diff --git a/osu.Game/Rulesets/Objects/HitWindows.cs b/osu.Game/Rulesets/Objects/HitWindows.cs
index 57e3d0a976..a7ffd5eb72 100644
--- a/osu.Game/Rulesets/Objects/HitWindows.cs
+++ b/osu.Game/Rulesets/Objects/HitWindows.cs
@@ -64,17 +64,17 @@ namespace osu.Game.Rulesets.Objects
private const double ok_max = 254;
///
- /// BAD hit window at OD = 10.
+ /// MEH hit window at OD = 10.
///
- private const double bad_min = 242;
+ private const double meh_min = 242;
///
- /// BAD hit window at OD = 5.
+ /// MEH hit window at OD = 5.
///
- private const double bad_mid = 272;
+ private const double meh_mid = 272;
///
- /// BAD hit window at OD = 0.
+ /// MEH hit window at OD = 0.
///
- private const double bad_max = 302;
+ private const double meh_max = 302;
///
/// MISS hit window at OD = 10.
@@ -112,9 +112,9 @@ namespace osu.Game.Rulesets.Objects
public double Ok = ok_mid;
///
- /// Hit window for a BAD hit.
+ /// Hit window for a MEH hit.
///
- public double Bad = bad_mid;
+ public double Meh = meh_mid;
///
/// Hit window for a MISS hit.
@@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Objects
Great = BeatmapDifficulty.DifficultyRange(difficulty, great_max, great_mid, great_min);
Good = BeatmapDifficulty.DifficultyRange(difficulty, good_max, good_mid, good_min);
Ok = BeatmapDifficulty.DifficultyRange(difficulty, ok_max, ok_mid, ok_min);
- Bad = BeatmapDifficulty.DifficultyRange(difficulty, bad_max, bad_mid, bad_min);
+ Meh = BeatmapDifficulty.DifficultyRange(difficulty, meh_max, meh_mid, meh_min);
Miss = BeatmapDifficulty.DifficultyRange(difficulty, miss_max, miss_mid, miss_min);
}
@@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.Objects
return HitResult.Good;
if (timeOffset <= Ok / 2)
return HitResult.Ok;
- if (timeOffset <= Bad / 2)
+ if (timeOffset <= Meh / 2)
return HitResult.Meh;
if (timeOffset <= Miss / 2)
return HitResult.Miss;
@@ -169,11 +169,11 @@ namespace osu.Game.Rulesets.Objects
///
/// Given a time offset, whether the can ever be hit in the future.
- /// This happens if > .
+ /// This happens if > .
///
/// The time offset.
/// Whether the can be hit at any point in the future from this time offset.
- public bool CanBeHit(double timeOffset) => timeOffset <= Bad / 2;
+ public bool CanBeHit(double timeOffset) => timeOffset <= Meh / 2;
///
/// Multiplies all hit windows by a value.
@@ -186,7 +186,7 @@ namespace osu.Game.Rulesets.Objects
windows.Great *= value;
windows.Good *= value;
windows.Ok *= value;
- windows.Bad *= value;
+ windows.Meh *= value;
windows.Miss *= value;
return windows;
@@ -203,7 +203,7 @@ namespace osu.Game.Rulesets.Objects
windows.Great /= value;
windows.Good /= value;
windows.Ok /= value;
- windows.Bad /= value;
+ windows.Meh /= value;
windows.Miss /= value;
return windows;