Fix animated follow points not (re)animating after rewind

This commit is contained in:
Dean Herbert
2020-03-27 18:03:02 +09:00
parent a141e2e8b7
commit d36f5fb96f
4 changed files with 55 additions and 9 deletions

View File

@ -116,6 +116,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
int point = 0;
ClearInternal();
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
{
float fraction = (float)d / distance;
@ -126,13 +128,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
FollowPoint fp;
if (InternalChildren.Count > point)
{
fp = (FollowPoint)InternalChildren[point];
fp.ClearTransforms();
}
else
AddInternal(fp = new FollowPoint());
AddInternal(fp = new FollowPoint());
fp.Position = pointStartPosition;
fp.Rotation = rotation;
@ -142,6 +138,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
if (firstTransformStartTime == null)
firstTransformStartTime = fadeInTime;
fp.AnimationStartTime = fadeInTime;
using (fp.BeginAbsoluteSequence(fadeInTime))
{
fp.FadeIn(osuEnd.TimeFadeIn);