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Fit HitExplosion regression.
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@ -119,6 +119,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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explode.FadeIn(flash_in);
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explode.FadeIn(flash_in);
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Schedule(() => Add(explosion = new HitExplosion(Judgement.Hit300)));
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Delay(flash_in, true);
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Delay(flash_in, true);
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//after the flash, we can hide some elements that were behind it
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//after the flash, we can hide some elements that were behind it
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@ -128,8 +130,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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FadeOut(800);
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FadeOut(800);
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ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
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ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
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Schedule(() => Add(explosion = new HitExplosion(Judgement.Hit300)));
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break;
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break;
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}
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}
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}
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}
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@ -43,8 +43,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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line1.TransformSpacingTo(0.7f, 1800, EasingTypes.OutQuint);
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line1.TransformSpacingTo(14, 1800, EasingTypes.OutQuint);
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line2.TransformSpacingTo(0.7f, 1800, EasingTypes.OutQuint);
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line2.TransformSpacingTo(14, 1800, EasingTypes.OutQuint);
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}
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}
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}
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}
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}
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}
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