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Fix DisposeTrack and improve AsyncLazy to support disposal
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@ -154,7 +154,7 @@ namespace osu.Game
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Debug.Assert(lastBeatmap != null);
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Debug.Assert(lastBeatmap.Track != null);
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lastBeatmap.DisposeTrack();
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lastBeatmap.RecycleTrack();
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}
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Audio.Track.AddItem(b.Track);
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