Propagate clock state from editor to gameplay test

This commit is contained in:
Bartłomiej Dach
2021-11-12 12:50:38 +01:00
parent ca239ca40a
commit d2ddc25ab3
3 changed files with 28 additions and 12 deletions

View File

@ -14,8 +14,8 @@ namespace osu.Game.Screens.Edit.GameplayTest
[Resolved]
private OsuLogo osuLogo { get; set; }
public EditorPlayerLoader()
: base(() => new EditorPlayer())
public EditorPlayerLoader(EditorState editorState)
: base(() => new EditorPlayer(editorState))
{
}