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https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Move ArchiveReaders to a more global namespace
Also moves delete and action logic to a shared implementation
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@ -12,9 +12,9 @@ using osu.Framework.Extensions;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.IO.Archives;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.Notifications;
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@ -25,23 +25,13 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
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/// </summary>
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public partial class BeatmapManager : ArchiveModelImportManager<BeatmapSetInfo, BeatmapSetFileInfo>
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public partial class BeatmapManager : ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
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{
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/// <summary>
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/// Fired when a new <see cref="BeatmapSetInfo"/> becomes available in the database.
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/// </summary>
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public event Action<BeatmapSetInfo> BeatmapSetAdded;
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/// <summary>
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/// Fired when a single difficulty has been hidden.
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/// </summary>
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public event Action<BeatmapInfo> BeatmapHidden;
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/// <summary>
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/// Fired when a <see cref="BeatmapSetInfo"/> is removed from the database.
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/// </summary>
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public event Action<BeatmapSetInfo> BeatmapSetRemoved;
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/// <summary>
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/// Fired when a single difficulty has been restored.
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/// </summary>
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@ -76,8 +66,6 @@ namespace osu.Game.Beatmaps
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: base(storage, contextFactory, new BeatmapStore(contextFactory), importHost)
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{
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beatmaps = (BeatmapStore)ModelStore;
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beatmaps.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
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beatmaps.BeatmapSetRemoved += s => BeatmapSetRemoved?.Invoke(s);
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beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
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beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
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@ -121,12 +109,6 @@ namespace osu.Game.Beatmaps
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return null;
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}
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/// <summary>
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/// Import a beatmap from a <see cref="BeatmapSetInfo"/>.
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/// </summary>
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/// <param name="beatmapSet">The beatmap to be imported.</param>
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public void Import(BeatmapSetInfo beatmapSet) => beatmaps.Add(beatmapSet);
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/// <summary>
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/// Downloads a beatmap.
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/// This will post notifications tracking progress.
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@ -171,7 +153,7 @@ namespace osu.Game.Beatmaps
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{
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// This gets scheduled back to the update thread, but we want the import to run in the background.
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using (var stream = new MemoryStream(data))
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using (var archive = new OszArchiveReader(stream, beatmapSetInfo.ToString()))
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using (var archive = new ZipArchiveReader(stream, beatmapSetInfo.ToString()))
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Import(archive);
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downloadNotification.State = ProgressNotificationState.Completed;
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@ -217,63 +199,6 @@ namespace osu.Game.Beatmaps
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/// <param name="beatmapSet">The beatmap set to update.</param>
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public void Update(BeatmapSetInfo beatmap) => beatmaps.Update(beatmap);
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/// <summary>
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/// Restore all beatmaps that were previously deleted.
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/// This will post notifications tracking progress.
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/// </summary>
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public void UndeleteAll()
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{
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var deleteMaps = QueryBeatmapSets(bs => bs.DeletePending).ToList();
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if (!deleteMaps.Any()) return;
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var notification = new ProgressNotification
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{
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CompletionText = "Restored all deleted beatmaps!",
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Progress = 0,
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State = ProgressNotificationState.Active,
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};
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PostNotification?.Invoke(notification);
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int i = 0;
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foreach (var bs in deleteMaps)
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{
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if (notification.State == ProgressNotificationState.Cancelled)
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// user requested abort
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return;
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notification.Text = $"Restoring ({i} of {deleteMaps.Count})";
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notification.Progress = (float)++i / deleteMaps.Count;
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Undelete(bs);
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}
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notification.State = ProgressNotificationState.Completed;
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}
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/// <summary>
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/// Restore a beatmap that was previously deleted. Is a no-op if the beatmap is not in a deleted state, or has its protected flag set.
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/// </summary>
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/// <param name="beatmapSet">The beatmap to restore</param>
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public void Undelete(BeatmapSetInfo beatmapSet)
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{
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if (beatmapSet.Protected)
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return;
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using (var usage = ContextFactory.GetForWrite())
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{
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usage.Context.ChangeTracker.AutoDetectChangesEnabled = false;
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if (!beatmaps.Undelete(beatmapSet)) return;
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if (!beatmapSet.Protected)
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Files.Reference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
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usage.Context.ChangeTracker.AutoDetectChangesEnabled = true;
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}
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}
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/// <summary>
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/// Delete a beatmap difficulty.
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/// </summary>
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