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Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
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@ -4,15 +4,18 @@
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using System.Collections.Generic;
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using osu.Game.Modes.Catch.UI;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Catch
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{
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class CatchRuleset : Ruleset
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public class CatchRuleset : Ruleset
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{
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public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
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public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new CatchHitRenderer { Objects = objects };
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public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
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}
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}
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