Merge branch 'master' into drawnode-composability

This commit is contained in:
Dean Herbert
2019-04-27 18:41:19 +09:00
committed by GitHub
144 changed files with 1303 additions and 626 deletions

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@ -21,7 +21,7 @@ namespace osu.Game.Screens
//public float ParallaxAmount { set => parallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * value; }
public new void Push(BackgroundScreen screen)
public void Push(BackgroundScreen screen)
{
if (screen == null)
return;

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@ -121,6 +121,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// Handle a blueprint requesting selection.
/// </summary>
/// <param name="blueprint">The blueprint.</param>
/// <param name="state">The input state at the point of selection.</param>
internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
{
if (state.Keyboard.ControlPressed)
@ -166,8 +167,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
var bottomRight = new Vector2(float.MinValue, float.MinValue);
bool hasSelection = false;
foreach (var blueprint in selectedBlueprints)
{
topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(blueprint.SelectionQuad.TopLeft));

View File

@ -92,13 +92,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
}
protected override void Update()
{
base.Update();
zoomedContent.Width = DrawWidth * currentZoom;
}
protected override bool OnScroll(ScrollEvent e)
{
if (e.IsPrecise)
@ -138,7 +131,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private readonly float scrollOffset;
/// <summary>
/// Transforms <see cref="TimeTimelinem"/> to a new value.
/// Transforms <see cref="ZoomableScrollContainer.currentZoom"/> to a new value.
/// </summary>
/// <param name="focusPoint">The focus point in absolute coordinates local to the content.</param>
/// <param name="contentSize">The size of the content.</param>
@ -169,6 +162,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
float targetOffset = expectedWidth * (focusPoint / contentSize) - focusOffset;
d.currentZoom = newZoom;
d.zoomedContent.Width = d.DrawWidth * d.currentZoom;
// Temporarily here to make sure ScrollTo gets the correct DrawSize for scrollable area.
// TODO: Make sure draw size gets invalidated properly on the framework side, and remove this once it is.
d.Invalidate(Invalidation.DrawSize);
d.ScrollTo(targetOffset, false);
}

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@ -65,9 +65,6 @@ namespace osu.Game.Screens.Edit
dependencies.Cache(beatDivisor);
EditorMenuBar menuBar;
TimeInfoContainer timeInfo;
SummaryTimeline timeline;
PlaybackControl playback;
var fileMenuItems = new List<MenuItem>();
if (RuntimeInfo.IsDesktop)

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@ -60,14 +60,7 @@ namespace osu.Game.Screens.Edit.Setup.Components.LabelledComponents
set => label.Colour = value;
}
public Color4 BackgroundColour
{
get => content.Colour;
set => content.Colour = value;
}
private readonly OsuTextBox textBox;
private readonly Container content;
private readonly OsuSpriteText label;
public LabelledTextBox()

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@ -32,6 +32,7 @@ namespace osu.Game.Screens.Menu
RelativeSizeAxes = Axes.X,
Size = new Vector2(1, BUTTON_AREA_HEIGHT),
Alpha = 0,
AlwaysPresent = true, // Always needs to be present for correct tracking on initial -> toplevel state change
Children = new Drawable[]
{
buttonAreaBackground = new ButtonAreaBackground(),

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@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -17,6 +18,7 @@ using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.Online.API;
@ -47,6 +49,10 @@ namespace osu.Game.Screens.Menu
private OsuLogo logo;
/// <summary>
/// Assign the <see cref="OsuLogo"/> that this ButtonSystem should manage the position of.
/// </summary>
/// <param name="logo">The instance of the logo to be assigned. If null, we are suspending from the screen that uses this ButtonSystem.</param>
public void SetOsuLogo(OsuLogo logo)
{
this.logo = logo;
@ -60,9 +66,13 @@ namespace osu.Game.Screens.Menu
updateLogoState();
}
else
{
// We should stop tracking as the facade is now out of scope.
logoTrackingContainer.StopTracking();
}
}
private readonly Drawable iconFacade;
private readonly ButtonArea buttonArea;
private readonly Button backButton;
@ -72,26 +82,29 @@ namespace osu.Game.Screens.Menu
private SampleChannel sampleBack;
private readonly LogoTrackingContainer logoTrackingContainer;
public ButtonSystem()
{
RelativeSizeAxes = Axes.Both;
Child = buttonArea = new ButtonArea();
Child = logoTrackingContainer = new LogoTrackingContainer
{
RelativeSizeAxes = Axes.Both,
Child = buttonArea = new ButtonArea()
};
buttonArea.AddRange(new[]
buttonArea.AddRange(new Drawable[]
{
new Button(@"settings", string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
backButton = new Button(@"back", @"button-back-select", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH)
{
VisibleState = ButtonSystemState.Play,
},
iconFacade = new Container //need a container to make the osu! icon flow properly.
{
Size = new Vector2(0, ButtonArea.BUTTON_AREA_HEIGHT)
}
logoTrackingContainer.LogoFacade.With(d => d.Scale = new Vector2(0.74f))
});
buttonArea.Flow.CentreTarget = iconFacade;
buttonArea.Flow.CentreTarget = logoTrackingContainer.LogoFacade;
}
[Resolved(CanBeNull = true)]
@ -124,6 +137,15 @@ namespace osu.Game.Screens.Menu
buttonArea.AddRange(buttonsPlay);
buttonArea.AddRange(buttonsTopLevel);
buttonArea.ForEach(b =>
{
if (b is Button)
{
b.Origin = Anchor.CentreLeft;
b.Anchor = Anchor.CentreLeft;
}
});
isIdle.ValueChanged += idle => updateIdleState(idle.NewValue);
if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle);
@ -256,13 +278,11 @@ namespace osu.Game.Screens.Menu
logoDelayedAction?.Cancel();
logoDelayedAction = Scheduler.AddDelayed(() =>
{
logoTracking = false;
logoTrackingContainer.StopTracking();
game?.Toolbar.Hide();
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
logo.ScaleTo(1, 800, Easing.OutExpo);
}, buttonArea.Alpha * 150);
@ -275,20 +295,17 @@ namespace osu.Game.Screens.Menu
break;
case ButtonSystemState.Initial:
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.None;
bool impact = logo.Scale.X > 0.6f;
if (lastState == ButtonSystemState.Initial)
logo.ScaleTo(0.5f, 200, Easing.In);
logo.MoveTo(logoTrackingPosition, lastState == ButtonSystemState.EnteringMode ? 0 : 200, Easing.In);
logoTrackingContainer.StartTracking(logo, lastState == ButtonSystemState.EnteringMode ? 0 : 200, Easing.In);
logoDelayedAction?.Cancel();
logoDelayedAction = Scheduler.AddDelayed(() =>
{
logoTracking = true;
if (impact)
logo.Impact();
@ -297,35 +314,17 @@ namespace osu.Game.Screens.Menu
break;
default:
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.None;
logoTracking = true;
logoTrackingContainer.StartTracking(logo, 0, Easing.In);
logo.ScaleTo(0.5f, 200, Easing.OutQuint);
break;
}
break;
case ButtonSystemState.EnteringMode:
logoTracking = true;
logoTrackingContainer.StartTracking(logo, 0, Easing.In);
break;
}
}
private Vector2 logoTrackingPosition => logo.Parent.ToLocalSpace(iconFacade.ScreenSpaceDrawQuad.Centre);
private bool logoTracking;
protected override void Update()
{
base.Update();
if (logo != null)
{
if (logoTracking && logo.RelativePositionAxes == Axes.None && iconFacade.IsLoaded)
logo.Position = logoTrackingPosition;
iconFacade.Width = logo.SizeForFlow * 0.5f;
}
}
}
public enum ButtonSystemState

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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Menu
if (CentreTarget == null)
return base.OriginPosition;
return CentreTarget.DrawPosition + CentreTarget.DrawSize / 2;
return CentreTarget.DrawPosition + CentreTarget.DrawSize / 2 * CentreTarget.Scale;
}
}
}

View File

@ -54,7 +54,13 @@ namespace osu.Game.Screens.Menu
/// </summary>
public Func<bool> Action;
public float SizeForFlow => logo == null ? 0 : logo.DrawSize.X * logo.Scale.X * logoBounceContainer.Scale.X * logoHoverContainer.Scale.X * 0.74f;
/// <summary>
/// The size of the logo Sprite with respect to the scale of its hover and bounce containers.
/// </summary>
/// <remarks>Does not account for the scale of this <see cref="OsuLogo"/></remarks>
public float SizeForFlow => logo == null ? 0 : logo.DrawSize.X * logo.Scale.X * logoBounceContainer.Scale.X * logoHoverContainer.Scale.X;
public bool IsTracking { get; set; }
private readonly Sprite ripple;

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@ -13,15 +13,13 @@ namespace osu.Game.Screens.Multi.Components
protected override void AddTabItem(TabItem<T> tab, bool addToDropdown = true)
{
if (tab is DisableableTabItem<T> disableable)
if (tab is DisableableTabItem disableable)
disableable.Enabled.BindTo(Enabled);
base.AddTabItem(tab, addToDropdown);
}
protected abstract class DisableableTabItem<T> : TabItem<T>
protected abstract class DisableableTabItem : TabItem<T>
{
public readonly BindableBool Enabled = new BindableBool();
protected DisableableTabItem(T value)
: base(value)
{

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@ -79,7 +79,7 @@ namespace osu.Game.Screens.Multi
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Title = "multiplayer";
Title = "multi";
Icon = OsuIcon.Multi;
AccentColour = colours.Yellow;
}

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@ -25,8 +25,6 @@ namespace osu.Game.Screens.Multi.Lounge.Components
private void load(OsuColour colours)
{
OsuSpriteText summary;
OsuSpriteText levelRangeHigher;
OsuSpriteText levelRangeLower;
Container flagContainer;
LinkFlowContainer hostText;
@ -45,21 +43,6 @@ namespace osu.Game.Screens.Multi.Lounge.Components
Width = 22f,
RelativeSizeAxes = Axes.Y,
},
/*new Container //todo: team banners
{
Width = 38f,
RelativeSizeAxes = Axes.Y,
CornerRadius = 2f,
Masking = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"ad387e"),
},
},
},*/
hostText = new LinkFlowContainer
{
Anchor = Anchor.CentreLeft,
@ -101,13 +84,6 @@ namespace osu.Game.Screens.Multi.Lounge.Components
}, true);
ParticipantCount.BindValueChanged(count => summary.Text = "participant".ToQuantity(count.NewValue), true);
/*Participants.BindValueChanged(e =>
{
var ranks = v.Select(u => u.Statistics.Ranks.Global);
levelRangeLower.Text = ranks.Min().ToString();
levelRangeHigher.Text = ranks.Max().ToString();
});*/
}
}
}

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@ -97,7 +97,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.GetFont(size: 30),
Current = Name
Current = RoomName
},
},
},

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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Multi.Match.Components
AddItem(new GameTypeTimeshift());
}
private class GameTypePickerItem : DisableableTabItem<GameType>
private class GameTypePickerItem : DisableableTabItem
{
private const float transition_duration = 200;

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
@ -110,7 +109,7 @@ namespace osu.Game.Screens.Multi.Match.Components
},
};
CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>(), true);
CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>(), true);
beatmapButton.Action = () => RequestBeatmapSelection?.Invoke();
}

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@ -30,7 +30,6 @@ namespace osu.Game.Screens.Multi.Match.Components
ReadyButton readyButton;
ViewBeatmapButton viewBeatmapButton;
HostInfo hostInfo;
RoomStatusInfo statusInfo;
InternalChildren = new Drawable[]
{
@ -63,7 +62,7 @@ namespace osu.Game.Screens.Multi.Match.Components
new OsuSpriteText
{
Font = OsuFont.GetFont(size: 30),
Current = Name
Current = RoomName
},
new RoomStatusInfo(),
}

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@ -265,7 +265,7 @@ namespace osu.Game.Screens.Multi.Match.Components
};
TypePicker.Current.BindValueChanged(type => typeLabel.Text = type.NewValue?.Name ?? string.Empty, true);
Name.BindValueChanged(name => NameField.Text = name.NewValue, true);
RoomName.BindValueChanged(name => NameField.Text = name.NewValue, true);
Availability.BindValueChanged(availability => AvailabilityPicker.Current.Value = availability.NewValue, true);
Type.BindValueChanged(type => TypePicker.Current.Value = type.NewValue, true);
MaxParticipants.BindValueChanged(count => MaxParticipantsField.Text = count.NewValue?.ToString(), true);
@ -285,7 +285,7 @@ namespace osu.Game.Screens.Multi.Match.Components
{
hideError();
Name.Value = NameField.Text;
RoomName.Value = NameField.Text;
Availability.Value = AvailabilityPicker.Current.Value;
Type.Value = TypePicker.Current.Value;

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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Multi.Match.Components
AddItem(RoomAvailability.InviteOnly);
}
private class RoomAvailabilityPickerItem : DisableableTabItem<RoomAvailability>
private class RoomAvailabilityPickerItem : DisableableTabItem
{
private const float transition_duration = 200;

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@ -1,8 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -42,9 +41,6 @@ namespace osu.Game.Screens.Multi.Match
[Resolved(typeof(Room))]
protected Bindable<PlaylistItem> CurrentItem { get; private set; }
[Resolved]
protected Bindable<IEnumerable<Mod>> SelectedMods { get; private set; }
[Resolved]
private BeatmapManager beatmapManager { get; set; }
@ -182,6 +178,9 @@ namespace osu.Game.Screens.Multi.Match
public override bool OnExiting(IScreen next)
{
RoomManager?.PartRoom();
Mods.Value = Array.Empty<Mod>();
return base.OnExiting(next);
}
@ -194,7 +193,7 @@ namespace osu.Game.Screens.Multi.Match
var localBeatmap = e.NewValue?.Beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == e.NewValue.Beatmap.OnlineBeatmapID);
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
SelectedMods.Value = e.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>();
Mods.Value = e.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
if (e.NewValue?.Ruleset != null)
Ruleset.Value = e.NewValue.Ruleset;
}
@ -222,8 +221,6 @@ namespace osu.Game.Screens.Multi.Match
private void onStart()
{
Beatmap.Value.Mods.Value = SelectedMods.Value.ToArray();
switch (type.Value)
{
default:

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@ -276,7 +276,7 @@ namespace osu.Game.Screens.Multi
updatePollingRate(isIdle.Value);
if (screenStack.CurrentScreen == null)
if (screenStack.CurrentScreen == null && this.IsCurrentScreen())
this.Exit();
}

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@ -16,8 +16,8 @@ namespace osu.Game.Screens.Multi
[Resolved(typeof(Room))]
protected Bindable<int?> RoomID { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<string> Name { get; private set; }
[Resolved(typeof(Room), nameof(Room.Name))]
protected Bindable<string> RoomName { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<User> Host { get; private set; }

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@ -3,22 +3,17 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Screens;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
namespace osu.Game.Screens.Multi
{
public abstract class MultiplayerSubScreen : OsuScreen, IMultiplayerSubScreen, IKeyBindingHandler<GlobalAction>
public abstract class MultiplayerSubScreen : OsuScreen, IMultiplayerSubScreen
{
public override bool DisallowExternalBeatmapRulesetChanges => false;
public virtual string ShortTitle => Title;
[Resolved(CanBeNull = true)]
protected OsuGame Game { get; private set; }
[Resolved(CanBeNull = true)]
protected IRoomManager RoomManager { get; private set; }
@ -56,21 +51,6 @@ namespace osu.Game.Screens.Multi
this.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
}
public override bool OnPressed(GlobalAction action)
{
if (!this.IsCurrentScreen()) return false;
if (action == GlobalAction.Back)
{
this.Exit();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
public override string ToString() => Title;
}
}

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
@ -14,7 +13,6 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Multi.Ranking;
using osu.Game.Screens.Play;
@ -37,9 +35,6 @@ namespace osu.Game.Screens.Multi.Play
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
[Resolved]
private Bindable<IEnumerable<Mod>> selectedMods { get; set; }
public TimeshiftPlayer(PlaylistItem playlistItem)
{
this.playlistItem = playlistItem;
@ -61,7 +56,7 @@ namespace osu.Game.Screens.Multi.Play
if (ruleset.Value.ID != playlistItem.Ruleset.ID)
throw new InvalidOperationException("Current Ruleset does not match PlaylistItem's Ruleset");
if (!playlistItem.RequiredMods.All(m => selectedMods.Value.Contains(m)))
if (!playlistItem.RequiredMods.All(m => Mods.Value.Contains(m)))
throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods");
var req = new CreateRoomScoreRequest(roomId.Value ?? 0, playlistItem.ID);

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@ -171,7 +171,7 @@ namespace osu.Game.Screens.Multi
/// <summary>
/// Adds a <see cref="Room"/> to the list of available rooms.
/// </summary>
/// <param name="room">The <see cref="Room"/> to add.<</param>
/// <param name="room">The <see cref="Room"/> to add.</param>
private void addRoom(Room room)
{
var existing = rooms.FirstOrDefault(e => e.RoomID.Value == room.RoomID.Value);

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Internal;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -14,6 +15,7 @@ using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using osu.Game.Screens.Menu;
using osu.Game.Overlays;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Screens
{
@ -59,18 +61,21 @@ namespace osu.Game.Screens
public virtual float BackgroundParallaxAmount => 1;
public Bindable<WorkingBeatmap> Beatmap { get; set; }
public Bindable<WorkingBeatmap> Beatmap { get; private set; }
public Bindable<RulesetInfo> Ruleset { get; set; }
public Bindable<RulesetInfo> Ruleset { get; private set; }
public Bindable<IReadOnlyList<Mod>> Mods { get; private set; }
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var deps = new OsuScreenDependencies(DisallowExternalBeatmapRulesetChanges, base.CreateChildDependencies(parent));
var screenDependencies = new OsuScreenDependencies(DisallowExternalBeatmapRulesetChanges, parent);
Beatmap = deps.Beatmap;
Ruleset = deps.Ruleset;
Beatmap = screenDependencies.Beatmap;
Ruleset = screenDependencies.Ruleset;
Mods = screenDependencies.Mods;
return deps;
return base.CreateChildDependencies(screenDependencies);
}
protected BackgroundScreen Background => backgroundStack?.CurrentScreen as BackgroundScreen;

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@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Screens
{
@ -14,6 +16,8 @@ namespace osu.Game.Screens
public Bindable<RulesetInfo> Ruleset { get; }
public Bindable<IReadOnlyList<Mod>> Mods { get; }
public OsuScreenDependencies(bool requireLease, IReadOnlyDependencyContainer parent)
: base(parent)
{
@ -21,20 +25,21 @@ namespace osu.Game.Screens
{
Beatmap = parent.Get<LeasedBindable<WorkingBeatmap>>()?.GetBoundCopy();
if (Beatmap == null)
{
Cache(Beatmap = parent.Get<Bindable<WorkingBeatmap>>().BeginLease(false));
}
Ruleset = parent.Get<LeasedBindable<RulesetInfo>>()?.GetBoundCopy();
if (Ruleset == null)
{
Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true));
}
Mods = parent.Get<LeasedBindable<IReadOnlyList<Mod>>>()?.GetBoundCopy();
if (Mods == null)
Cache(Mods = parent.Get<Bindable<IReadOnlyList<Mod>>>().BeginLease(true));
}
else
{
Beatmap = (parent.Get<LeasedBindable<WorkingBeatmap>>() ?? parent.Get<Bindable<WorkingBeatmap>>()).GetBoundCopy();
Ruleset = (parent.Get<LeasedBindable<RulesetInfo>>() ?? parent.Get<Bindable<RulesetInfo>>()).GetBoundCopy();
Mods = (parent.Get<LeasedBindable<IReadOnlyList<Mod>>>() ?? parent.Get<Bindable<IReadOnlyList<Mod>>>()).GetBoundCopy();
}
}
}

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@ -8,7 +8,7 @@ namespace osu.Game.Screens.Play
{
/// <summary>
/// A clock which is used for gameplay elements that need to follow audio time 1:1.
/// Exposed via DI by <see cref="PausableGameplayContainer"/>.
/// Exposed via DI by <see cref="GameplayClockContainer"/>.
/// <remarks>
/// The main purpose of this clock is to stop components using it from accidentally processing the main
/// <see cref="IFrameBasedClock"/>, as this should only be done once to ensure accuracy.

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework;
@ -23,6 +24,7 @@ namespace osu.Game.Screens.Play
public class GameplayClockContainer : Container
{
private readonly WorkingBeatmap beatmap;
private readonly IReadOnlyList<Mod> mods;
/// <summary>
/// The original source (usually a <see cref="WorkingBeatmap"/>'s track).
@ -36,6 +38,8 @@ namespace osu.Game.Screens.Play
/// </summary>
private readonly DecoupleableInterpolatingFramedClock adjustableClock;
private readonly double gameplayStartTime;
public readonly Bindable<double> UserPlaybackRate = new BindableDouble(1)
{
Default = 1,
@ -52,11 +56,15 @@ namespace osu.Game.Screens.Play
private Bindable<double> userAudioOffset;
private readonly FramedOffsetClock offsetClock;
private readonly FramedOffsetClock userOffsetClock;
public GameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime)
private readonly FramedOffsetClock platformOffsetClock;
public GameplayClockContainer(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, double gameplayStartTime)
{
this.beatmap = beatmap;
this.mods = mods;
this.gameplayStartTime = gameplayStartTime;
RelativeSizeAxes = Axes.Both;
@ -64,30 +72,31 @@ namespace osu.Game.Screens.Play
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
adjustableClock.Seek(Math.Min(0, gameplayStartTime - beatmap.BeatmapInfo.AudioLeadIn));
adjustableClock.ProcessFrame();
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
var platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 };
platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 };
// the final usable gameplay clock with user-set offsets applied.
offsetClock = new FramedOffsetClock(platformOffsetClock);
userOffsetClock = new FramedOffsetClock(platformOffsetClock);
// the clock to be exposed via DI to children.
GameplayClock = new GameplayClock(offsetClock);
GameplayClock = new GameplayClock(userOffsetClock);
GameplayClock.IsPaused.BindTo(IsPaused);
}
private double totalOffset => userOffsetClock.Offset + platformOffsetClock.Offset;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
userAudioOffset.BindValueChanged(offset => offsetClock.Offset = offset.NewValue, true);
userAudioOffset.BindValueChanged(offset => userOffsetClock.Offset = offset.NewValue, true);
UserPlaybackRate.ValueChanged += _ => updateRate();
Seek(Math.Min(0, gameplayStartTime - beatmap.BeatmapInfo.AudioLeadIn));
adjustableClock.ProcessFrame();
}
public void Restart()
@ -101,13 +110,8 @@ namespace osu.Game.Screens.Play
adjustableClock.ChangeSource(sourceClock);
updateRate();
this.Delay(750).Schedule(() =>
{
if (!IsPaused.Value)
{
adjustableClock.Start();
}
});
if (!IsPaused.Value)
Start();
});
});
}
@ -116,12 +120,24 @@ namespace osu.Game.Screens.Play
{
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
// This accounts for the audio clock source potentially taking time to enter a completely stopped state
adjustableClock.Seek(adjustableClock.CurrentTime);
Seek(GameplayClock.CurrentTime);
adjustableClock.Start();
IsPaused.Value = false;
}
public void Seek(double time) => adjustableClock.Seek(time);
/// <summary>
/// Seek to a specific time in gameplay.
/// <remarks>
/// Adjusts for any offsets which have been applied (so the seek may not be the expected point in time on the underlying audio track).
/// </remarks>
/// </summary>
/// <param name="time">The destination time to seek to.</param>
public void Seek(double time)
{
// remove the offset component here because most of the time we want the seek to be aligned to gameplay, not the audio track.
// we may want to consider reversing the application of offsets in the future as it may feel more correct.
adjustableClock.Seek(time - totalOffset);
}
public void Stop()
{
@ -138,7 +154,7 @@ namespace osu.Game.Screens.Play
protected override void Update()
{
if (!IsPaused.Value)
offsetClock.ProcessFrame();
userOffsetClock.ProcessFrame();
base.Update();
}
@ -154,7 +170,7 @@ namespace osu.Game.Screens.Play
else
sourceClock.Rate = UserPlaybackRate.Value;
foreach (var mod in beatmap.Mods.Value.OfType<IApplicableToClock>())
foreach (var mod in mods.OfType<IApplicableToClock>())
mod.ApplyToClock(sourceClock);
}
}

View File

@ -129,7 +129,7 @@ namespace osu.Game.Screens.Play.HUD
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(15),
Icon = FontAwesome.Solid.TimesCircle
Icon = FontAwesome.Solid.Times
},
}
};

View File

@ -18,15 +18,15 @@ using osu.Game.Graphics;
namespace osu.Game.Screens.Play.HUD
{
public class ModDisplay : Container, IHasCurrentValue<IEnumerable<Mod>>
public class ModDisplay : Container, IHasCurrentValue<IReadOnlyList<Mod>>
{
private const int fade_duration = 1000;
public bool DisplayUnrankedText = true;
private readonly Bindable<IEnumerable<Mod>> current = new Bindable<IEnumerable<Mod>>();
private readonly Bindable<IReadOnlyList<Mod>> current = new Bindable<IReadOnlyList<Mod>>();
public Bindable<IEnumerable<Mod>> Current
public Bindable<IReadOnlyList<Mod>> Current
{
get => current;
set

View File

@ -2,16 +2,17 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
@ -42,7 +43,7 @@ namespace osu.Game.Screens.Play
public Action<double> RequestSeek;
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, WorkingBeatmap working)
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
{
RelativeSizeAxes = Axes.Both;
@ -96,7 +97,7 @@ namespace osu.Game.Screens.Play
Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value;
Progress.RequestSeek = time => RequestSeek(time);
ModDisplay.Current.BindTo(working.Mods);
ModDisplay.Current.Value = mods;
}
[BackgroundDependencyLoader(true)]

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -69,6 +70,10 @@ namespace osu.Game.Screens.Play
protected GameplayClockContainer GameplayClockContainer { get; private set; }
[Cached]
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
protected new readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
private readonly bool allowPause;
private readonly bool showResults;
@ -88,6 +93,8 @@ namespace osu.Game.Screens.Play
{
this.api = api;
Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray();
WorkingBeatmap working = loadBeatmap();
if (working == null)
@ -102,7 +109,7 @@ namespace osu.Game.Screens.Play
if (!ScoreProcessor.Mode.Disabled)
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
InternalChild = GameplayClockContainer = new GameplayClockContainer(working, DrawableRuleset.GameplayStartTime);
InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime);
GameplayClockContainer.Children = new[]
{
@ -123,7 +130,7 @@ namespace osu.Game.Screens.Play
},
// display the cursor above some HUD elements.
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, working)
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, Mods.Value)
{
HoldToQuit = { Action = performUserRequestedExit },
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } },
@ -170,7 +177,7 @@ namespace osu.Game.Screens.Play
ScoreProcessor.AllJudged += onCompletion;
ScoreProcessor.Failed += onFail;
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
mod.ApplyToScoreProcessor(ScoreProcessor);
}
@ -192,7 +199,7 @@ namespace osu.Game.Screens.Play
try
{
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working);
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working, Mods.Value);
}
catch (BeatmapInvalidForRulesetException)
{
@ -200,7 +207,7 @@ namespace osu.Game.Screens.Play
// let's try again forcing the beatmap's ruleset.
ruleset = beatmap.BeatmapInfo.Ruleset;
rulesetInstance = ruleset.CreateInstance();
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value);
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
}
if (!DrawableRuleset.Objects.Any())
@ -271,7 +278,7 @@ namespace osu.Game.Screens.Play
{
Beatmap = Beatmap.Value.BeatmapInfo,
Ruleset = ruleset,
Mods = Beatmap.Value.Mods.Value.ToArray(),
Mods = Mods.Value.ToArray(),
User = api.LocalUser.Value,
};
@ -325,7 +332,7 @@ namespace osu.Game.Screens.Play
private bool onFail()
{
if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
if (Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
return false;
GameplayClockContainer.Stop();

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
@ -14,8 +15,10 @@ using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.PlayerSettings;
@ -32,7 +35,7 @@ namespace osu.Game.Screens.Play
private Player player;
private Container content;
private LogoTrackingContainer content;
private BeatmapMetadataDisplay info;
@ -59,35 +62,34 @@ namespace osu.Game.Screens.Play
[BackgroundDependencyLoader]
private void load()
{
InternalChild = content = new Container
InternalChild = (content = new LogoTrackingContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
}).WithChildren(new Drawable[]
{
info = new BeatmapMetadataDisplay(Beatmap.Value, Mods.Value, content.LogoFacade)
{
info = new BeatmapMetadataDisplay(Beatmap.Value)
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new FillFlowContainer<PlayerSettingsGroup>
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding(25),
Children = new PlayerSettingsGroup[]
{
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new FillFlowContainer<PlayerSettingsGroup>
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding(25),
Children = new PlayerSettingsGroup[]
{
VisualSettings = new VisualSettings(),
new InputSettings()
}
VisualSettings = new VisualSettings(),
new InputSettings()
}
}
};
});
loadNewPlayer();
}
@ -127,6 +129,9 @@ namespace osu.Game.Screens.Play
private void contentOut()
{
// Ensure the logo is no longer tracking before we scale the content
content.StopTracking();
content.ScaleTo(0.7f, 300, Easing.InQuint);
content.FadeOut(250);
}
@ -148,11 +153,27 @@ namespace osu.Game.Screens.Play
{
base.LogoArriving(logo, resuming);
logo.ScaleTo(new Vector2(0.15f), 300, Easing.In);
logo.MoveTo(new Vector2(0.5f), 300, Easing.In);
const double duration = 300;
if (!resuming)
{
logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
}
logo.ScaleTo(new Vector2(0.15f), duration, Easing.In);
logo.FadeIn(350);
logo.Delay(resuming ? 0 : 500).MoveToOffset(new Vector2(0, -0.24f), 500, Easing.InOutExpo);
Scheduler.AddDelayed(() =>
{
if (this.IsCurrentScreen())
content.StartTracking(logo, resuming ? 0 : 500, Easing.InOutExpo);
}, resuming ? 0 : 500);
}
protected override void LogoExiting(OsuLogo logo)
{
base.LogoExiting(logo);
content.StopTracking();
}
protected override void LoadComplete()
@ -164,7 +185,7 @@ namespace osu.Game.Screens.Play
private ScheduledDelegate pushDebounce;
protected VisualSettings VisualSettings;
// Hhere because IsHovered will not update unless we do so.
// Here because IsHovered will not update unless we do so.
public override bool HandlePositionalInput => true;
private bool readyForPush => player.LoadState == LoadState.Ready && IsHovered && GetContainingInputManager()?.DraggedDrawable == null;
@ -299,9 +320,10 @@ namespace osu.Game.Screens.Play
}
private readonly WorkingBeatmap beatmap;
private readonly IReadOnlyList<Mod> mods;
private readonly Drawable facade;
private LoadingAnimation loading;
private Sprite backgroundSprite;
private ModDisplay modDisplay;
public bool Loading
{
@ -320,9 +342,11 @@ namespace osu.Game.Screens.Play
}
}
public BeatmapMetadataDisplay(WorkingBeatmap beatmap)
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, Drawable facade)
{
this.beatmap = beatmap;
this.mods = mods;
this.facade = facade;
}
[BackgroundDependencyLoader]
@ -339,14 +363,20 @@ namespace osu.Game.Screens.Play
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
Children = new Drawable[]
Children = new[]
{
facade.With(d =>
{
d.Anchor = Anchor.TopCentre;
d.Origin = Anchor.TopCentre;
}),
new OsuSpriteText
{
Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
Font = OsuFont.GetFont(size: 36, italics: true),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Margin = new MarginPadding { Top = 15 },
},
new OsuSpriteText
{
@ -403,7 +433,7 @@ namespace osu.Game.Screens.Play
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 20 },
Current = beatmap.Mods
Current = { Value = mods }
}
},
}

View File

@ -26,6 +26,7 @@ using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Select
@ -310,12 +311,12 @@ namespace osu.Game.Screens.Select
try
{
// Try to get the beatmap with the user's ruleset
playableBeatmap = beatmap.GetPlayableBeatmap(ruleset);
playableBeatmap = beatmap.GetPlayableBeatmap(ruleset, Array.Empty<Mod>());
}
catch (BeatmapInvalidForRulesetException)
{
// Can't be converted to the user's ruleset, so use the beatmap's own ruleset
playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset);
playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset, Array.Empty<Mod>());
}
labels.AddRange(playableBeatmap.GetStatistics().Select(s => new InfoLabel(s)));

View File

@ -31,8 +31,6 @@ namespace osu.Game.Screens.Select.Carousel
}
}
private int creationOrder;
protected CarouselItem()
{
DrawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);

View File

@ -2,8 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -26,9 +24,6 @@ namespace osu.Game.Screens.Select
[Resolved(typeof(Room))]
protected Bindable<PlaylistItem> CurrentItem { get; private set; }
[Resolved]
private Bindable<IEnumerable<Mod>> selectedMods { get; set; }
[Resolved]
private BeatmapManager beatmaps { get; set; }
@ -46,7 +41,7 @@ namespace osu.Game.Screens.Select
RulesetID = Ruleset.Value.ID ?? 0
};
item.RequiredMods.AddRange(SelectedMods.Value);
item.RequiredMods.AddRange(Mods.Value);
Selected?.Invoke(item);
@ -65,11 +60,12 @@ namespace osu.Game.Screens.Select
{
Ruleset.Value = CurrentItem.Value.Ruleset;
Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap);
Beatmap.Value.Mods.Value = selectedMods.Value = CurrentItem.Value.RequiredMods ?? Enumerable.Empty<Mod>();
Mods.Value = CurrentItem.Value.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
}
Beatmap.Disabled = true;
Ruleset.Disabled = true;
Mods.Disabled = true;
return false;
}
@ -80,6 +76,7 @@ namespace osu.Game.Screens.Select
Beatmap.Disabled = false;
Ruleset.Disabled = false;
Mods.Disabled = false;
}
}
}

View File

@ -52,10 +52,10 @@ namespace osu.Game.Screens.Select
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
var autoType = auto.GetType();
var mods = SelectedMods.Value;
var mods = Mods.Value;
if (mods.All(m => m.GetType() != autoType))
{
SelectedMods.Value = mods.Append(auto);
Mods.Value = mods.Append(auto).ToArray();
removeAutoModOnResume = true;
}
}

View File

@ -84,8 +84,8 @@ namespace osu.Game.Screens.Select
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
[Cached]
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>()); // Bound to the game's mods, but is not reset on exiting
protected SongSelect()
{
@ -217,10 +217,9 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, Bindable<IEnumerable<Mod>> selectedMods)
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins)
{
if (selectedMods != null)
SelectedMods.BindTo(selectedMods);
mods.BindTo(Mods);
if (Footer != null)
{
@ -269,6 +268,7 @@ namespace osu.Game.Screens.Select
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(this);
dependencies.CacheAs(decoupledRuleset);
dependencies.CacheAs<IBindable<RulesetInfo>>(decoupledRuleset);
@ -388,13 +388,11 @@ namespace osu.Game.Screens.Select
{
Logger.Log($"updating selection with beatmap:{beatmap?.ID.ToString() ?? "null"} ruleset:{ruleset?.ID.ToString() ?? "null"}");
bool preview = false;
if (ruleset?.Equals(decoupledRuleset.Value) == false)
{
Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\"");
Beatmap.Value.Mods.Value = Enumerable.Empty<Mod>();
mods.Value = Array.Empty<Mod>();
decoupledRuleset.Value = ruleset;
// force a filter before attempting to change the beatmap.
@ -529,8 +527,8 @@ namespace osu.Game.Screens.Select
if (Beatmap.Value.Track != null)
Beatmap.Value.Track.Looping = false;
SelectedMods.UnbindAll();
Beatmap.Value.Mods.Value = new Mod[] { };
mods.UnbindAll();
Mods.Value = Array.Empty<Mod>();
return false;
}
@ -557,8 +555,6 @@ namespace osu.Game.Screens.Select
/// <param name="beatmap">The working beatmap.</param>
protected virtual void UpdateBeatmap(WorkingBeatmap beatmap)
{
beatmap.Mods.BindTo(SelectedMods);
Logger.Log($"working beatmap updated to {beatmap}");
if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)