Make deletion and purging logic even more global

This commit is contained in:
Dean Herbert
2018-02-15 13:30:17 +09:00
parent d340509b1d
commit d3dd31dadb
9 changed files with 114 additions and 91 deletions

View File

@ -71,8 +71,6 @@ namespace osu.Game.Beatmaps
this.rulesets = rulesets;
this.api = api;
beatmaps.Cleanup();
}
protected override void Populate(BeatmapSetInfo model, ArchiveReader archive)
@ -102,7 +100,7 @@ namespace osu.Game.Beatmaps
if (existingOnlineId != null)
{
Delete(existingOnlineId);
beatmaps.Cleanup(s => s.ID == existingOnlineId.ID);
beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
}
}
@ -193,12 +191,6 @@ namespace osu.Game.Beatmaps
/// <returns>The <see cref="DownloadBeatmapSetRequest"/> object if it exists, or null.</returns>
public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
/// <summary>
/// Update a BeatmapSetInfo with all changes. TODO: This only supports very basic updates currently.
/// </summary>
/// <param name="beatmapSet">The beatmap set to update.</param>
public void Update(BeatmapSetInfo beatmap) => beatmaps.Update(beatmap);
/// <summary>
/// Delete a beatmap difficulty.
/// </summary>
@ -239,13 +231,6 @@ namespace osu.Game.Beatmaps
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.BeatmapSets.AsNoTracking().FirstOrDefault(query);
/// <summary>
/// Refresh an existing instance of a <see cref="BeatmapSetInfo"/> from the store.
/// </summary>
/// <param name="beatmapSet">A stale instance.</param>
/// <returns>A fresh instance.</returns>
public BeatmapSetInfo Refresh(BeatmapSetInfo beatmapSet) => QueryBeatmapSet(s => s.ID == beatmapSet.ID);
/// <summary>
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
/// </summary>
@ -294,41 +279,6 @@ namespace osu.Game.Beatmaps
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs")), TaskCreationOptions.LongRunning);
}
/// <summary>
/// Delete all beatmaps.
/// This will post notifications tracking progress.
/// </summary>
public void DeleteAll()
{
var maps = GetAllUsableBeatmapSets();
if (maps.Count == 0) return;
var notification = new ProgressNotification
{
Progress = 0,
CompletionText = "Deleted all beatmaps!",
State = ProgressNotificationState.Active,
};
PostNotification?.Invoke(notification);
int i = 0;
foreach (var b in maps)
{
if (notification.State == ProgressNotificationState.Cancelled)
// user requested abort
return;
notification.Text = $"Deleting ({i} of {maps.Count})";
notification.Progress = (float)++i / maps.Count;
Delete(b);
}
notification.State = ProgressNotificationState.Completed;
}
/// <summary>
/// Create a SHA-2 hash from the provided archive based on contained beatmap (.osu) file content.
/// </summary>