
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new BeatmapInfo
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{
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OnlineBeatmapID = 1234 + i,
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Ruleset = rulesets.AvailableRulesets.First(),
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Path = "normal.osu",
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Version = "Normal",
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 3.5f,
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}
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},
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new BeatmapInfo
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{
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OnlineBeatmapID = 1235 + i,
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Ruleset = rulesets.AvailableRulesets.First(),
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Path = "hard.osu",
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Version = "Hard",
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 5,
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}
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},
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new BeatmapInfo
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{
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OnlineBeatmapID = 1236 + i,
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Ruleset = rulesets.AvailableRulesets.First(),
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Path = "insane.osu",
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Version = "Insane",
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 7,
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}
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},
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}),
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};
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};
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}
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}
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}
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}
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@ -134,6 +134,8 @@ namespace osu.Game.Beatmaps
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return converted;
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return converted;
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}
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}
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public override string ToString() => BeatmapInfo.ToString();
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public bool BackgroundLoaded => background.IsResultAvailable;
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public bool BackgroundLoaded => background.IsResultAvailable;
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public Texture Background => background.Value.Result;
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public Texture Background => background.Value.Result;
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public async Task<Texture> GetBackgroundAsync() => await background.Value;
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public async Task<Texture> GetBackgroundAsync() => await background.Value;
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@ -197,7 +197,13 @@ namespace osu.Game
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return;
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return;
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}
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}
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(beatmap.Beatmaps.First());
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var databasedSet = BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
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// Use first beatmap available for current ruleset, else switch ruleset.
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var first = databasedSet.Beatmaps.FirstOrDefault(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
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ruleset.Value = first.Ruleset;
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
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}
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}
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switch (currentScreen)
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switch (currentScreen)
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@ -14,6 +14,7 @@ namespace osu.Game.Overlays.Direct
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{
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{
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public class DownloadButton : OsuAnimatedButton
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public class DownloadButton : OsuAnimatedButton
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{
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{
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private readonly BeatmapSetInfo beatmapSet;
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private readonly SpriteIcon icon;
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private readonly SpriteIcon icon;
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private readonly SpriteIcon checkmark;
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private readonly SpriteIcon checkmark;
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private readonly BeatmapSetDownloader downloader;
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private readonly BeatmapSetDownloader downloader;
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@ -21,11 +22,13 @@ namespace osu.Game.Overlays.Direct
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private OsuColour colours;
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private OsuColour colours;
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public DownloadButton(BeatmapSetInfo set, bool noVideo = false)
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public DownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
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{
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{
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this.beatmapSet = beatmapSet;
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AddRange(new Drawable[]
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AddRange(new Drawable[]
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{
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{
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downloader = new BeatmapSetDownloader(set, noVideo),
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downloader = new BeatmapSetDownloader(beatmapSet, noVideo),
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background = new Box
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background = new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -47,26 +50,6 @@ namespace osu.Game.Overlays.Direct
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Icon = FontAwesome.fa_check,
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Icon = FontAwesome.fa_check,
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}
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}
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});
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});
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Action = () =>
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{
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if (downloader.DownloadState == BeatmapSetDownloader.DownloadStatus.Downloading)
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{
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// todo: replace with ShakeContainer after https://github.com/ppy/osu/pull/2909 is merged.
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Content.MoveToX(-5, 50, Easing.OutSine).Then()
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.MoveToX(5, 100, Easing.InOutSine).Then()
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.MoveToX(-5, 100, Easing.InOutSine).Then()
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.MoveToX(0, 50, Easing.InSine);
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}
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else if (downloader.DownloadState == BeatmapSetDownloader.DownloadStatus.Downloaded)
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{
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// TODO: Jump to song select with this set when the capability is implemented
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}
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else
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{
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downloader.Download();
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}
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};
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}
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}
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protected override void LoadComplete()
|
protected override void LoadComplete()
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@ -77,9 +60,29 @@ namespace osu.Game.Overlays.Direct
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}
|
}
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[BackgroundDependencyLoader(permitNulls: true)]
|
[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuColour colours)
|
private void load(OsuColour colours, OsuGame game)
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{
|
{
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this.colours = colours;
|
this.colours = colours;
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|
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|
Action = () =>
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|
{
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|
switch (downloader.DownloadState.Value)
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|
{
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|
case BeatmapSetDownloader.DownloadStatus.Downloading:
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|
// todo: replace with ShakeContainer after https://github.com/ppy/osu/pull/2909 is merged.
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Content.MoveToX(-5, 50, Easing.OutSine).Then()
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.MoveToX(5, 100, Easing.InOutSine).Then()
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.MoveToX(-5, 100, Easing.InOutSine).Then()
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|
.MoveToX(0, 50, Easing.InSine);
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|
break;
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|
case BeatmapSetDownloader.DownloadStatus.Downloaded:
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|
game.PresentBeatmap(beatmapSet);
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|
break;
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|
default:
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downloader.Download();
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|
break;
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|
}
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|
};
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}
|
}
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|
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private void updateState(BeatmapSetDownloader.DownloadStatus state)
|
private void updateState(BeatmapSetDownloader.DownloadStatus state)
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|
@ -25,5 +25,7 @@ namespace osu.Game.Rulesets
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public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this);
|
public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this);
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|
|
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public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
|
public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
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|
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|
public override string ToString() => $"{Name} ({ShortName}) ID: {ID}";
|
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}
|
}
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}
|
}
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|
@ -330,13 +330,13 @@ namespace osu.Game.Screens.Select
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|
|
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private FilterCriteria activeCriteria = new FilterCriteria();
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private FilterCriteria activeCriteria = new FilterCriteria();
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|
|
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protected ScheduledDelegate FilterTask;
|
protected ScheduledDelegate PendingFilter;
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|
|
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public bool AllowSelection = true;
|
public bool AllowSelection = true;
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|
|
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public void FlushPendingFilterOperations()
|
public void FlushPendingFilterOperations()
|
||||||
{
|
{
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||||||
if (FilterTask?.Completed == false)
|
if (PendingFilter?.Completed == false)
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{
|
{
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applyActiveCriteria(false, false);
|
applyActiveCriteria(false, false);
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Update();
|
Update();
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@ -357,18 +357,18 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
void perform()
|
void perform()
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{
|
{
|
||||||
FilterTask = null;
|
PendingFilter = null;
|
||||||
|
|
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root.Filter(activeCriteria);
|
root.Filter(activeCriteria);
|
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itemsCache.Invalidate();
|
itemsCache.Invalidate();
|
||||||
if (scroll) scrollPositionCache.Invalidate();
|
if (scroll) scrollPositionCache.Invalidate();
|
||||||
}
|
}
|
||||||
|
|
||||||
FilterTask?.Cancel();
|
PendingFilter?.Cancel();
|
||||||
FilterTask = null;
|
PendingFilter = null;
|
||||||
|
|
||||||
if (debounce)
|
if (debounce)
|
||||||
FilterTask = Scheduler.AddDelayed(perform, 250);
|
PendingFilter = Scheduler.AddDelayed(perform, 250);
|
||||||
else
|
else
|
||||||
perform();
|
perform();
|
||||||
}
|
}
|
||||||
|
@ -182,7 +182,7 @@ namespace osu.Game.Screens.Select
|
|||||||
showConverted.ValueChanged += val => updateCriteria();
|
showConverted.ValueChanged += val => updateCriteria();
|
||||||
|
|
||||||
ruleset.BindTo(parentRuleset);
|
ruleset.BindTo(parentRuleset);
|
||||||
ruleset.BindValueChanged(val => updateCriteria(), true);
|
ruleset.BindValueChanged(_ => updateCriteria(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
|
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
|
||||||
|
@ -12,6 +12,7 @@ using osu.Framework.Audio.Track;
|
|||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Logging;
|
||||||
using osu.Framework.Input.EventArgs;
|
using osu.Framework.Input.EventArgs;
|
||||||
using osu.Framework.Input.States;
|
using osu.Framework.Input.States;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
@ -199,10 +200,6 @@ namespace osu.Game.Screens.Select
|
|||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours)
|
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours)
|
||||||
{
|
{
|
||||||
// manual binding to parent ruleset to allow for delayed load in the incoming direction.
|
|
||||||
base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce);
|
|
||||||
Ruleset.ValueChanged += r => base.Ruleset.Value = r;
|
|
||||||
|
|
||||||
if (Footer != null)
|
if (Footer != null)
|
||||||
{
|
{
|
||||||
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
|
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
|
||||||
@ -225,15 +222,6 @@ namespace osu.Game.Screens.Select
|
|||||||
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
|
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
|
||||||
|
|
||||||
Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSetsEnumerable();
|
Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSetsEnumerable();
|
||||||
|
|
||||||
Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
|
|
||||||
Beatmap.BindValueChanged(workingBeatmapChanged);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Edit(BeatmapInfo beatmap)
|
public void Edit(BeatmapInfo beatmap)
|
||||||
@ -296,59 +284,86 @@ namespace osu.Game.Screens.Select
|
|||||||
private BeatmapInfo beatmapNoDebounce;
|
private BeatmapInfo beatmapNoDebounce;
|
||||||
private RulesetInfo rulesetNoDebounce;
|
private RulesetInfo rulesetNoDebounce;
|
||||||
|
|
||||||
|
private void updateSelectedBeatmap(BeatmapInfo beatmap)
|
||||||
|
{
|
||||||
|
if (beatmap?.Equals(beatmapNoDebounce) == true)
|
||||||
|
return;
|
||||||
|
|
||||||
|
beatmapNoDebounce = beatmap;
|
||||||
|
performUpdateSelected();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateSelectedRuleset(RulesetInfo ruleset)
|
||||||
|
{
|
||||||
|
if (ruleset?.Equals(rulesetNoDebounce) == true)
|
||||||
|
return;
|
||||||
|
|
||||||
|
rulesetNoDebounce = ruleset;
|
||||||
|
performUpdateSelected();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// selection has been changed as the result of a user interaction.
|
/// selection has been changed as the result of a user interaction.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void updateSelectedBeatmap(BeatmapInfo beatmap)
|
private void performUpdateSelected()
|
||||||
{
|
{
|
||||||
var ruleset = base.Ruleset.Value;
|
var beatmap = beatmapNoDebounce;
|
||||||
|
var ruleset = rulesetNoDebounce;
|
||||||
|
|
||||||
void performLoad()
|
void run()
|
||||||
{
|
{
|
||||||
|
Logger.Log($"updating selection with beatmap:{beatmap?.ID.ToString() ?? "null"} ruleset:{ruleset?.ID.ToString() ?? "null"}");
|
||||||
|
|
||||||
WorkingBeatmap working = Beatmap.Value;
|
WorkingBeatmap working = Beatmap.Value;
|
||||||
|
|
||||||
bool preview = false;
|
bool preview = false;
|
||||||
|
|
||||||
|
if (ruleset?.Equals(Ruleset.Value) == false)
|
||||||
|
{
|
||||||
|
Logger.Log($"ruleset changed from \"{Ruleset.Value}\" to \"{ruleset}\"");
|
||||||
|
Ruleset.Value = ruleset;
|
||||||
|
|
||||||
|
// force a filter before attempting to change the beatmap.
|
||||||
|
// we may still be in the wrong ruleset as there is a debounce delay on ruleset changes.
|
||||||
|
Carousel.Filter(null, false);
|
||||||
|
|
||||||
|
// Filtering only completes after the carousel runs Update.
|
||||||
|
// If we also have a pending beatmap change we should delay it one frame.
|
||||||
|
selectionChangedDebounce = Schedule(run);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// We may be arriving here due to another component changing the bindable Beatmap.
|
// We may be arriving here due to another component changing the bindable Beatmap.
|
||||||
// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
|
// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
|
||||||
if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true)
|
if (!Equals(beatmap, Beatmap.Value.BeatmapInfo))
|
||||||
{
|
{
|
||||||
|
Logger.Log($"beatmap changed from \"{Beatmap.Value.BeatmapInfo}\" to \"{beatmap}\"");
|
||||||
|
|
||||||
preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
|
preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
|
||||||
working = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
|
working = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
|
||||||
|
|
||||||
|
if (beatmap != null)
|
||||||
|
{
|
||||||
|
if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
|
||||||
|
sampleChangeDifficulty.Play();
|
||||||
|
else
|
||||||
|
sampleChangeBeatmap.Play();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
working.Mods.Value = Enumerable.Empty<Mod>();
|
working.Mods.Value = Enumerable.Empty<Mod>();
|
||||||
|
|
||||||
Beatmap.Value = working;
|
Beatmap.Value = working;
|
||||||
Ruleset.Value = ruleset;
|
|
||||||
|
|
||||||
ensurePlayingSelected(preview);
|
ensurePlayingSelected(preview);
|
||||||
|
|
||||||
UpdateBeatmap(Beatmap.Value);
|
UpdateBeatmap(Beatmap.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (beatmap?.Equals(beatmapNoDebounce) == true && ruleset?.Equals(rulesetNoDebounce) == true)
|
|
||||||
return;
|
|
||||||
|
|
||||||
selectionChangedDebounce?.Cancel();
|
selectionChangedDebounce?.Cancel();
|
||||||
|
|
||||||
beatmapNoDebounce = beatmap;
|
|
||||||
rulesetNoDebounce = ruleset;
|
|
||||||
|
|
||||||
if (beatmap == null)
|
if (beatmap == null)
|
||||||
performLoad();
|
run();
|
||||||
else
|
else
|
||||||
{
|
selectionChangedDebounce = Scheduler.AddDelayed(run, 200);
|
||||||
if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
|
|
||||||
sampleChangeDifficulty.Play();
|
|
||||||
else
|
|
||||||
sampleChangeBeatmap.Play();
|
|
||||||
|
|
||||||
if (beatmap == Beatmap.Value.BeatmapInfo)
|
|
||||||
performLoad();
|
|
||||||
else
|
|
||||||
selectionChangedDebounce = Scheduler.AddDelayed(performLoad, 200);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void triggerRandom()
|
private void triggerRandom()
|
||||||
@ -464,6 +479,8 @@ namespace osu.Game.Screens.Select
|
|||||||
/// <param name="beatmap">The working beatmap.</param>
|
/// <param name="beatmap">The working beatmap.</param>
|
||||||
protected virtual void UpdateBeatmap(WorkingBeatmap beatmap)
|
protected virtual void UpdateBeatmap(WorkingBeatmap beatmap)
|
||||||
{
|
{
|
||||||
|
Logger.Log($"working beatmap updated to {beatmap}");
|
||||||
|
|
||||||
if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)
|
if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)
|
||||||
{
|
{
|
||||||
backgroundModeBeatmap.Beatmap = beatmap;
|
backgroundModeBeatmap.Beatmap = beatmap;
|
||||||
@ -495,6 +512,17 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
private void carouselBeatmapsLoaded()
|
private void carouselBeatmapsLoaded()
|
||||||
{
|
{
|
||||||
|
if (rulesetNoDebounce == null)
|
||||||
|
{
|
||||||
|
// manual binding to parent ruleset to allow for delayed load in the incoming direction.
|
||||||
|
rulesetNoDebounce = Ruleset.Value = base.Ruleset.Value;
|
||||||
|
base.Ruleset.ValueChanged += updateSelectedRuleset;
|
||||||
|
Ruleset.ValueChanged += r => base.Ruleset.Value = r;
|
||||||
|
|
||||||
|
Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
|
||||||
|
Beatmap.BindValueChanged(workingBeatmapChanged);
|
||||||
|
}
|
||||||
|
|
||||||
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false
|
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false
|
||||||
&& Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false))
|
&& Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false))
|
||||||
return;
|
return;
|
||||||
@ -503,7 +531,7 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
// in the case random selection failed, we want to trigger selectionChanged
|
// in the case random selection failed, we want to trigger selectionChanged
|
||||||
// to show the dummy beatmap (we have nothing else to display).
|
// to show the dummy beatmap (we have nothing else to display).
|
||||||
updateSelectedBeatmap(null);
|
performUpdateSelected();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user