Merge branch 'master' into morth-taiko-changes

This commit is contained in:
smoogipoo
2020-09-03 17:35:26 +09:00
242 changed files with 3983 additions and 1320 deletions

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@ -25,7 +25,7 @@ using osu.Game.Screens.Edit.Components.RadioButtons;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using Key = osuTK.Input.Key;
using osuTK.Input;
namespace osu.Game.Rulesets.Edit
{
@ -293,7 +293,16 @@ namespace osu.Game.Rulesets.Edit
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
{
var snappedEndTime = BeatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime);
double actualDuration = referenceTime + DistanceToDuration(referenceTime, distance);
double snappedEndTime = BeatSnapProvider.SnapTime(actualDuration, referenceTime);
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceTime);
// we don't want to exceed the actual duration and snap to a point in the future.
// as we are snapping to beat length via SnapTime (which will round-to-nearest), check for snapping in the forward direction and reverse it.
if (snappedEndTime > actualDuration + 1)
snappedEndTime -= beatLength;
return DurationToDistance(referenceTime, snappedEndTime - referenceTime);
}

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@ -47,6 +47,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// Converts an unsnapped distance to a snapped distance.
/// The returned distance will always be floored (as to never exceed the provided <paramref name="distance"/>.
/// </summary>
/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
/// <param name="distance">The distance to convert.</param>

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// Interface for a <see cref="Mod"/> that applies changes to the <see cref="IBeatmap"/> generated by the <see cref="BeatmapConverter{TObject}"/>.
/// </summary>
public interface IApplicableAfterBeatmapConversion : IApplicableMod
{
/// <summary>
/// Applies this <see cref="Mod"/> to the <see cref="IBeatmap"/> after conversion has taken place.
/// </summary>
/// <param name="beatmap">The converted <see cref="IBeatmap"/>.</param>
void ApplyToBeatmap(IBeatmap beatmap);
}
}

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@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Mods
/// </summary>
public interface IApplicableToTrack : IApplicableMod
{
void ApplyToTrack(Track track);
void ApplyToTrack(ITrack track);
}
}

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using Newtonsoft.Json;
@ -126,7 +127,25 @@ namespace osu.Game.Rulesets.Mods
/// <summary>
/// Creates a copy of this <see cref="Mod"/> initialised to a default state.
/// </summary>
public virtual Mod CreateCopy() => (Mod)MemberwiseClone();
public virtual Mod CreateCopy()
{
var copy = (Mod)Activator.CreateInstance(GetType());
// Copy bindable values across
foreach (var (_, prop) in this.GetSettingsSourceProperties())
{
var origBindable = prop.GetValue(this);
var copyBindable = prop.GetValue(copy);
// The bindables themselves are readonly, so the value must be transferred through the Bindable<T>.Value property.
var valueProperty = origBindable.GetType().GetProperty(nameof(Bindable<object>.Value), BindingFlags.Public | BindingFlags.Instance);
Debug.Assert(valueProperty != null);
valueProperty.SetValue(copyBindable, valueProperty.GetValue(origBindable));
}
return copy;
}
public bool Equals(IMod other) => GetType() == other?.GetType();
}

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mods
}, true);
}
public override void ApplyToTrack(Track track)
public override void ApplyToTrack(ITrack track)
{
// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mods
}, true);
}
public override void ApplyToTrack(Track track)
public override void ApplyToTrack(ITrack track)
{
// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods
{
public abstract BindableNumber<double> SpeedChange { get; }
public virtual void ApplyToTrack(Track track)
public virtual void ApplyToTrack(ITrack track)
{
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
}

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mods
Precision = 0.01,
};
private Track track;
private ITrack track;
protected ModTimeRamp()
{
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mods
AdjustPitch.BindValueChanged(applyPitchAdjustment);
}
public void ApplyToTrack(Track track)
public void ApplyToTrack(ITrack track)
{
this.track = track;

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@ -133,17 +133,19 @@ namespace osu.Game.Rulesets.Scoring
}
}
double scoreIncrease = result.Type == HitResult.Miss ? 0 : result.Judgement.NumericResultFor(result);
if (result.Judgement.IsBonus)
{
if (result.IsHit)
bonusScore += result.Judgement.NumericResultFor(result);
bonusScore += scoreIncrease;
}
else
{
if (result.HasResult)
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1;
baseScore += result.Judgement.NumericResultFor(result);
baseScore += scoreIncrease;
rollingMaxBaseScore += result.Judgement.MaxNumericResult;
}
@ -169,17 +171,19 @@ namespace osu.Game.Rulesets.Scoring
if (result.FailedAtJudgement)
return;
double scoreIncrease = result.Type == HitResult.Miss ? 0 : result.Judgement.NumericResultFor(result);
if (result.Judgement.IsBonus)
{
if (result.IsHit)
bonusScore -= result.Judgement.NumericResultFor(result);
bonusScore -= scoreIncrease;
}
else
{
if (result.HasResult)
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1;
baseScore -= result.Judgement.NumericResultFor(result);
baseScore -= scoreIncrease;
rollingMaxBaseScore -= result.Judgement.MaxNumericResult;
}