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Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
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@ -5,15 +5,18 @@ using System.Collections.Generic;
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using osu.Game.Modes.Mania.UI;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Mania
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{
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class ManiaRuleset : Ruleset
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public class ManiaRuleset : Ruleset
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{
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public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
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public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new ManiaHitRenderer { Objects = objects };
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public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
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}
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}
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