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Move ArchiveReaders to a more global namespace
Also moves delete and action logic to a shared implementation
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@ -197,8 +197,8 @@ namespace osu.Game.Screens.Select
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if (osu != null)
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Ruleset.BindTo(osu.Ruleset);
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this.beatmaps.BeatmapSetAdded += onBeatmapSetAdded;
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this.beatmaps.BeatmapSetRemoved += onBeatmapSetRemoved;
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this.beatmaps.ItemAdded += onBeatmapSetAdded;
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this.beatmaps.ItemRemoved += onBeatmapSetRemoved;
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this.beatmaps.BeatmapHidden += onBeatmapHidden;
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this.beatmaps.BeatmapRestored += onBeatmapRestored;
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@ -401,8 +401,8 @@ namespace osu.Game.Screens.Select
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if (beatmaps != null)
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{
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beatmaps.BeatmapSetAdded -= onBeatmapSetAdded;
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beatmaps.BeatmapSetRemoved -= onBeatmapSetRemoved;
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beatmaps.ItemAdded -= onBeatmapSetAdded;
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beatmaps.ItemRemoved -= onBeatmapSetRemoved;
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beatmaps.BeatmapHidden -= onBeatmapHidden;
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beatmaps.BeatmapRestored -= onBeatmapRestored;
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}
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