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Reverse direction of binding to allow for better abstract class definitions
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@ -7,7 +7,7 @@ using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.Edit.Setup
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{
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public class SetupScreen : RoundedContentEditorScreen
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public class SetupScreen : EditorRoundedScreen
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{
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[Cached]
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private SectionsContainer<SetupSection> sections = new SectionsContainer<SetupSection>();
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@ -93,7 +93,7 @@ namespace osu.Game.Screens.Edit.Setup
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public SetupScreenTabControl()
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{
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TabContainer.Margin = new MarginPadding { Horizontal = RoundedContentEditorScreen.HORIZONTAL_PADDING };
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TabContainer.Margin = new MarginPadding { Horizontal = EditorRoundedScreen.HORIZONTAL_PADDING };
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AddInternal(background = new Box
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{
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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Edit.Setup
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Padding = new MarginPadding
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{
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Vertical = 10,
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Horizontal = RoundedContentEditorScreen.HORIZONTAL_PADDING
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Horizontal = EditorRoundedScreen.HORIZONTAL_PADDING
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};
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InternalChild = new FillFlowContainer
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