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Move ArchiveReaders to a more global namespace
Also moves delete and action logic to a shared implementation
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@ -223,13 +223,13 @@ namespace osu.Game.Overlays.BeatmapSet
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tabsBg.Colour = colours.Gray3;
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this.beatmaps = beatmaps;
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beatmaps.BeatmapSetAdded += handleBeatmapAdd;
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beatmaps.ItemAdded += handleBeatmapAdd;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (beatmaps != null) beatmaps.BeatmapSetAdded -= handleBeatmapAdd;
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if (beatmaps != null) beatmaps.ItemAdded -= handleBeatmapAdd;
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}
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private void handleBeatmapAdd(BeatmapSetInfo beatmap)
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