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Reverse direction of binding to allow for better abstract class definitions
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@ -6,7 +6,7 @@ using osu.Framework.Graphics;
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namespace osu.Game.Screens.Edit.Timing
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{
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public class ControlPointSettings : RoundedContentEditorScreenSettings
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public class ControlPointSettings : EditorRoundedScreenSettings
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{
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protected override IReadOnlyList<Drawable> CreateSections() => new Drawable[]
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{
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@ -15,7 +15,7 @@ using osuTK;
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namespace osu.Game.Screens.Edit.Timing
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{
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public class TimingScreen : RoundedContentEditorScreen
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public class TimingScreen : EditorRoundedScreen
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{
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[Cached]
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private Bindable<ControlPointGroup> selectedGroup = new Bindable<ControlPointGroup>();
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