Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).

This commit is contained in:
Dean Herbert
2016-11-14 22:03:39 +09:00
parent 0011d7f720
commit d3f810f72f
19 changed files with 146 additions and 59 deletions

View File

@ -48,6 +48,8 @@ namespace osu.Game.Beatmaps.Formats
new Color4(121,9,13, 255),
};
if (colours.Count == 0) return;
int i = -1;
foreach (HitObject h in b.HitObjects)

View File

@ -221,7 +221,9 @@ namespace osu.Game.Beatmaps.Formats
BaseDifficulty = new BaseDifficulty(),
},
};
HitObjectParser parser = null;
var section = Section.None;
string line;
while (true)
@ -233,14 +235,14 @@ namespace osu.Game.Beatmaps.Formats
continue;
if (line.StartsWith(@"osu file format v"))
continue;
if (line.StartsWith(@"[") && line.EndsWith(@"]"))
{
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
throw new InvalidDataException($@"Unknown osu section {line}");
continue;
}
string val = line, key = null;
if (section != Section.Events && section != Section.TimingPoints && section != Section.HitObjects)
{
@ -251,6 +253,7 @@ namespace osu.Game.Beatmaps.Formats
{
case Section.General:
handleGeneral(beatmap, key, val);
parser = Ruleset.GetRuleset(beatmap.BeatmapInfo.Mode).CreateHitObjectParser();
break;
case Section.Editor:
handleEditor(beatmap, key, val);
@ -271,13 +274,13 @@ namespace osu.Game.Beatmaps.Formats
handleColours(beatmap, key, val);
break;
case Section.HitObjects:
var h = HitObject.Parse(beatmap.BeatmapInfo.Mode, val);
if (h != null)
beatmap.HitObjects.Add(h);
var obj = parser?.Parse(val);
if (obj != null)
beatmap.HitObjects.Add(obj);
break;
}
}
return beatmap;
}
}

View File

@ -21,17 +21,5 @@ namespace osu.Game.Modes.Objects
public double Duration => EndTime - StartTime;
public HitSampleInfo Sample;
public static HitObject Parse(PlayMode mode, string val)
{
//TODO: move to modular HitObjectParser system rather than static parsing. (https://github.com/ppy/osu/pull/60/files#r83135780)
switch (mode)
{
case PlayMode.Osu:
return null; //return OsuBaseHit.Parse(val);
default:
return null;
}
}
}
}

View File

@ -0,0 +1,16 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Modes.Objects
{
public abstract class HitObjectParser
{
public abstract HitObject Parse(string text);
}
}

View File

@ -13,17 +13,19 @@ namespace osu.Game.Modes
{
public abstract class Ruleset
{
private static List<Type> availableRulesets = new List<Type>();
public abstract ScoreOverlay CreateScoreOverlay();
public abstract HitRenderer CreateHitRendererWith(List<HitObject> objects);
public abstract HitObjectParser CreateHitObjectParser();
public static void Register(Ruleset ruleset) => availableRulesets.Add(ruleset.GetType());
public static Ruleset GetRuleset(PlayMode mode)
{
Type type = AppDomain.CurrentDomain
.GetAssemblies()
.Where(a => a.FullName.Contains($@"osu.Game.Modes.{mode}"))
.SelectMany(a => a.GetTypes())
.FirstOrDefault(t => t.Name == $@"{mode}Ruleset");
Type type = availableRulesets.FirstOrDefault(t => t.Name == $@"{mode}Ruleset");
if (type == null)
return null;

View File

@ -63,6 +63,7 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Modes\Objects\HitObjectParser.cs" />
<Compile Include="Overlays\DragBar.cs" />
<Compile Include="Overlays\MusicController.cs" />
<Compile Include="Beatmaps\Beatmap.cs" />