diff --git a/osu.Game/Rulesets/Objects/HitWindows.cs b/osu.Game/Rulesets/Objects/HitWindows.cs index 57e3d0a976..a7ffd5eb72 100644 --- a/osu.Game/Rulesets/Objects/HitWindows.cs +++ b/osu.Game/Rulesets/Objects/HitWindows.cs @@ -64,17 +64,17 @@ namespace osu.Game.Rulesets.Objects private const double ok_max = 254; /// - /// BAD hit window at OD = 10. + /// MEH hit window at OD = 10. /// - private const double bad_min = 242; + private const double meh_min = 242; /// - /// BAD hit window at OD = 5. + /// MEH hit window at OD = 5. /// - private const double bad_mid = 272; + private const double meh_mid = 272; /// - /// BAD hit window at OD = 0. + /// MEH hit window at OD = 0. /// - private const double bad_max = 302; + private const double meh_max = 302; /// /// MISS hit window at OD = 10. @@ -112,9 +112,9 @@ namespace osu.Game.Rulesets.Objects public double Ok = ok_mid; /// - /// Hit window for a BAD hit. + /// Hit window for a MEH hit. /// - public double Bad = bad_mid; + public double Meh = meh_mid; /// /// Hit window for a MISS hit. @@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Objects Great = BeatmapDifficulty.DifficultyRange(difficulty, great_max, great_mid, great_min); Good = BeatmapDifficulty.DifficultyRange(difficulty, good_max, good_mid, good_min); Ok = BeatmapDifficulty.DifficultyRange(difficulty, ok_max, ok_mid, ok_min); - Bad = BeatmapDifficulty.DifficultyRange(difficulty, bad_max, bad_mid, bad_min); + Meh = BeatmapDifficulty.DifficultyRange(difficulty, meh_max, meh_mid, meh_min); Miss = BeatmapDifficulty.DifficultyRange(difficulty, miss_max, miss_mid, miss_min); } @@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.Objects return HitResult.Good; if (timeOffset <= Ok / 2) return HitResult.Ok; - if (timeOffset <= Bad / 2) + if (timeOffset <= Meh / 2) return HitResult.Meh; if (timeOffset <= Miss / 2) return HitResult.Miss; @@ -169,11 +169,11 @@ namespace osu.Game.Rulesets.Objects /// /// Given a time offset, whether the can ever be hit in the future. - /// This happens if > . + /// This happens if > . /// /// The time offset. /// Whether the can be hit at any point in the future from this time offset. - public bool CanBeHit(double timeOffset) => timeOffset <= Bad / 2; + public bool CanBeHit(double timeOffset) => timeOffset <= Meh / 2; /// /// Multiplies all hit windows by a value. @@ -186,7 +186,7 @@ namespace osu.Game.Rulesets.Objects windows.Great *= value; windows.Good *= value; windows.Ok *= value; - windows.Bad *= value; + windows.Meh *= value; windows.Miss *= value; return windows; @@ -203,7 +203,7 @@ namespace osu.Game.Rulesets.Objects windows.Great /= value; windows.Good /= value; windows.Ok /= value; - windows.Bad /= value; + windows.Meh /= value; windows.Miss /= value; return windows;