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Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
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@ -10,6 +10,11 @@ using osu.Framework.Desktop.Platform;
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using osu.Framework.Platform;
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using osu.Game;
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using osu.Game.IPC;
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using osu.Game.Modes;
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using osu.Game.Modes.Catch;
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using osu.Game.Modes.Mania;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Taiko;
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namespace osu.Desktop
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{
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@ -31,6 +36,11 @@ namespace osu.Desktop
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}
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else
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{
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Ruleset.Register(new OsuRuleset());
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Ruleset.Register(new TaikoRuleset());
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Ruleset.Register(new ManiaRuleset());
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Ruleset.Register(new CatchRuleset());
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BaseGame osu = new OsuGame(args);
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host.Add(osu);
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host.Run();
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