diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index b6fc9821a4..33d79d9cbc 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -44,6 +44,7 @@ namespace osu.Game.Rulesets.Osu.Tests private const double time_during_slide_2 = 3000; private const double time_during_slide_3 = 3500; private const double time_during_slide_4 = 3800; + private const double time_slider_end = 4000; private List judgementResults; private bool allJudgedFired; @@ -284,6 +285,48 @@ namespace osu.Game.Rulesets.Osu.Tests AddAssert("Tracking acquired", assertMidSliderJudgements); } + /// + /// Scenario: + /// - Press a key on the slider head + /// - While holding the key, move cursor close to the edge of tracking area + /// - Keep the cursor on the edge of tracking area until the slider ends + /// Expected Result: + /// A passing test case will have the slider track the cursor throughout the whole test. + /// + [Test] + public void TestTrackingAreaEdge() + { + performTest(new List + { + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.19f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 100 }, + new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end }, + }); + + AddAssert("Tracking kept", assertGreatJudge); + } + + /// + /// Scenario: + /// - Press a key on the slider head + /// - While holding the key, move cursor just outside the tracking area + /// - Keep the cursor just outside the tracking area until the slider ends + /// Expected Result: + /// A passing test case will have the slider drop the tracking on frame 2. + /// + [Test] + public void TestTrackingAreaOutsideEdge() + { + performTest(new List + { + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.21f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 100 }, + new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.201f), Actions = { OsuAction.LeftButton }, Time = time_slider_end }, + }); + + AddAssert("Tracking dropped", assertMidSliderJudgementFail); + } + private bool assertGreatJudge() => judgementResults.Last().Type == HitResult.Great; private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss; @@ -294,6 +337,8 @@ namespace osu.Game.Rulesets.Osu.Tests private ScoreAccessibleReplayPlayer currentPlayer; + private const float slider_path_length = 25; + private void performTest(List frames) { AddStep("load player", () => @@ -309,8 +354,8 @@ namespace osu.Game.Rulesets.Osu.Tests Path = new SliderPath(PathType.PerfectCurve, new[] { Vector2.Zero, - new Vector2(25, 0), - }, 25), + new Vector2(slider_path_length, 0), + }, slider_path_length), } }, BeatmapInfo = diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs index ef7b077480..b89b0cafc4 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs @@ -23,7 +23,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces public Func GetInitialHitAction; private readonly Slider slider; - public readonly Drawable FollowCircle; + private readonly Drawable followCircle; + private readonly Drawable trackingArea; private readonly DrawableSlider drawableSlider; public SliderBall(Slider slider, DrawableSlider drawableSlider = null) @@ -38,7 +39,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Children = new[] { - FollowCircle = new FollowCircleContainer + // This is separate from the visible followcircle to ensure consistent internal tracking area (needed to match osu-stable) + trackingArea = new CircularContainer + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + RelativeSizeAxes = Axes.Both + }, + followCircle = new FollowCircleContainer { Origin = Anchor.Centre, Anchor = Anchor.Centre, @@ -95,8 +103,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces tracking = value; - FollowCircle.ScaleTo(tracking ? 2f : 1, 300, Easing.OutQuint); - FollowCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint); + // Tracking area is bigger than the visible followcircle and scales instantly to match osu-stable + trackingArea.ScaleTo(tracking ? 2.4f : 1f); + followCircle.ScaleTo(tracking ? 2f : 1f, 300, Easing.OutQuint); + followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint); } } @@ -149,7 +159,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces // in valid time range Time.Current >= slider.StartTime && Time.Current < slider.EndTime && // in valid position range - lastScreenSpaceMousePosition.HasValue && FollowCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) && + lastScreenSpaceMousePosition.HasValue && trackingArea.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) && // valid action (actions?.Any(isValidTrackingAction) ?? false); }