From d3657d82cd042e13c1ea848c003b7e094483575b Mon Sep 17 00:00:00 2001 From: iiSaLMaN Date: Wed, 7 Aug 2019 16:28:16 +0300 Subject: [PATCH] Simplify final check for break time --- osu.Game/Screens/Play/BreakOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/BreakOverlay.cs b/osu.Game/Screens/Play/BreakOverlay.cs index 93267e5f2a..ea9bba9c95 100644 --- a/osu.Game/Screens/Play/BreakOverlay.cs +++ b/osu.Game/Screens/Play/BreakOverlay.cs @@ -153,7 +153,7 @@ namespace osu.Game.Screens.Play // If the current break doesn't have effects, IsBreakTime should be false. // We also assume that the overlay's fade out transform is "not break time". var currentBreak = breaks[CurrentBreakIndex]; - isBreakTime.Value = currentBreak.HasEffect && time >= currentBreak.StartTime && time <= currentBreak.EndTime - fade_duration; + isBreakTime.Value = currentBreak.HasEffect && currentBreak.Contains(time); } private void initializeBreaks()