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Merge branch 'master' into morth-taiko-changes
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@ -25,7 +25,7 @@ using osu.Game.Screens.Edit.Components.RadioButtons;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using Key = osuTK.Input.Key;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Edit
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{
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@ -293,7 +293,16 @@ namespace osu.Game.Rulesets.Edit
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public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
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{
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var snappedEndTime = BeatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime);
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double actualDuration = referenceTime + DistanceToDuration(referenceTime, distance);
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double snappedEndTime = BeatSnapProvider.SnapTime(actualDuration, referenceTime);
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double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceTime);
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// we don't want to exceed the actual duration and snap to a point in the future.
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// as we are snapping to beat length via SnapTime (which will round-to-nearest), check for snapping in the forward direction and reverse it.
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if (snappedEndTime > actualDuration + 1)
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snappedEndTime -= beatLength;
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return DurationToDistance(referenceTime, snappedEndTime - referenceTime);
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}
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@ -47,6 +47,7 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// Converts an unsnapped distance to a snapped distance.
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/// The returned distance will always be floored (as to never exceed the provided <paramref name="distance"/>.
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/// </summary>
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/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
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/// <param name="distance">The distance to convert.</param>
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19
osu.Game/Rulesets/Mods/IApplicableAfterBeatmapConversion.cs
Normal file
19
osu.Game/Rulesets/Mods/IApplicableAfterBeatmapConversion.cs
Normal file
@ -0,0 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// Interface for a <see cref="Mod"/> that applies changes to the <see cref="IBeatmap"/> generated by the <see cref="BeatmapConverter{TObject}"/>.
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/// </summary>
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public interface IApplicableAfterBeatmapConversion : IApplicableMod
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{
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/// <summary>
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/// Applies this <see cref="Mod"/> to the <see cref="IBeatmap"/> after conversion has taken place.
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/// </summary>
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/// <param name="beatmap">The converted <see cref="IBeatmap"/>.</param>
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void ApplyToBeatmap(IBeatmap beatmap);
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}
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}
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@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Mods
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/// </summary>
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public interface IApplicableToTrack : IApplicableMod
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{
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void ApplyToTrack(Track track);
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void ApplyToTrack(ITrack track);
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}
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}
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using Newtonsoft.Json;
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@ -126,7 +127,25 @@ namespace osu.Game.Rulesets.Mods
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/// <summary>
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/// Creates a copy of this <see cref="Mod"/> initialised to a default state.
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/// </summary>
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public virtual Mod CreateCopy() => (Mod)MemberwiseClone();
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public virtual Mod CreateCopy()
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{
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var copy = (Mod)Activator.CreateInstance(GetType());
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// Copy bindable values across
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foreach (var (_, prop) in this.GetSettingsSourceProperties())
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{
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var origBindable = prop.GetValue(this);
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var copyBindable = prop.GetValue(copy);
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// The bindables themselves are readonly, so the value must be transferred through the Bindable<T>.Value property.
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var valueProperty = origBindable.GetType().GetProperty(nameof(Bindable<object>.Value), BindingFlags.Public | BindingFlags.Instance);
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Debug.Assert(valueProperty != null);
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valueProperty.SetValue(copyBindable, valueProperty.GetValue(origBindable));
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}
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return copy;
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}
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public bool Equals(IMod other) => GetType() == other?.GetType();
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}
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mods
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}, true);
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}
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public override void ApplyToTrack(Track track)
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public override void ApplyToTrack(ITrack track)
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{
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// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
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track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mods
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}, true);
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}
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public override void ApplyToTrack(Track track)
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public override void ApplyToTrack(ITrack track)
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{
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// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
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track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public abstract BindableNumber<double> SpeedChange { get; }
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public virtual void ApplyToTrack(Track track)
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public virtual void ApplyToTrack(ITrack track)
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{
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track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
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}
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mods
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Precision = 0.01,
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};
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private Track track;
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private ITrack track;
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protected ModTimeRamp()
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{
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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mods
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AdjustPitch.BindValueChanged(applyPitchAdjustment);
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}
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public void ApplyToTrack(Track track)
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public void ApplyToTrack(ITrack track)
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{
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this.track = track;
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@ -133,17 +133,19 @@ namespace osu.Game.Rulesets.Scoring
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}
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}
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double scoreIncrease = result.Type == HitResult.Miss ? 0 : result.Judgement.NumericResultFor(result);
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if (result.Judgement.IsBonus)
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{
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if (result.IsHit)
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bonusScore += result.Judgement.NumericResultFor(result);
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bonusScore += scoreIncrease;
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}
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else
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{
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if (result.HasResult)
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scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1;
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baseScore += result.Judgement.NumericResultFor(result);
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baseScore += scoreIncrease;
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rollingMaxBaseScore += result.Judgement.MaxNumericResult;
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}
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@ -169,17 +171,19 @@ namespace osu.Game.Rulesets.Scoring
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if (result.FailedAtJudgement)
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return;
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double scoreIncrease = result.Type == HitResult.Miss ? 0 : result.Judgement.NumericResultFor(result);
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if (result.Judgement.IsBonus)
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{
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if (result.IsHit)
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bonusScore -= result.Judgement.NumericResultFor(result);
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bonusScore -= scoreIncrease;
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}
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else
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{
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if (result.HasResult)
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scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1;
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baseScore -= result.Judgement.NumericResultFor(result);
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baseScore -= scoreIncrease;
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rollingMaxBaseScore -= result.Judgement.MaxNumericResult;
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}
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