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Merge pull request #7589 from peppy/timeline-maybe
Expand editor timeline functionality
This commit is contained in:
@ -13,7 +13,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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{
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public class ManiaSelectionBlueprint : SelectionBlueprint
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public class ManiaSelectionBlueprint : OverlaySelectionBlueprint
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{
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{
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public Vector2 ScreenSpaceDragPosition { get; private set; }
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public Vector2 ScreenSpaceDragPosition { get; private set; }
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public Vector2 DragPosition { get; private set; }
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public Vector2 DragPosition { get; private set; }
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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{
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}
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}
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public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
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public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
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{
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{
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switch (hitObject)
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switch (hitObject)
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{
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{
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@ -5,6 +5,7 @@ using System;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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@ -70,10 +71,12 @@ namespace osu.Game.Rulesets.Mania.Edit
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// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
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// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
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// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
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// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
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if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
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if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
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delta -= moveEvent.Blueprint.DrawableObject.Parent.DrawHeight;
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delta -= moveEvent.Blueprint.Parent.DrawHeight; // todo: probably wrong
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foreach (var b in SelectedBlueprints)
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foreach (var selectionBlueprint in SelectedBlueprints)
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{
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{
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var b = (OverlaySelectionBlueprint)selectionBlueprint;
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var hitObject = b.DrawableObject;
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var hitObject = b.DrawableObject;
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var objectParent = (HitObjectContainer)hitObject.Parent;
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var objectParent = (HitObjectContainer)hitObject.Parent;
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@ -7,7 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Edit.Masks
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namespace osu.Game.Rulesets.Mania.Edit.Masks
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{
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{
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public abstract class ManiaSelectionBlueprint : SelectionBlueprint
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public abstract class ManiaSelectionBlueprint : OverlaySelectionBlueprint
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{
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{
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protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
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protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
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: base(drawableObject)
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: base(drawableObject)
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@ -7,10 +7,10 @@ using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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{
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{
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public abstract class OsuSelectionBlueprint<T> : SelectionBlueprint
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public abstract class OsuSelectionBlueprint<T> : OverlaySelectionBlueprint
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where T : OsuHitObject
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where T : OsuHitObject
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{
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{
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protected T HitObject => (T)DrawableObject.HitObject;
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protected new T HitObject => (T)DrawableObject.HitObject;
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protected OsuSelectionBlueprint(DrawableHitObject drawableObject)
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protected OsuSelectionBlueprint(DrawableHitObject drawableObject)
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: base(drawableObject)
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: base(drawableObject)
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@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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: base(slider)
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: base(slider)
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{
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{
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this.position = position;
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this.position = position;
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InternalChild = CirclePiece = new HitCirclePiece();
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InternalChild = CirclePiece = new HitCirclePiece();
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Select();
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Select();
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@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
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new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
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};
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};
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public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint;
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public override Vector2 SelectionPoint => ((DrawableSlider)DrawableObject).HeadCircle.ScreenSpaceDrawQuad.Centre;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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protected override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
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protected override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
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public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
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public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
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{
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{
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switch (hitObject)
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switch (hitObject)
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{
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{
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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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@ -22,12 +23,11 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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namespace osu.Game.Tests.Visual.Editor
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneEditorComposeTimeline : EditorClockTestScene
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public class TestSceneTimelineBlueprintContainer : EditorClockTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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{
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typeof(TimelineArea),
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typeof(TimelineArea),
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typeof(TimelineHitObjectDisplay),
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typeof(Timeline),
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typeof(Timeline),
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typeof(TimelineButton),
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typeof(TimelineButton),
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typeof(CentreMarker)
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typeof(CentreMarker)
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@ -38,9 +38,10 @@ namespace osu.Game.Tests.Visual.Editor
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{
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{
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Beatmap.Value = new WaveformTestBeatmap(audio);
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Beatmap.Value = new WaveformTestBeatmap(audio);
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var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap);
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var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap, BeatDivisor);
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Dependencies.Cache(editorBeatmap);
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Dependencies.Cache(editorBeatmap);
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Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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@ -57,7 +58,7 @@ namespace osu.Game.Tests.Visual.Editor
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},
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},
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new TimelineArea
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new TimelineArea
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{
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{
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Child = new TimelineHitObjectDisplay(editorBeatmap),
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Child = new TimelineBlueprintContainer(),
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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34
osu.Game/Rulesets/Edit/OverlaySelectionBlueprint.cs
Normal file
34
osu.Game/Rulesets/Edit/OverlaySelectionBlueprint.cs
Normal file
@ -0,0 +1,34 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Edit
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{
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public abstract class OverlaySelectionBlueprint : SelectionBlueprint
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{
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/// <summary>
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/// The <see cref="DrawableHitObject"/> which this <see cref="OverlaySelectionBlueprint"/> applies to.
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/// </summary>
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public readonly DrawableHitObject DrawableObject;
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protected override bool ShouldBeAlive => (DrawableObject.IsAlive && DrawableObject.IsPresent) || State == SelectionState.Selected;
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protected OverlaySelectionBlueprint(DrawableHitObject drawableObject)
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: base(drawableObject.HitObject)
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{
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DrawableObject = drawableObject;
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
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public override Vector2 SelectionPoint => DrawableObject.ScreenSpaceDrawQuad.Centre;
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public override Quad SelectionQuad => DrawableObject.ScreenSpaceDrawQuad;
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public override Vector2 GetInstantDelta(Vector2 screenSpacePosition) => DrawableObject.Parent.ToLocalSpace(screenSpacePosition) - DrawableObject.Position;
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}
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}
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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/// </summary>
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public abstract class SelectionBlueprint : CompositeDrawable, IStateful<SelectionState>
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public abstract class SelectionBlueprint : CompositeDrawable, IStateful<SelectionState>
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{
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{
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public readonly HitObject HitObject;
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/// <summary>
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/// <summary>
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/// Invoked when this <see cref="SelectionBlueprint"/> has been selected.
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/// Invoked when this <see cref="SelectionBlueprint"/> has been selected.
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/// </summary>
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/// </summary>
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@ -30,26 +32,24 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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/// </summary>
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public event Action<SelectionBlueprint> Deselected;
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public event Action<SelectionBlueprint> Deselected;
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/// <summary>
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/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionBlueprint"/> applies to.
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/// </summary>
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public readonly DrawableHitObject DrawableObject;
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protected override bool ShouldBeAlive => (DrawableObject.IsAlive && DrawableObject.IsPresent) || State == SelectionState.Selected;
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public override bool HandlePositionalInput => ShouldBeAlive;
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public override bool HandlePositionalInput => ShouldBeAlive;
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public override bool RemoveWhenNotAlive => false;
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public override bool RemoveWhenNotAlive => false;
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[Resolved(CanBeNull = true)]
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[Resolved(CanBeNull = true)]
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private HitObjectComposer composer { get; set; }
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private HitObjectComposer composer { get; set; }
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protected SelectionBlueprint(DrawableHitObject drawableObject)
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protected SelectionBlueprint(HitObject hitObject)
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{
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{
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DrawableObject = drawableObject;
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HitObject = hitObject;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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AlwaysPresent = true;
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AlwaysPresent = true;
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Alpha = 0;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateState();
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}
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}
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private SelectionState state;
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private SelectionState state;
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@ -66,58 +66,68 @@ namespace osu.Game.Rulesets.Edit
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|
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state = value;
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state = value;
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|
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switch (state)
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if (IsLoaded)
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{
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updateState();
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case SelectionState.Selected:
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Show();
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Selected?.Invoke(this);
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break;
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case SelectionState.NotSelected:
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Hide();
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Deselected?.Invoke(this);
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break;
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}
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|
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StateChanged?.Invoke(state);
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StateChanged?.Invoke(state);
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}
|
}
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}
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}
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|
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private void updateState()
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{
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switch (state)
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{
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case SelectionState.Selected:
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OnSelected();
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Selected?.Invoke(this);
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|
break;
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|
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case SelectionState.NotSelected:
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OnDeselected();
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|
Deselected?.Invoke(this);
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|
break;
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|
}
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|
}
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|
|
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protected virtual void OnDeselected() => Hide();
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|
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protected virtual void OnSelected() => Show();
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|
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// When not selected, input is only required for the blueprint itself to receive IsHovering
|
// When not selected, input is only required for the blueprint itself to receive IsHovering
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protected override bool ShouldBeConsideredForInput(Drawable child) => State == SelectionState.Selected;
|
protected override bool ShouldBeConsideredForInput(Drawable child) => State == SelectionState.Selected;
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|
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/// <summary>
|
/// <summary>
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/// Selects this <see cref="SelectionBlueprint"/>, causing it to become visible.
|
/// Selects this <see cref="OverlaySelectionBlueprint"/>, causing it to become visible.
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/// </summary>
|
/// </summary>
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public void Select() => State = SelectionState.Selected;
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public void Select() => State = SelectionState.Selected;
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|
|
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/// <summary>
|
/// <summary>
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/// Deselects this <see cref="SelectionBlueprint"/>, causing it to become invisible.
|
/// Deselects this <see cref="OverlaySelectionBlueprint"/>, causing it to become invisible.
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/// </summary>
|
/// </summary>
|
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public void Deselect() => State = SelectionState.NotSelected;
|
public void Deselect() => State = SelectionState.NotSelected;
|
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|
|
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public bool IsSelected => State == SelectionState.Selected;
|
public bool IsSelected => State == SelectionState.Selected;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Updates the <see cref="HitObject"/>, invoking <see cref="HitObject.ApplyDefaults"/> and re-processing the beatmap.
|
/// Updates the <see cref="Objects.HitObject"/>, invoking <see cref="Objects.HitObject.ApplyDefaults"/> and re-processing the beatmap.
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||||||
/// </summary>
|
/// </summary>
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protected void UpdateHitObject() => composer?.UpdateHitObject(DrawableObject.HitObject);
|
protected void UpdateHitObject() => composer?.UpdateHitObject(HitObject);
|
||||||
|
|
||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The <see cref="MenuItem"/>s to be displayed in the context menu for this <see cref="SelectionBlueprint"/>.
|
/// The <see cref="MenuItem"/>s to be displayed in the context menu for this <see cref="OverlaySelectionBlueprint"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual MenuItem[] ContextMenuItems => Array.Empty<MenuItem>();
|
public virtual MenuItem[] ContextMenuItems => Array.Empty<MenuItem>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
|
/// The screen-space point that causes this <see cref="OverlaySelectionBlueprint"/> to be selected.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual Vector2 SelectionPoint => DrawableObject.ScreenSpaceDrawQuad.Centre;
|
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The screen-space quad that outlines this <see cref="SelectionBlueprint"/> for selections.
|
/// The screen-space quad that outlines this <see cref="OverlaySelectionBlueprint"/> for selections.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual Quad SelectionQuad => DrawableObject.ScreenSpaceDrawQuad;
|
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||||
|
|
||||||
|
public virtual Vector2 GetInstantDelta(Vector2 screenSpacePosition) => Parent.ToLocalSpace(screenSpacePosition) - Position;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,20 +11,24 @@ using osu.Game.Beatmaps;
|
|||||||
|
|
||||||
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||||
{
|
{
|
||||||
|
public class TimelinePart : TimelinePart<Drawable>
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Represents a part of the summary timeline..
|
/// Represents a part of the summary timeline..
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class TimelinePart : Container
|
public class TimelinePart<T> : Container<T> where T : Drawable
|
||||||
{
|
{
|
||||||
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||||
|
|
||||||
private readonly Container timeline;
|
private readonly Container<T> content;
|
||||||
|
|
||||||
protected override Container<Drawable> Content => timeline;
|
protected override Container<T> Content => content;
|
||||||
|
|
||||||
public TimelinePart()
|
public TimelinePart(Container<T> content = null)
|
||||||
{
|
{
|
||||||
AddInternal(timeline = new Container { RelativeSizeAxes = Axes.Both });
|
AddInternal(this.content = content ?? new Container<T> { RelativeSizeAxes = Axes.Both });
|
||||||
|
|
||||||
Beatmap.ValueChanged += b =>
|
Beatmap.ValueChanged += b =>
|
||||||
{
|
{
|
||||||
@ -44,17 +48,17 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
|||||||
// the track may not be loaded completely (only has a length once it is).
|
// the track may not be loaded completely (only has a length once it is).
|
||||||
if (!Beatmap.Value.Track.IsLoaded)
|
if (!Beatmap.Value.Track.IsLoaded)
|
||||||
{
|
{
|
||||||
timeline.RelativeChildSize = Vector2.One;
|
content.RelativeChildSize = Vector2.One;
|
||||||
Schedule(updateRelativeChildSize);
|
Schedule(updateRelativeChildSize);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
timeline.RelativeChildSize = new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1);
|
content.RelativeChildSize = new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void LoadBeatmap(WorkingBeatmap beatmap)
|
protected virtual void LoadBeatmap(WorkingBeatmap beatmap)
|
||||||
{
|
{
|
||||||
timeline.Clear();
|
content.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
|||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
@ -31,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
|
|
||||||
protected DragBox DragBox { get; private set; }
|
protected DragBox DragBox { get; private set; }
|
||||||
|
|
||||||
private SelectionBlueprintContainer selectionBlueprints;
|
private Container<SelectionBlueprint> selectionBlueprints;
|
||||||
|
|
||||||
private SelectionHandler selectionHandler;
|
private SelectionHandler selectionHandler;
|
||||||
|
|
||||||
@ -41,6 +42,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private EditorBeatmap beatmap { get; set; }
|
private EditorBeatmap beatmap { get; set; }
|
||||||
|
|
||||||
|
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
|
||||||
|
|
||||||
[Resolved(canBeNull: true)]
|
[Resolved(canBeNull: true)]
|
||||||
private IDistanceSnapProvider snapProvider { get; set; }
|
private IDistanceSnapProvider snapProvider { get; set; }
|
||||||
|
|
||||||
@ -59,12 +62,25 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
DragBox = CreateDragBox(select),
|
DragBox = CreateDragBox(select),
|
||||||
selectionHandler,
|
selectionHandler,
|
||||||
selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both },
|
selectionBlueprints = CreateSelectionBlueprintContainer(),
|
||||||
DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
|
DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
|
||||||
});
|
});
|
||||||
|
|
||||||
foreach (var obj in beatmap.HitObjects)
|
foreach (var obj in beatmap.HitObjects)
|
||||||
AddBlueprintFor(obj);
|
AddBlueprintFor(obj);
|
||||||
|
|
||||||
|
selectedHitObjects.BindTo(beatmap.SelectedHitObjects);
|
||||||
|
selectedHitObjects.ItemsAdded += objects =>
|
||||||
|
{
|
||||||
|
foreach (var o in objects)
|
||||||
|
selectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Select();
|
||||||
|
};
|
||||||
|
|
||||||
|
selectedHitObjects.ItemsRemoved += objects =>
|
||||||
|
{
|
||||||
|
foreach (var o in objects)
|
||||||
|
selectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Deselect();
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -75,6 +91,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
beatmap.HitObjectRemoved += removeBlueprintFor;
|
beatmap.HitObjectRemoved += removeBlueprintFor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected virtual Container<SelectionBlueprint> CreateSelectionBlueprintContainer() =>
|
||||||
|
new Container<SelectionBlueprint> { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
|
/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -91,6 +110,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
protected override bool OnMouseDown(MouseDownEvent e)
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
{
|
{
|
||||||
beginClickSelection(e);
|
beginClickSelection(e);
|
||||||
|
prepareSelectionMovement();
|
||||||
|
|
||||||
return e.Button == MouseButton.Left;
|
return e.Button == MouseButton.Left;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -118,7 +139,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
if (clickedBlueprint == null)
|
if (clickedBlueprint == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
adjustableClock?.Seek(clickedBlueprint.DrawableObject.HitObject.StartTime);
|
adjustableClock?.Seek(clickedBlueprint.HitObject.StartTime);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -126,6 +147,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
// Special case for when a drag happened instead of a click
|
// Special case for when a drag happened instead of a click
|
||||||
Schedule(() => endClickSelection());
|
Schedule(() => endClickSelection());
|
||||||
|
|
||||||
|
finishSelectionMovement();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnDragStart(DragStartEvent e)
|
protected override bool OnDragStart(DragStartEvent e)
|
||||||
@ -133,15 +156,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
if (e.Button == MouseButton.Right)
|
if (e.Button == MouseButton.Right)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (!beginSelectionMovement())
|
if (movementBlueprint != null)
|
||||||
{
|
return true;
|
||||||
if (!DragBox.UpdateDrag(e))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
DragBox.FadeIn(250, Easing.OutQuint);
|
if (DragBox.HandleDrag(e))
|
||||||
|
{
|
||||||
|
DragBox.Show();
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnDrag(DragEvent e)
|
protected override void OnDrag(DragEvent e)
|
||||||
@ -149,8 +173,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
if (e.Button == MouseButton.Right)
|
if (e.Button == MouseButton.Right)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!moveCurrentSelection(e))
|
if (DragBox.State == Visibility.Visible)
|
||||||
DragBox.UpdateDrag(e);
|
DragBox.HandleDrag(e);
|
||||||
|
|
||||||
|
moveCurrentSelection(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnDragEnd(DragEndEvent e)
|
protected override void OnDragEnd(DragEndEvent e)
|
||||||
@ -158,9 +184,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
if (e.Button == MouseButton.Right)
|
if (e.Button == MouseButton.Right)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!finishSelectionMovement())
|
if (DragBox.State == Visibility.Visible)
|
||||||
{
|
{
|
||||||
DragBox.FadeOut(250, Easing.OutQuint);
|
DragBox.Hide();
|
||||||
selectionHandler.UpdateVisibility();
|
selectionHandler.UpdateVisibility();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -200,7 +226,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
|
|
||||||
private void removeBlueprintFor(HitObject hitObject)
|
private void removeBlueprintFor(HitObject hitObject)
|
||||||
{
|
{
|
||||||
var blueprint = selectionBlueprints.SingleOrDefault(m => m.DrawableObject.HitObject == hitObject);
|
var blueprint = selectionBlueprints.SingleOrDefault(m => m.HitObject == hitObject);
|
||||||
if (blueprint == null)
|
if (blueprint == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -248,7 +274,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
if (!allowDeselection && selectionHandler.SelectedBlueprints.Any(s => s.IsHovered))
|
if (!allowDeselection && selectionHandler.SelectedBlueprints.Any(s => s.IsHovered))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveBlueprints)
|
foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveChildren)
|
||||||
{
|
{
|
||||||
if (blueprint.IsHovered)
|
if (blueprint.IsHovered)
|
||||||
{
|
{
|
||||||
@ -305,6 +331,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
selectionHandler.HandleSelected(blueprint);
|
selectionHandler.HandleSelected(blueprint);
|
||||||
selectionBlueprints.ChangeChildDepth(blueprint, 1);
|
selectionBlueprints.ChangeChildDepth(blueprint, 1);
|
||||||
|
beatmap.SelectedHitObjects.Add(blueprint.HitObject);
|
||||||
|
|
||||||
SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
|
SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
|
||||||
}
|
}
|
||||||
@ -313,6 +340,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
selectionHandler.HandleDeselected(blueprint);
|
selectionHandler.HandleDeselected(blueprint);
|
||||||
selectionBlueprints.ChangeChildDepth(blueprint, 0);
|
selectionBlueprints.ChangeChildDepth(blueprint, 0);
|
||||||
|
beatmap.SelectedHitObjects.Remove(blueprint.HitObject);
|
||||||
|
|
||||||
SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
|
SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
|
||||||
}
|
}
|
||||||
@ -321,27 +349,25 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
|
|
||||||
#region Selection Movement
|
#region Selection Movement
|
||||||
|
|
||||||
private Vector2? screenSpaceMovementStartPosition;
|
private Vector2? movementBlueprintOriginalPosition;
|
||||||
private SelectionBlueprint movementBlueprint;
|
private SelectionBlueprint movementBlueprint;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Attempts to begin the movement of any selected blueprints.
|
/// Attempts to begin the movement of any selected blueprints.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>Whether movement began.</returns>
|
private void prepareSelectionMovement()
|
||||||
private bool beginSelectionMovement()
|
|
||||||
{
|
{
|
||||||
Debug.Assert(movementBlueprint == null);
|
if (!selectionHandler.SelectedBlueprints.Any())
|
||||||
|
return;
|
||||||
|
|
||||||
// Any selected blueprint that is hovered can begin the movement of the group, however only the earliest hitobject is used for movement
|
// Any selected blueprint that is hovered can begin the movement of the group, however only the earliest hitobject is used for movement
|
||||||
// A special case is added for when a click selection occurred before the drag
|
// A special case is added for when a click selection occurred before the drag
|
||||||
if (!clickSelectionBegan && !selectionHandler.SelectedBlueprints.Any(b => b.IsHovered))
|
if (!clickSelectionBegan && !selectionHandler.SelectedBlueprints.Any(b => b.IsHovered))
|
||||||
return false;
|
return;
|
||||||
|
|
||||||
// Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject
|
// Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject
|
||||||
movementBlueprint = selectionHandler.SelectedBlueprints.OrderBy(b => b.DrawableObject.HitObject.StartTime).First();
|
movementBlueprint = selectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime).First();
|
||||||
screenSpaceMovementStartPosition = movementBlueprint.DrawableObject.ToScreenSpace(movementBlueprint.DrawableObject.OriginPosition);
|
movementBlueprintOriginalPosition = movementBlueprint.SelectionPoint; // todo: unsure if correct
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -354,17 +380,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
if (movementBlueprint == null)
|
if (movementBlueprint == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
Debug.Assert(screenSpaceMovementStartPosition != null);
|
Debug.Assert(movementBlueprintOriginalPosition != null);
|
||||||
|
|
||||||
Vector2 startPosition = screenSpaceMovementStartPosition.Value;
|
HitObject draggedObject = movementBlueprint.HitObject;
|
||||||
HitObject draggedObject = movementBlueprint.DrawableObject.HitObject;
|
|
||||||
|
|
||||||
// The final movement position, relative to screenSpaceMovementStartPosition
|
// The final movement position, relative to screenSpaceMovementStartPosition
|
||||||
Vector2 movePosition = startPosition + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
|
Vector2 movePosition = movementBlueprintOriginalPosition.Value + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
|
||||||
|
|
||||||
(Vector2 snappedPosition, double snappedTime) = snapProvider.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
|
(Vector2 snappedPosition, double snappedTime) = snapProvider.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
|
||||||
|
|
||||||
// Move the hitobjects
|
// Move the hitobjects
|
||||||
if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, startPosition, ToScreenSpace(snappedPosition))))
|
if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, ToScreenSpace(snappedPosition))))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
// Apply the start time at the newly snapped-to position
|
// Apply the start time at the newly snapped-to position
|
||||||
@ -384,7 +410,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
if (movementBlueprint == null)
|
if (movementBlueprint == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
screenSpaceMovementStartPosition = null;
|
movementBlueprintOriginalPosition = null;
|
||||||
movementBlueprint = null;
|
movementBlueprint = null;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@ -402,30 +428,5 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
beatmap.HitObjectRemoved -= removeBlueprintFor;
|
beatmap.HitObjectRemoved -= removeBlueprintFor;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
|
|
||||||
{
|
|
||||||
public IEnumerable<SelectionBlueprint> AliveBlueprints => AliveInternalChildren.Cast<SelectionBlueprint>();
|
|
||||||
|
|
||||||
protected override int Compare(Drawable x, Drawable y)
|
|
||||||
{
|
|
||||||
if (!(x is SelectionBlueprint xBlueprint) || !(y is SelectionBlueprint yBlueprint))
|
|
||||||
return base.Compare(x, y);
|
|
||||||
|
|
||||||
return Compare(xBlueprint, yBlueprint);
|
|
||||||
}
|
|
||||||
|
|
||||||
public int Compare(SelectionBlueprint x, SelectionBlueprint y)
|
|
||||||
{
|
|
||||||
// dpeth is used to denote selected status (we always want selected blueprints to handle input first).
|
|
||||||
int d = x.Depth.CompareTo(y.Depth);
|
|
||||||
if (d != 0)
|
|
||||||
return d;
|
|
||||||
|
|
||||||
// Put earlier hitobjects towards the end of the list, so they handle input first
|
|
||||||
int i = y.DrawableObject.HitObject.StartTime.CompareTo(x.DrawableObject.HitObject.StartTime);
|
|
||||||
return i == 0 ? CompareReverseChildID(x, y) : i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
return CreateBlueprintFor(drawable);
|
return CreateBlueprintFor(drawable);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
|
public virtual OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
|
||||||
|
|
||||||
protected override void AddBlueprintFor(HitObject hitObject)
|
protected override void AddBlueprintFor(HitObject hitObject)
|
||||||
{
|
{
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using osu.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -15,11 +16,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// A box that displays the drag selection and provides selection events for users to handle.
|
/// A box that displays the drag selection and provides selection events for users to handle.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class DragBox : CompositeDrawable
|
public class DragBox : CompositeDrawable, IStateful<Visibility>
|
||||||
{
|
{
|
||||||
private readonly Action<RectangleF> performSelection;
|
protected readonly Action<RectangleF> PerformSelection;
|
||||||
|
|
||||||
private Drawable box;
|
protected Drawable Box;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new <see cref="DragBox"/>.
|
/// Creates a new <see cref="DragBox"/>.
|
||||||
@ -27,7 +28,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
/// <param name="performSelection">A delegate that performs drag selection.</param>
|
/// <param name="performSelection">A delegate that performs drag selection.</param>
|
||||||
public DragBox(Action<RectangleF> performSelection)
|
public DragBox(Action<RectangleF> performSelection)
|
||||||
{
|
{
|
||||||
this.performSelection = performSelection;
|
PerformSelection = performSelection;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
AlwaysPresent = true;
|
AlwaysPresent = true;
|
||||||
@ -37,25 +38,27 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
InternalChild = box = new Container
|
InternalChild = Box = CreateBox();
|
||||||
{
|
|
||||||
Masking = true,
|
|
||||||
BorderColour = Color4.White,
|
|
||||||
BorderThickness = SelectionHandler.BORDER_RADIUS,
|
|
||||||
Child = new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Alpha = 0.1f
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected virtual Drawable CreateBox() => new Container
|
||||||
|
{
|
||||||
|
Masking = true,
|
||||||
|
BorderColour = Color4.White,
|
||||||
|
BorderThickness = SelectionHandler.BORDER_RADIUS,
|
||||||
|
Child = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0.1f
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Handle a forwarded mouse event.
|
/// Handle a forwarded mouse event.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="e">The mouse event.</param>
|
/// <param name="e">The mouse event.</param>
|
||||||
/// <returns>Whether the event should be handled and blocking.</returns>
|
/// <returns>Whether the event should be handled and blocking.</returns>
|
||||||
public virtual bool UpdateDrag(MouseButtonEvent e)
|
public virtual bool HandleDrag(MouseButtonEvent e)
|
||||||
{
|
{
|
||||||
var dragPosition = e.ScreenSpaceMousePosition;
|
var dragPosition = e.ScreenSpaceMousePosition;
|
||||||
var dragStartPosition = e.ScreenSpaceMouseDownPosition;
|
var dragStartPosition = e.ScreenSpaceMouseDownPosition;
|
||||||
@ -68,11 +71,32 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
var topLeft = ToLocalSpace(dragRectangle.TopLeft);
|
var topLeft = ToLocalSpace(dragRectangle.TopLeft);
|
||||||
var bottomRight = ToLocalSpace(dragRectangle.BottomRight);
|
var bottomRight = ToLocalSpace(dragRectangle.BottomRight);
|
||||||
|
|
||||||
box.Position = topLeft;
|
Box.Position = topLeft;
|
||||||
box.Size = bottomRight - topLeft;
|
Box.Size = bottomRight - topLeft;
|
||||||
|
|
||||||
performSelection?.Invoke(dragRectangle);
|
PerformSelection?.Invoke(dragRectangle);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Visibility state;
|
||||||
|
|
||||||
|
public Visibility State
|
||||||
|
{
|
||||||
|
get => state;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == state) return;
|
||||||
|
|
||||||
|
state = value;
|
||||||
|
this.FadeTo(state == Visibility.Hidden ? 0 : 1, 250, Easing.OutQuint);
|
||||||
|
StateChanged?.Invoke(state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Hide() => State = Visibility.Hidden;
|
||||||
|
|
||||||
|
public override void Show() => State = Visibility.Visible;
|
||||||
|
|
||||||
|
public event Action<Visibility> StateChanged;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,7 +7,7 @@ using osuTK;
|
|||||||
namespace osu.Game.Screens.Edit.Compose.Components
|
namespace osu.Game.Screens.Edit.Compose.Components
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An event which occurs when a <see cref="SelectionBlueprint"/> is moved.
|
/// An event which occurs when a <see cref="OverlaySelectionBlueprint"/> is moved.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class MoveSelectionEvent
|
public class MoveSelectionEvent
|
||||||
{
|
{
|
||||||
@ -16,11 +16,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly SelectionBlueprint Blueprint;
|
public readonly SelectionBlueprint Blueprint;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The starting screen-space position of the hitobject.
|
|
||||||
/// </summary>
|
|
||||||
public readonly Vector2 ScreenSpaceStartPosition;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The expected screen-space position of the hitobject at the current cursor position.
|
/// The expected screen-space position of the hitobject at the current cursor position.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -29,18 +24,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The distance between <see cref="ScreenSpacePosition"/> and the hitobject's current position, in the coordinate-space of the hitobject's parent.
|
/// The distance between <see cref="ScreenSpacePosition"/> and the hitobject's current position, in the coordinate-space of the hitobject's parent.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>
|
|
||||||
/// This does not use <see cref="ScreenSpaceStartPosition"/> and does not represent the cumulative movement distance.
|
|
||||||
/// </remarks>
|
|
||||||
public readonly Vector2 InstantDelta;
|
public readonly Vector2 InstantDelta;
|
||||||
|
|
||||||
public MoveSelectionEvent(SelectionBlueprint blueprint, Vector2 screenSpaceStartPosition, Vector2 screenSpacePosition)
|
public MoveSelectionEvent(SelectionBlueprint blueprint, Vector2 screenSpacePosition)
|
||||||
{
|
{
|
||||||
Blueprint = blueprint;
|
Blueprint = blueprint;
|
||||||
ScreenSpaceStartPosition = screenSpaceStartPosition;
|
|
||||||
ScreenSpacePosition = screenSpacePosition;
|
ScreenSpacePosition = screenSpacePosition;
|
||||||
|
|
||||||
InstantDelta = Blueprint.DrawableObject.Parent.ToLocalSpace(ScreenSpacePosition) - Blueprint.DrawableObject.Position;
|
InstantDelta = Blueprint.GetInstantDelta(ScreenSpacePosition);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -33,12 +33,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
|
public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
|
||||||
private readonly List<SelectionBlueprint> selectedBlueprints;
|
private readonly List<SelectionBlueprint> selectedBlueprints;
|
||||||
|
|
||||||
public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.DrawableObject.HitObject);
|
public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject);
|
||||||
|
|
||||||
private Drawable outline;
|
private Drawable outline;
|
||||||
|
|
||||||
[Resolved(CanBeNull = true)]
|
[Resolved(CanBeNull = true)]
|
||||||
private IPlacementHandler placementHandler { get; set; }
|
private EditorBeatmap editorBeatmap { get; set; }
|
||||||
|
|
||||||
public SelectionHandler()
|
public SelectionHandler()
|
||||||
{
|
{
|
||||||
@ -104,7 +104,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
/// Handle a blueprint becoming selected.
|
/// Handle a blueprint becoming selected.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="blueprint">The blueprint.</param>
|
/// <param name="blueprint">The blueprint.</param>
|
||||||
internal void HandleSelected(SelectionBlueprint blueprint) => selectedBlueprints.Add(blueprint);
|
internal void HandleSelected(SelectionBlueprint blueprint)
|
||||||
|
{
|
||||||
|
selectedBlueprints.Add(blueprint);
|
||||||
|
editorBeatmap.SelectedHitObjects.Add(blueprint.HitObject);
|
||||||
|
|
||||||
|
UpdateVisibility();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Handle a blueprint becoming deselected.
|
/// Handle a blueprint becoming deselected.
|
||||||
@ -113,6 +119,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
internal void HandleDeselected(SelectionBlueprint blueprint)
|
internal void HandleDeselected(SelectionBlueprint blueprint)
|
||||||
{
|
{
|
||||||
selectedBlueprints.Remove(blueprint);
|
selectedBlueprints.Remove(blueprint);
|
||||||
|
editorBeatmap.SelectedHitObjects.Remove(blueprint.HitObject);
|
||||||
|
|
||||||
// We don't want to update visibility if > 0, since we may be deselecting blueprints during drag-selection
|
// We don't want to update visibility if > 0, since we may be deselecting blueprints during drag-selection
|
||||||
if (selectedBlueprints.Count == 0)
|
if (selectedBlueprints.Count == 0)
|
||||||
@ -141,14 +148,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
DeselectAll?.Invoke();
|
DeselectAll?.Invoke();
|
||||||
blueprint.Select();
|
blueprint.Select();
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdateVisibility();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void deleteSelected()
|
private void deleteSelected()
|
||||||
{
|
{
|
||||||
foreach (var h in selectedBlueprints.ToList())
|
foreach (var h in selectedBlueprints.ToList())
|
||||||
placementHandler.Delete(h.DrawableObject.HitObject);
|
editorBeatmap.Remove(h.HitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
@ -11,10 +12,14 @@ using osu.Framework.Input.Events;
|
|||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||||
{
|
{
|
||||||
public class Timeline : ZoomableScrollContainer
|
[Cached(typeof(IDistanceSnapProvider))]
|
||||||
|
[Cached]
|
||||||
|
public class Timeline : ZoomableScrollContainer, IDistanceSnapProvider
|
||||||
{
|
{
|
||||||
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
|
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
|
||||||
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||||
@ -162,5 +167,27 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
if (trackWasPlaying)
|
if (trackWasPlaying)
|
||||||
adjustableClock.Start();
|
adjustableClock.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private EditorBeatmap beatmap { get; set; }
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private IBeatSnapProvider beatSnapProvider { get; set; }
|
||||||
|
|
||||||
|
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
|
||||||
|
{
|
||||||
|
var targetTime = (position.X / Content.DrawWidth) * track.Length;
|
||||||
|
return (position, beatSnapProvider.SnapTime(targetTime, targetTime));
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetBeatSnapDistanceAt(double referenceTime) => throw new NotImplementedException();
|
||||||
|
|
||||||
|
public float DurationToDistance(double referenceTime, double duration) => throw new NotImplementedException();
|
||||||
|
|
||||||
|
public double DistanceToDuration(double referenceTime, float distance) => throw new NotImplementedException();
|
||||||
|
|
||||||
|
public double GetSnappedDurationFromDistance(double referenceTime, float distance) => throw new NotImplementedException();
|
||||||
|
|
||||||
|
public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,141 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||||
|
{
|
||||||
|
internal class TimelineBlueprintContainer : BlueprintContainer
|
||||||
|
{
|
||||||
|
[Resolved(CanBeNull = true)]
|
||||||
|
private Timeline timeline { get; set; }
|
||||||
|
|
||||||
|
private DragEvent lastDragEvent;
|
||||||
|
|
||||||
|
public TimelineBlueprintContainer()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
|
Height = 0.4f;
|
||||||
|
|
||||||
|
AddInternal(new Box
|
||||||
|
{
|
||||||
|
Colour = Color4.Black,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0.1f,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
DragBox.Alpha = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Container<SelectionBlueprint> CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
|
protected override void OnDrag(DragEvent e)
|
||||||
|
{
|
||||||
|
if (timeline != null)
|
||||||
|
{
|
||||||
|
var timelineQuad = timeline.ScreenSpaceDrawQuad;
|
||||||
|
var mouseX = e.ScreenSpaceMousePosition.X;
|
||||||
|
|
||||||
|
// scroll if in a drag and dragging outside visible extents
|
||||||
|
if (mouseX > timelineQuad.TopRight.X)
|
||||||
|
timeline.ScrollBy((float)((mouseX - timelineQuad.TopRight.X) / 10 * Clock.ElapsedFrameTime));
|
||||||
|
else if (mouseX < timelineQuad.TopLeft.X)
|
||||||
|
timeline.ScrollBy((float)((mouseX - timelineQuad.TopLeft.X) / 10 * Clock.ElapsedFrameTime));
|
||||||
|
}
|
||||||
|
|
||||||
|
base.OnDrag(e);
|
||||||
|
lastDragEvent = e;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnDragEnd(DragEndEvent e)
|
||||||
|
{
|
||||||
|
base.OnDragEnd(e);
|
||||||
|
lastDragEvent = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
// trigger every frame so drags continue to update selection while playback is scrolling the timeline.
|
||||||
|
if (IsDragged)
|
||||||
|
OnDrag(lastDragEvent);
|
||||||
|
|
||||||
|
base.Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override SelectionHandler CreateSelectionHandler() => new TimelineSelectionHandler();
|
||||||
|
|
||||||
|
protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => new TimelineHitObjectBlueprint(hitObject);
|
||||||
|
|
||||||
|
protected override DragBox CreateDragBox(Action<RectangleF> performSelect) => new TimelineDragBox(performSelect);
|
||||||
|
|
||||||
|
internal class TimelineSelectionHandler : SelectionHandler
|
||||||
|
{
|
||||||
|
// for now we always allow movement. snapping is provided by the Timeline's "distance" snap implementation
|
||||||
|
public override bool HandleMovement(MoveSelectionEvent moveEvent) => true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TimelineDragBox : DragBox
|
||||||
|
{
|
||||||
|
private Vector2 lastMouseDown;
|
||||||
|
private float localMouseDown;
|
||||||
|
|
||||||
|
public TimelineDragBox(Action<RectangleF> performSelect)
|
||||||
|
: base(performSelect)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Drawable CreateBox() => new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Alpha = 0.3f
|
||||||
|
};
|
||||||
|
|
||||||
|
public override bool HandleDrag(MouseButtonEvent e)
|
||||||
|
{
|
||||||
|
// store the original position of the mouse down, as we may be scrolled during selection.
|
||||||
|
if (lastMouseDown != e.ScreenSpaceMouseDownPosition)
|
||||||
|
{
|
||||||
|
lastMouseDown = e.ScreenSpaceMouseDownPosition;
|
||||||
|
localMouseDown = e.MouseDownPosition.X;
|
||||||
|
}
|
||||||
|
|
||||||
|
float selection1 = localMouseDown;
|
||||||
|
float selection2 = e.MousePosition.X;
|
||||||
|
|
||||||
|
Box.X = Math.Min(selection1, selection2);
|
||||||
|
Box.Width = Math.Abs(selection1 - selection2);
|
||||||
|
|
||||||
|
PerformSelection?.Invoke(Box.ScreenSpaceDrawQuad.AABBFloat);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected class TimelineSelectionBlueprintContainer : Container<SelectionBlueprint>
|
||||||
|
{
|
||||||
|
protected override Container<SelectionBlueprint> Content { get; }
|
||||||
|
|
||||||
|
public TimelineSelectionBlueprintContainer()
|
||||||
|
{
|
||||||
|
AddInternal(new TimelinePart<SelectionBlueprint>(Content = new Container<SelectionBlueprint> { RelativeSizeAxes = Axes.Both }) { RelativeSizeAxes = Axes.Both });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,116 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||||
|
{
|
||||||
|
public class TimelineHitObjectBlueprint : SelectionBlueprint
|
||||||
|
{
|
||||||
|
private readonly Circle circle;
|
||||||
|
|
||||||
|
private readonly Container extensionBar;
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
private readonly Bindable<double> startTime;
|
||||||
|
|
||||||
|
public const float THICKNESS = 3;
|
||||||
|
|
||||||
|
private const float circle_size = 16;
|
||||||
|
|
||||||
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || circle.ReceivePositionalInputAt(screenSpacePos);
|
||||||
|
|
||||||
|
public TimelineHitObjectBlueprint(HitObject hitObject)
|
||||||
|
: base(hitObject)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreLeft;
|
||||||
|
Origin = Anchor.CentreLeft;
|
||||||
|
|
||||||
|
startTime = hitObject.StartTimeBindable.GetBoundCopy();
|
||||||
|
startTime.BindValueChanged(time => X = (float)time.NewValue, true);
|
||||||
|
|
||||||
|
RelativePositionAxes = Axes.X;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
AutoSizeAxes = Axes.Y;
|
||||||
|
|
||||||
|
if (hitObject is IHasEndTime)
|
||||||
|
{
|
||||||
|
AddInternal(extensionBar = new Container
|
||||||
|
{
|
||||||
|
CornerRadius = 2,
|
||||||
|
Masking = true,
|
||||||
|
Size = new Vector2(1, THICKNESS),
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
RelativePositionAxes = Axes.X,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Colour = Color4.Black,
|
||||||
|
Child = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
AddInternal(circle = new Circle
|
||||||
|
{
|
||||||
|
Size = new Vector2(circle_size),
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativePositionAxes = Axes.X,
|
||||||
|
AlwaysPresent = true,
|
||||||
|
Colour = Color4.White,
|
||||||
|
BorderColour = Color4.Black,
|
||||||
|
BorderThickness = THICKNESS,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
// no bindable so we perform this every update
|
||||||
|
Width = (float)(HitObject.GetEndTime() - HitObject.StartTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnSelected()
|
||||||
|
{
|
||||||
|
circle.BorderColour = Color4.Orange;
|
||||||
|
if (extensionBar != null)
|
||||||
|
extensionBar.Colour = Color4.Orange;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnDeselected()
|
||||||
|
{
|
||||||
|
circle.BorderColour = Color4.Black;
|
||||||
|
if (extensionBar != null)
|
||||||
|
extensionBar.Colour = Color4.Black;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Quad SelectionQuad
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
// correctly include the circle in the selection quad region, as it is usually outside the blueprint itself.
|
||||||
|
var circleQuad = circle.ScreenSpaceDrawQuad;
|
||||||
|
var actualQuad = ScreenSpaceDrawQuad;
|
||||||
|
|
||||||
|
return new Quad(circleQuad.TopLeft, Vector2.ComponentMax(actualQuad.TopRight, circleQuad.TopRight),
|
||||||
|
circleQuad.BottomLeft, Vector2.ComponentMax(actualQuad.BottomRight, circleQuad.BottomRight));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Vector2 SelectionPoint => ScreenSpaceDrawQuad.TopLeft;
|
||||||
|
}
|
||||||
|
}
|
@ -1,140 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Primitives;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Framework.Input.Events;
|
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
|
|
||||||
using osuTK;
|
|
||||||
using osuTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|
||||||
{
|
|
||||||
internal class TimelineHitObjectDisplay : BlueprintContainer
|
|
||||||
{
|
|
||||||
private EditorBeatmap beatmap { get; }
|
|
||||||
|
|
||||||
private readonly TimelinePart content;
|
|
||||||
|
|
||||||
public TimelineHitObjectDisplay(EditorBeatmap beatmap)
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
|
|
||||||
this.beatmap = beatmap;
|
|
||||||
|
|
||||||
AddInternal(content = new TimelinePart { RelativeSizeAxes = Axes.Both });
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
foreach (var h in beatmap.HitObjects)
|
|
||||||
add(h);
|
|
||||||
|
|
||||||
beatmap.HitObjectAdded += add;
|
|
||||||
beatmap.HitObjectRemoved += remove;
|
|
||||||
beatmap.StartTimeChanged += h =>
|
|
||||||
{
|
|
||||||
remove(h);
|
|
||||||
add(h);
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
DragBox.Alpha = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void remove(HitObject h)
|
|
||||||
{
|
|
||||||
foreach (var d in content.OfType<TimelineHitObjectRepresentation>().Where(c => c.HitObject == h))
|
|
||||||
d.Expire();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void add(HitObject h)
|
|
||||||
{
|
|
||||||
var yOffset = content.Count(d => d.X == h.StartTime);
|
|
||||||
|
|
||||||
content.Add(new TimelineHitObjectRepresentation(h) { Y = -yOffset * TimelineHitObjectRepresentation.THICKNESS });
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnMouseDown(MouseDownEvent e)
|
|
||||||
{
|
|
||||||
base.OnMouseDown(e);
|
|
||||||
|
|
||||||
return false; // tempoerary until we correctly handle selections.
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override DragBox CreateDragBox(Action<RectangleF> performSelect) => new NoDragDragBox(performSelect);
|
|
||||||
|
|
||||||
internal class NoDragDragBox : DragBox
|
|
||||||
{
|
|
||||||
public NoDragDragBox(Action<RectangleF> performSelect)
|
|
||||||
: base(performSelect)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool UpdateDrag(MouseButtonEvent e) => false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private class TimelineHitObjectRepresentation : CompositeDrawable
|
|
||||||
{
|
|
||||||
public const float THICKNESS = 3;
|
|
||||||
|
|
||||||
public readonly HitObject HitObject;
|
|
||||||
|
|
||||||
public TimelineHitObjectRepresentation(HitObject hitObject)
|
|
||||||
{
|
|
||||||
HitObject = hitObject;
|
|
||||||
Anchor = Anchor.CentreLeft;
|
|
||||||
Origin = Anchor.CentreLeft;
|
|
||||||
|
|
||||||
Width = (float)(hitObject.GetEndTime() - hitObject.StartTime);
|
|
||||||
|
|
||||||
X = (float)hitObject.StartTime;
|
|
||||||
|
|
||||||
RelativePositionAxes = Axes.X;
|
|
||||||
RelativeSizeAxes = Axes.X;
|
|
||||||
|
|
||||||
if (hitObject is IHasEndTime)
|
|
||||||
{
|
|
||||||
AddInternal(new Container
|
|
||||||
{
|
|
||||||
CornerRadius = 2,
|
|
||||||
Masking = true,
|
|
||||||
Size = new Vector2(1, THICKNESS),
|
|
||||||
Anchor = Anchor.CentreLeft,
|
|
||||||
Origin = Anchor.CentreLeft,
|
|
||||||
RelativePositionAxes = Axes.X,
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Colour = Color4.Black,
|
|
||||||
Child = new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
AddInternal(new Circle
|
|
||||||
{
|
|
||||||
Size = new Vector2(16),
|
|
||||||
Anchor = Anchor.CentreLeft,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativePositionAxes = Axes.X,
|
|
||||||
AlwaysPresent = true,
|
|
||||||
Colour = Color4.White,
|
|
||||||
BorderColour = Color4.Black,
|
|
||||||
BorderThickness = THICKNESS,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -32,6 +32,6 @@ namespace osu.Game.Screens.Edit.Compose
|
|||||||
return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(composer));
|
return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(composer));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineHitObjectDisplay(EditorBeatmap);
|
protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineBlueprintContainer();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -30,6 +30,8 @@ namespace osu.Game.Screens.Edit
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public event Action<HitObject> StartTimeChanged;
|
public event Action<HitObject> StartTimeChanged;
|
||||||
|
|
||||||
|
public BindableList<HitObject> SelectedHitObjects { get; } = new BindableList<HitObject>();
|
||||||
|
|
||||||
public readonly IBeatmap PlayableBeatmap;
|
public readonly IBeatmap PlayableBeatmap;
|
||||||
|
|
||||||
private readonly BindableBeatDivisor beatDivisor;
|
private readonly BindableBeatDivisor beatDivisor;
|
||||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Screens.Edit
|
|||||||
|
|
||||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||||
|
|
||||||
private TimelineArea timelineArea;
|
private Container timelineContainer;
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load([CanBeNull] BindableBeatDivisor beatDivisor)
|
private void load([CanBeNull] BindableBeatDivisor beatDivisor)
|
||||||
@ -62,11 +62,10 @@ namespace osu.Game.Screens.Edit
|
|||||||
{
|
{
|
||||||
new Drawable[]
|
new Drawable[]
|
||||||
{
|
{
|
||||||
new Container
|
timelineContainer = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Padding = new MarginPadding { Right = 5 },
|
Padding = new MarginPadding { Right = 5 },
|
||||||
Child = timelineArea = CreateTimelineArea()
|
|
||||||
},
|
},
|
||||||
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
|
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
|
||||||
},
|
},
|
||||||
@ -100,14 +99,16 @@ namespace osu.Game.Screens.Edit
|
|||||||
mainContent.Add(content);
|
mainContent.Add(content);
|
||||||
content.FadeInFromZero(300, Easing.OutQuint);
|
content.FadeInFromZero(300, Easing.OutQuint);
|
||||||
|
|
||||||
LoadComponentAsync(CreateTimelineContent(), timelineArea.Add);
|
LoadComponentAsync(new TimelineArea
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = CreateTimelineContent()
|
||||||
|
}, timelineContainer.Add);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected abstract Drawable CreateMainContent();
|
protected abstract Drawable CreateMainContent();
|
||||||
|
|
||||||
protected virtual Drawable CreateTimelineContent() => new Container();
|
protected virtual Drawable CreateTimelineContent() => new Container();
|
||||||
|
|
||||||
protected TimelineArea CreateTimelineArea() => new TimelineArea { RelativeSizeAxes = Axes.Both };
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void AddBlueprint(SelectionBlueprint blueprint)
|
protected void AddBlueprint(OverlaySelectionBlueprint blueprint)
|
||||||
{
|
{
|
||||||
Add(blueprint.With(d =>
|
Add(blueprint.With(d =>
|
||||||
{
|
{
|
||||||
|
Reference in New Issue
Block a user