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Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
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@ -7,6 +7,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Modes;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Resources;
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@ -20,6 +21,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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public void SetUp()
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{
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OsuLegacyDecoder.Register();
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Ruleset.Register(new OsuRuleset());
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}
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[Test]
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