Fix incorrect return types on test methods

This commit is contained in:
Dean Herbert
2020-11-03 21:23:10 +09:00
parent 83c004bbde
commit d45520be5e

View File

@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Editing
AddToggleStep("toggle y", state => selectionBox.CanScaleY = state); AddToggleStep("toggle y", state => selectionBox.CanScaleY = state);
} }
private void handleScale(Vector2 amount, Anchor reference) private bool handleScale(Vector2 amount, Anchor reference)
{ {
if ((reference & Anchor.y1) == 0) if ((reference & Anchor.y1) == 0)
{ {
@ -58,12 +58,15 @@ namespace osu.Game.Tests.Visual.Editing
selectionArea.X += amount.X; selectionArea.X += amount.X;
selectionArea.Width += directionX * amount.X; selectionArea.Width += directionX * amount.X;
} }
return true;
} }
private void handleRotation(float angle) private bool handleRotation(float angle)
{ {
// kinda silly and wrong, but just showing that the drag handles work. // kinda silly and wrong, but just showing that the drag handles work.
selectionArea.Rotation += angle; selectionArea.Rotation += angle;
return true;
} }
} }
} }