Merge branch 'master' into non-concurrent-sample-playback

This commit is contained in:
smoogipoo
2021-02-12 17:22:15 +09:00
295 changed files with 7478 additions and 2398 deletions

View File

@ -20,6 +20,8 @@ namespace osu.Game.Graphics.Containers
{
private Sample samplePopIn;
private Sample samplePopOut;
protected virtual string PopInSampleName => "UI/overlay-pop-in";
protected virtual string PopOutSampleName => "UI/overlay-pop-out";
protected override bool BlockNonPositionalInput => true;
@ -40,8 +42,8 @@ namespace osu.Game.Graphics.Containers
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio)
{
samplePopIn = audio.Samples.Get(@"UI/overlay-pop-in");
samplePopOut = audio.Samples.Get(@"UI/overlay-pop-out");
samplePopIn = audio.Samples.Get(PopInSampleName);
samplePopOut = audio.Samples.Get(PopOutSampleName);
}
protected override void LoadComplete()