mirror of
https://github.com/osukey/osukey.git
synced 2025-05-25 07:27:19 +09:00
Expose and set GameplayStartTime
directly, rather than via Reset
parameter
This commit is contained in:
parent
9c68b3edc5
commit
d4286255a0
@ -197,7 +197,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
.DefaultIfEmpty(0)
|
||||
.Min();
|
||||
|
||||
masterClockContainer.Reset(true, startTime);
|
||||
masterClockContainer.StartTime = startTime;
|
||||
masterClockContainer.Reset(true);
|
||||
|
||||
// Although the clock has been started, this flag is set to allow for later synchronisation state changes to also be able to start it.
|
||||
canStartMasterClock = true;
|
||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Screens.Play
|
||||
/// If not set, a value of zero will be used.
|
||||
/// Importantly, the value will be inferred from the current ruleset in <see cref="MasterGameplayClockContainer"/> unless specified.
|
||||
/// </remarks>
|
||||
protected double? StartTime { get; set; }
|
||||
public double? StartTime { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="GameplayClockContainer"/>.
|
||||
@ -116,12 +116,8 @@ namespace osu.Game.Screens.Play
|
||||
/// Resets this <see cref="GameplayClockContainer"/> and the source to an initial state ready for gameplay.
|
||||
/// </summary>
|
||||
/// <param name="startClock">Whether to start the clock immediately, if not already started.</param>
|
||||
/// <param name="gameplayStartTime">A time to use for future <see cref="Reset"/> calls as the definite start of gameplay.</param>
|
||||
public void Reset(bool startClock = false, double? gameplayStartTime = null)
|
||||
public void Reset(bool startClock = false)
|
||||
{
|
||||
if (gameplayStartTime != null)
|
||||
StartTime = gameplayStartTime;
|
||||
|
||||
// Manually stop the source in order to not affect the IsPaused state.
|
||||
AdjustableSource.Stop();
|
||||
|
||||
|
@ -100,9 +100,9 @@ namespace osu.Game.Screens.Play
|
||||
bool isStarted = !IsPaused.Value;
|
||||
|
||||
// If a custom start time was not specified, calculate the best value to use.
|
||||
double gameplayStartTime = StartTime ?? findEarliestStartTime();
|
||||
StartTime ??= findEarliestStartTime();
|
||||
|
||||
Reset(startClock: isStarted, gameplayStartTime: gameplayStartTime);
|
||||
Reset(startClock: isStarted);
|
||||
}
|
||||
|
||||
private double findEarliestStartTime()
|
||||
|
@ -621,7 +621,8 @@ namespace osu.Game.Screens.Play
|
||||
bool wasFrameStable = DrawableRuleset.FrameStablePlayback;
|
||||
DrawableRuleset.FrameStablePlayback = false;
|
||||
|
||||
GameplayClockContainer.Reset(gameplayStartTime: time);
|
||||
GameplayClockContainer.StartTime = time;
|
||||
GameplayClockContainer.Reset();
|
||||
|
||||
// Delay resetting frame-stable playback for one frame to give the FrameStabilityContainer a chance to seek.
|
||||
frameStablePlaybackResetDelegate = ScheduleAfterChildren(() => DrawableRuleset.FrameStablePlayback = wasFrameStable);
|
||||
|
Loading…
x
Reference in New Issue
Block a user