mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Add implementation of range selection
This commit is contained in:
@ -191,7 +191,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <param name="blueprint">The blueprint.</param>
|
||||
/// <param name="e">The mouse event responsible for selection.</param>
|
||||
/// <returns>Whether a selection was performed.</returns>
|
||||
internal bool MouseDownSelectionRequested(SelectionBlueprint<T> blueprint, MouseButtonEvent e)
|
||||
internal virtual bool MouseDownSelectionRequested(SelectionBlueprint<T> blueprint, MouseButtonEvent e)
|
||||
{
|
||||
if (e.ShiftPressed && e.Button == MouseButton.Right)
|
||||
{
|
||||
|
Reference in New Issue
Block a user