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Propagate clock state from editor to gameplay test
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@ -14,8 +14,8 @@ namespace osu.Game.Screens.Edit.GameplayTest
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[Resolved]
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private OsuLogo osuLogo { get; set; }
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public EditorPlayerLoader()
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: base(() => new EditorPlayer())
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public EditorPlayerLoader(EditorState editorState)
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: base(() => new EditorPlayer(editorState))
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{
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}
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