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Reverse direction of binding to allow for better abstract class definitions
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@ -8,12 +8,10 @@ using osu.Game.Overlays.Settings;
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namespace osu.Game.Screens.Edit.Verify
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{
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internal class InterpretationSection : Section
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internal class InterpretationSection : EditorRoundedScreenSettingsSection
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{
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public InterpretationSection(IssueList issueList)
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: base(issueList)
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{
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}
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[Resolved]
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private VerifyScreen verify { get; set; }
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protected override string Header => "Interpretation";
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@ -26,7 +24,8 @@ namespace osu.Game.Screens.Edit.Verify
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Origin = Anchor.CentreLeft,
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TooltipText = "Affects checks that depend on difficulty level"
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};
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dropdown.Current.BindTo(IssueList.InterpretedDifficulty);
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dropdown.Current.BindTo(verify.InterpretedDifficulty);
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Flow.Add(dropdown);
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}
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