DefaultHitErrorDisplay -> BarHitErrorDisplay

This commit is contained in:
Andrei Zavatski
2019-08-20 08:03:17 +03:00
parent c4251d512e
commit d337f9b482
3 changed files with 4 additions and 4 deletions

View File

@ -115,7 +115,7 @@ namespace osu.Game.Tests.Visual.Gameplay
} }
}); });
Add(display = new DefaultHitErrorDisplay(overallDifficulty, hitWindows) Add(display = new BarHitErrorDisplay(overallDifficulty, hitWindows)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

View File

@ -18,7 +18,7 @@ using System.Linq;
namespace osu.Game.Screens.Play.HitErrorDisplay namespace osu.Game.Screens.Play.HitErrorDisplay
{ {
public class DefaultHitErrorDisplay : HitErrorDisplay public class BarHitErrorDisplay : HitErrorDisplay
{ {
private const int stored_judgements_amount = 5; private const int stored_judgements_amount = 5;
private const int bar_width = 3; private const int bar_width = 3;
@ -34,7 +34,7 @@ namespace osu.Game.Screens.Play.HitErrorDisplay
private readonly Queue<double> judgementOffsets = new Queue<double>(); private readonly Queue<double> judgementOffsets = new Queue<double>();
private readonly double maxHitWindows; private readonly double maxHitWindows;
public DefaultHitErrorDisplay(float overallDifficulty, HitWindows hitWindows, bool reversed = false) public BarHitErrorDisplay(float overallDifficulty, HitWindows hitWindows, bool reversed = false)
: base(overallDifficulty, hitWindows) : base(overallDifficulty, hitWindows)
{ {
maxHitWindows = HitWindows.Meh == 0 ? HitWindows.Good : HitWindows.Meh; maxHitWindows = HitWindows.Meh == 0 ? HitWindows.Good : HitWindows.Meh;

View File

@ -80,7 +80,7 @@ namespace osu.Game.Screens.Play.HitErrorDisplay
private void createNew(bool reversed = false) private void createNew(bool reversed = false)
{ {
var display = new DefaultHitErrorDisplay(overallDifficulty, hitWindows, reversed) var display = new BarHitErrorDisplay(overallDifficulty, hitWindows, reversed)
{ {
Margin = new MarginPadding(margin), Margin = new MarginPadding(margin),
Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft, Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft,