mirror of
https://github.com/osukey/osukey.git
synced 2025-06-05 12:57:39 +09:00
Rewrite comments.
This commit is contained in:
parent
c2d3b6c05a
commit
d3206396e7
@ -127,15 +127,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Handles key down events on the body of the hold note.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="state">The input state.</param>
|
|
||||||
/// <param name="args">The key down args.</param>
|
|
||||||
/// <returns>Whether the key press was handled.</returns>
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
{
|
{
|
||||||
// Make sure the keypress happened within reasonable bounds of the hold note
|
// Make sure the keypress happened within the body of the hold note
|
||||||
if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
|
if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
@ -145,17 +139,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
if (args.Repeat)
|
if (args.Repeat)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
|
||||||
|
// and within the limited range of the above if-statement. This state will be managed by the head note if the
|
||||||
|
// user has pressed during the hit windows of the head note.
|
||||||
holding = true;
|
holding = true;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Handles key up events on the body of the hold note.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="state">The input state.</param>
|
|
||||||
/// <param name="args">The key down args.</param>
|
|
||||||
/// <returns>Whether the key press was handled.</returns>
|
|
||||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||||
{
|
{
|
||||||
// Make sure that the user started holding the key during the hold note
|
// Make sure that the user started holding the key during the hold note
|
||||||
@ -167,7 +158,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
|
|
||||||
holding = false;
|
holding = false;
|
||||||
|
|
||||||
// If the key has been released too early, they should not receive full score for the release
|
// If the key has been released too early, the user should not receive full score for the release
|
||||||
if (!tail.Judged)
|
if (!tail.Judged)
|
||||||
hasBroken = true;
|
hasBroken = true;
|
||||||
|
|
||||||
@ -196,13 +187,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
// We only want to trigger a holding state from the head if the head has received a judgement
|
// We only want to trigger a holding state from the head if the head has received a judgement
|
||||||
if (Judgement.Result == HitResult.None)
|
if (!Judged)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// If the head has been missed, make sure the user also can't receive a full score for the release
|
// If the key has been released too early, the user should not receive full score for the release
|
||||||
if (Judgement.Result == HitResult.Miss)
|
if (Judgement.Result == HitResult.Miss)
|
||||||
holdNote.hasBroken = true;
|
holdNote.hasBroken = true;
|
||||||
|
|
||||||
|
// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
|
||||||
|
// The body doesn't handle these early early hits, so we have to explicitly set the holding state here
|
||||||
holdNote.holding = true;
|
holdNote.holding = true;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user