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https://github.com/osukey/osukey.git
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Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
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@ -7,6 +7,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Modes;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Resources;
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@ -20,6 +21,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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public void SetUp()
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{
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OsuLegacyDecoder.Register();
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Ruleset.Register(new OsuRuleset());
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}
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[Test]
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@ -9,6 +9,10 @@ using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.IPC;
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using osu.Game.Modes;
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using osu.Game.Modes.Catch;
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using osu.Game.Modes.Mania;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Taiko;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Beatmaps.IO
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@ -21,6 +25,10 @@ namespace osu.Game.Tests.Beatmaps.IO
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[OneTimeSetUp]
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public void SetUp()
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{
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Ruleset.Register(new OsuRuleset());
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Ruleset.Register(new TaikoRuleset());
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Ruleset.Register(new ManiaRuleset());
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Ruleset.Register(new CatchRuleset());
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}
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[Test]
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@ -2,6 +2,8 @@
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using System.IO;
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using NUnit.Framework;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Modes;
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using osu.Game.Modes.Osu;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Beatmaps.IO
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@ -13,8 +15,9 @@ namespace osu.Game.Tests.Beatmaps.IO
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public void SetUp()
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{
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OszArchiveReader.Register();
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Ruleset.Register(new OsuRuleset());
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}
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[Test]
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public void TestReadBeatmaps()
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{
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@ -70,6 +70,18 @@
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<Project>{c92a607b-1fdd-4954-9f92-03ff547d9080}</Project>
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<Name>osu.Game.Modes.Osu</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game.Modes.Catch\osu.Game.Modes.Catch.csproj">
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<Project>{58f6c80c-1253-4a0e-a465-b8c85ebeadf3}</Project>
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<Name>osu.Game.Modes.Catch</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game.Modes.Mania\osu.Game.Modes.Mania.csproj">
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<Project>{48f4582b-7687-4621-9cbe-5c24197cb536}</Project>
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<Name>osu.Game.Modes.Mania</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game.Modes.Taiko\osu.Game.Modes.Taiko.csproj">
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<Project>{f167e17a-7de6-4af5-b920-a5112296c695}</Project>
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<Name>osu.Game.Modes.Taiko</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game\osu.Game.csproj">
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<Project>{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}</Project>
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<Name>osu.Game</Name>
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