Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).

This commit is contained in:
Dean Herbert
2016-11-14 22:03:39 +09:00
parent 0011d7f720
commit d3f810f72f
19 changed files with 146 additions and 59 deletions

View File

@ -4,15 +4,18 @@
using System.Collections.Generic;
using osu.Game.Modes.Catch.UI;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.UI;
namespace osu.Game.Modes.Catch
{
class CatchRuleset : Ruleset
public class CatchRuleset : Ruleset
{
public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new CatchHitRenderer { Objects = objects };
public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
}
}