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Implement LoadingButton component
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96
osu.Game/Graphics/UserInterface/LoadingButton.cs
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96
osu.Game/Graphics/UserInterface/LoadingButton.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Graphics.UserInterface
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{
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public abstract class LoadingButton : OsuHoverContainer
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{
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private const float fade_duration = 200;
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private bool isLoading;
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public bool IsLoading
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{
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get => isLoading;
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set
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{
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isLoading = value;
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Enabled.Value = !isLoading;
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if (value)
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{
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loading.Show();
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content.FadeOut(fade_duration, Easing.OutQuint);
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OnLoadingStart();
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}
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else
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{
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loading.Hide();
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content.FadeIn(fade_duration, Easing.OutQuint);
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OnLoadingFinished();
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}
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}
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}
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public Vector2 LoadingAnimationSize
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{
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get => loading.Size;
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set => loading.Size = value;
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}
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private readonly Container background;
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private readonly LoadingAnimation loading;
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private readonly Drawable content;
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public LoadingButton()
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{
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Child = background = CreateBackground();
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background.AddRange(new Drawable[]
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{
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content = CreateContent(),
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loading = new LoadingAnimation
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(12)
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}
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});
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (!Enabled.Value)
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return false;
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try
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{
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return base.OnClick(e);
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}
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finally
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{
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// run afterwards as this will disable this button.
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IsLoading = true;
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}
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}
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protected virtual void OnLoadingStart()
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{
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}
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protected virtual void OnLoadingFinished()
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{
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}
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protected abstract Container CreateBackground();
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protected abstract Drawable CreateContent();
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}
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}
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