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Reverse direction of binding to allow for better abstract class definitions
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@ -6,19 +6,12 @@ using osu.Framework.Graphics;
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namespace osu.Game.Screens.Edit.Verify
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{
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public class IssueSettings : RoundedContentEditorScreenSettings
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public class IssueSettings : EditorRoundedScreenSettings
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{
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private readonly IssueList issueList;
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public IssueSettings(IssueList issueList)
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{
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this.issueList = issueList;
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}
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protected override IReadOnlyList<Drawable> CreateSections() => new Drawable[]
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{
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new InterpretationSection(issueList),
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new VisibilitySection(issueList)
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new InterpretationSection(),
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new VisibilitySection()
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};
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}
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}
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