Fix condition for dropping health on miss

This commit is contained in:
clayton
2018-06-11 13:29:36 -07:00
parent e44e08201b
commit d3ada7914c

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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
if (judgement.Result == HitResult.Miss)
{
if (judgement.AffectsCombo)
if (!judgement.IsBonus)
Health.Value -= hpDrainRate * (harshness * 2);
return;
}