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Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
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@ -2,6 +2,8 @@
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using System.IO;
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using NUnit.Framework;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Modes;
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using osu.Game.Modes.Osu;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Beatmaps.IO
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@ -13,8 +15,9 @@ namespace osu.Game.Tests.Beatmaps.IO
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public void SetUp()
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{
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OszArchiveReader.Register();
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Ruleset.Register(new OsuRuleset());
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}
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[Test]
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public void TestReadBeatmaps()
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{
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