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Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
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@ -9,6 +9,10 @@ using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.IPC;
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using osu.Game.Modes;
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using osu.Game.Modes.Catch;
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using osu.Game.Modes.Mania;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Taiko;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Beatmaps.IO
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@ -21,6 +25,10 @@ namespace osu.Game.Tests.Beatmaps.IO
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[OneTimeSetUp]
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public void SetUp()
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{
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Ruleset.Register(new OsuRuleset());
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Ruleset.Register(new TaikoRuleset());
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Ruleset.Register(new ManiaRuleset());
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Ruleset.Register(new CatchRuleset());
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}
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[Test]
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