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Add initial followpoint pooling implementation
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@ -1,276 +1,276 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// // See the LICENCE file in the repository root for full licence text.
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//
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using System;
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// using System;
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using System.Linq;
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// using System.Linq;
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using NUnit.Framework;
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// using NUnit.Framework;
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using osu.Framework.Graphics;
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// using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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// using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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// using osu.Framework.Testing;
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using osu.Framework.Utils;
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// using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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// using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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// using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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// using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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// using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
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// using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
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using osu.Game.Tests.Visual;
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// using osu.Game.Tests.Visual;
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using osuTK;
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// using osuTK;
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//
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namespace osu.Game.Rulesets.Osu.Tests
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// namespace osu.Game.Rulesets.Osu.Tests
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{
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// {
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public class TestSceneFollowPoints : OsuTestScene
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// public class TestSceneFollowPoints : OsuTestScene
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{
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// {
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private Container<DrawableOsuHitObject> hitObjectContainer;
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// private Container<DrawableOsuHitObject> hitObjectContainer;
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private FollowPointRenderer followPointRenderer;
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// private FollowPointRenderer followPointRenderer;
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//
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[SetUp]
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// [SetUp]
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public void Setup() => Schedule(() =>
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// public void Setup() => Schedule(() =>
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{
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// {
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Children = new Drawable[]
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// Children = new Drawable[]
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{
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// {
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hitObjectContainer = new TestHitObjectContainer { RelativeSizeAxes = Axes.Both },
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// hitObjectContainer = new TestHitObjectContainer { RelativeSizeAxes = Axes.Both },
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followPointRenderer = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }
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// followPointRenderer = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }
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};
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// };
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});
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// });
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//
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[Test]
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// [Test]
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public void TestAddObject()
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// public void TestAddObject()
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{
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// {
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addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
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// addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
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//
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assertGroups();
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// assertGroups();
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}
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// }
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//
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[Test]
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// [Test]
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public void TestRemoveObject()
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// public void TestRemoveObject()
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{
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// {
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addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
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// addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
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//
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removeObjectStep(() => getObject(0));
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// removeObjectStep(() => getObject(0));
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//
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assertGroups();
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// assertGroups();
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}
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// }
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//
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[Test]
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// [Test]
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public void TestAddMultipleObjects()
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// public void TestAddMultipleObjects()
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{
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// {
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addMultipleObjectsStep();
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// addMultipleObjectsStep();
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//
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assertGroups();
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// assertGroups();
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}
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// }
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//
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[Test]
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// [Test]
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public void TestRemoveEndObject()
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// public void TestRemoveEndObject()
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{
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// {
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addMultipleObjectsStep();
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// addMultipleObjectsStep();
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//
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removeObjectStep(() => getObject(4));
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// removeObjectStep(() => getObject(4));
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//
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assertGroups();
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// assertGroups();
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}
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// }
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//
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[Test]
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// [Test]
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public void TestRemoveStartObject()
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// public void TestRemoveStartObject()
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{
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// {
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addMultipleObjectsStep();
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// addMultipleObjectsStep();
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//
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removeObjectStep(() => getObject(0));
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// removeObjectStep(() => getObject(0));
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//
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assertGroups();
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// assertGroups();
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}
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// }
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//
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[Test]
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// [Test]
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public void TestRemoveMiddleObject()
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// public void TestRemoveMiddleObject()
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{
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// {
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addMultipleObjectsStep();
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// addMultipleObjectsStep();
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//
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removeObjectStep(() => getObject(2));
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// removeObjectStep(() => getObject(2));
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//
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assertGroups();
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// assertGroups();
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}
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// }
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//
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[Test]
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// [Test]
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public void TestMoveObject()
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// public void TestMoveObject()
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{
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// {
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addMultipleObjectsStep();
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// addMultipleObjectsStep();
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//
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AddStep("move hitobject", () => getObject(2).HitObject.Position = new Vector2(300, 100));
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// AddStep("move hitobject", () => getObject(2).HitObject.Position = new Vector2(300, 100));
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//
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assertGroups();
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// assertGroups();
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}
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// }
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//
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[TestCase(0, 0)] // Start -> Start
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// [TestCase(0, 0)] // Start -> Start
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[TestCase(0, 2)] // Start -> Middle
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// [TestCase(0, 2)] // Start -> Middle
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[TestCase(0, 5)] // Start -> End
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// [TestCase(0, 5)] // Start -> End
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[TestCase(2, 0)] // Middle -> Start
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// [TestCase(2, 0)] // Middle -> Start
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[TestCase(1, 3)] // Middle -> Middle (forwards)
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// [TestCase(1, 3)] // Middle -> Middle (forwards)
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[TestCase(3, 1)] // Middle -> Middle (backwards)
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// [TestCase(3, 1)] // Middle -> Middle (backwards)
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[TestCase(4, 0)] // End -> Start
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// [TestCase(4, 0)] // End -> Start
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[TestCase(4, 2)] // End -> Middle
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// [TestCase(4, 2)] // End -> Middle
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[TestCase(4, 4)] // End -> End
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// [TestCase(4, 4)] // End -> End
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public void TestReorderObjects(int startIndex, int endIndex)
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// public void TestReorderObjects(int startIndex, int endIndex)
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{
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// {
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addMultipleObjectsStep();
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// addMultipleObjectsStep();
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//
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reorderObjectStep(startIndex, endIndex);
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// reorderObjectStep(startIndex, endIndex);
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//
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assertGroups();
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// assertGroups();
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}
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// }
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//
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[Test]
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// [Test]
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public void TestStackedObjects()
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// public void TestStackedObjects()
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{
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// {
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addObjectsStep(() => new OsuHitObject[]
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// addObjectsStep(() => new OsuHitObject[]
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{
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// {
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new HitCircle { Position = new Vector2(300, 100) },
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// new HitCircle { Position = new Vector2(300, 100) },
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new HitCircle
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// new HitCircle
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{
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// {
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Position = new Vector2(300, 300),
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// Position = new Vector2(300, 300),
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StackHeight = 20
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// StackHeight = 20
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},
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// },
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});
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// });
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//
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assertDirections();
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// assertDirections();
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}
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// }
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//
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private void addMultipleObjectsStep() => addObjectsStep(() => new OsuHitObject[]
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// private void addMultipleObjectsStep() => addObjectsStep(() => new OsuHitObject[]
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{
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// {
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new HitCircle { Position = new Vector2(100, 100) },
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// new HitCircle { Position = new Vector2(100, 100) },
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new HitCircle { Position = new Vector2(200, 200) },
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// new HitCircle { Position = new Vector2(200, 200) },
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new HitCircle { Position = new Vector2(300, 300) },
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// new HitCircle { Position = new Vector2(300, 300) },
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new HitCircle { Position = new Vector2(400, 400) },
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// new HitCircle { Position = new Vector2(400, 400) },
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new HitCircle { Position = new Vector2(500, 500) },
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// new HitCircle { Position = new Vector2(500, 500) },
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});
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// });
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//
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private void addObjectsStep(Func<OsuHitObject[]> ctorFunc)
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// private void addObjectsStep(Func<OsuHitObject[]> ctorFunc)
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{
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// {
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AddStep("add hitobjects", () =>
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// AddStep("add hitobjects", () =>
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{
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// {
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var objects = ctorFunc();
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// var objects = ctorFunc();
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//
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for (int i = 0; i < objects.Length; i++)
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// for (int i = 0; i < objects.Length; i++)
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{
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// {
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objects[i].StartTime = Time.Current + 1000 + 500 * (i + 1);
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// objects[i].StartTime = Time.Current + 1000 + 500 * (i + 1);
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objects[i].ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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// objects[i].ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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//
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DrawableOsuHitObject drawableObject = null;
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// DrawableOsuHitObject drawableObject = null;
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//
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switch (objects[i])
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// switch (objects[i])
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{
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// {
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case HitCircle circle:
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// case HitCircle circle:
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drawableObject = new DrawableHitCircle(circle);
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// drawableObject = new DrawableHitCircle(circle);
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break;
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// break;
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//
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case Slider slider:
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// case Slider slider:
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drawableObject = new DrawableSlider(slider);
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// drawableObject = new DrawableSlider(slider);
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break;
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// break;
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//
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case Spinner spinner:
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// case Spinner spinner:
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drawableObject = new DrawableSpinner(spinner);
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// drawableObject = new DrawableSpinner(spinner);
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break;
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// break;
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}
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// }
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//
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hitObjectContainer.Add(drawableObject);
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// hitObjectContainer.Add(drawableObject);
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followPointRenderer.AddFollowPoints(objects[i]);
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// followPointRenderer.AddFollowPoints(objects[i]);
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}
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// }
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});
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// });
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}
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// }
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//
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private void removeObjectStep(Func<DrawableOsuHitObject> getFunc)
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// private void removeObjectStep(Func<DrawableOsuHitObject> getFunc)
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{
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// {
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AddStep("remove hitobject", () =>
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// AddStep("remove hitobject", () =>
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{
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// {
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var drawableObject = getFunc.Invoke();
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// var drawableObject = getFunc.Invoke();
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//
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hitObjectContainer.Remove(drawableObject);
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// hitObjectContainer.Remove(drawableObject);
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followPointRenderer.RemoveFollowPoints(drawableObject.HitObject);
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// followPointRenderer.RemoveFollowPoints(drawableObject.HitObject);
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});
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// });
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}
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// }
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//
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private void reorderObjectStep(int startIndex, int endIndex)
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// private void reorderObjectStep(int startIndex, int endIndex)
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{
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// {
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AddStep($"move object {startIndex} to {endIndex}", () =>
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// AddStep($"move object {startIndex} to {endIndex}", () =>
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{
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// {
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DrawableOsuHitObject toReorder = getObject(startIndex);
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// DrawableOsuHitObject toReorder = getObject(startIndex);
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//
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double targetTime;
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// double targetTime;
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if (endIndex < hitObjectContainer.Count)
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// if (endIndex < hitObjectContainer.Count)
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targetTime = getObject(endIndex).HitObject.StartTime - 1;
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// targetTime = getObject(endIndex).HitObject.StartTime - 1;
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else
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// else
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targetTime = getObject(hitObjectContainer.Count - 1).HitObject.StartTime + 1;
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// targetTime = getObject(hitObjectContainer.Count - 1).HitObject.StartTime + 1;
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//
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hitObjectContainer.Remove(toReorder);
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// hitObjectContainer.Remove(toReorder);
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toReorder.HitObject.StartTime = targetTime;
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// toReorder.HitObject.StartTime = targetTime;
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hitObjectContainer.Add(toReorder);
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// hitObjectContainer.Add(toReorder);
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});
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// });
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}
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// }
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//
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private void assertGroups()
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// private void assertGroups()
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{
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// {
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AddAssert("has correct group count", () => followPointRenderer.Connections.Count == hitObjectContainer.Count);
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// AddAssert("has correct group count", () => followPointRenderer.Connections.Count == hitObjectContainer.Count);
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AddAssert("group endpoints are correct", () =>
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// AddAssert("group endpoints are correct", () =>
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{
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// {
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for (int i = 0; i < hitObjectContainer.Count; i++)
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// for (int i = 0; i < hitObjectContainer.Count; i++)
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{
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// {
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DrawableOsuHitObject expectedStart = getObject(i);
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// DrawableOsuHitObject expectedStart = getObject(i);
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DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
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// DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
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//
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if (getGroup(i).Start != expectedStart.HitObject)
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// if (getGroup(i).Start != expectedStart.HitObject)
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throw new AssertionException($"Object {i} expected to be the start of group {i}.");
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// throw new AssertionException($"Object {i} expected to be the start of group {i}.");
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//
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if (getGroup(i).End != expectedEnd?.HitObject)
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// if (getGroup(i).End != expectedEnd?.HitObject)
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throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
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// throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
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}
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// }
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//
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return true;
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// return true;
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});
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// });
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}
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// }
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//
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private void assertDirections()
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// private void assertDirections()
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{
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// {
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AddAssert("group directions are correct", () =>
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// AddAssert("group directions are correct", () =>
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{
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// {
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for (int i = 0; i < hitObjectContainer.Count; i++)
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// for (int i = 0; i < hitObjectContainer.Count; i++)
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{
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// {
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DrawableOsuHitObject expectedStart = getObject(i);
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// DrawableOsuHitObject expectedStart = getObject(i);
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DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
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// DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
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//
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if (expectedEnd == null)
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// if (expectedEnd == null)
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continue;
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// continue;
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//
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var points = getGroup(i).ChildrenOfType<FollowPoint>().ToArray();
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// var points = getGroup(i).ChildrenOfType<FollowPoint>().ToArray();
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if (points.Length == 0)
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// if (points.Length == 0)
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continue;
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// continue;
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//
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float expectedDirection = MathF.Atan2(expectedStart.Position.Y - expectedEnd.Position.Y, expectedStart.Position.X - expectedEnd.Position.X);
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// float expectedDirection = MathF.Atan2(expectedStart.Position.Y - expectedEnd.Position.Y, expectedStart.Position.X - expectedEnd.Position.X);
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float realDirection = MathF.Atan2(expectedStart.Position.Y - points[^1].Position.Y, expectedStart.Position.X - points[^1].Position.X);
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// float realDirection = MathF.Atan2(expectedStart.Position.Y - points[^1].Position.Y, expectedStart.Position.X - points[^1].Position.X);
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//
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if (!Precision.AlmostEquals(expectedDirection, realDirection))
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// if (!Precision.AlmostEquals(expectedDirection, realDirection))
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throw new AssertionException($"Expected group {i} in direction {expectedDirection}, but was {realDirection}.");
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// throw new AssertionException($"Expected group {i} in direction {expectedDirection}, but was {realDirection}.");
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}
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// }
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//
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return true;
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// return true;
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});
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// });
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}
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// }
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//
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private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index];
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// private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index];
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//
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private FollowPointConnection getGroup(int index) => followPointRenderer.Connections[index];
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// private FollowPointConnection getGroup(int index) => followPointRenderer.Connections[index];
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//
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private class TestHitObjectContainer : Container<DrawableOsuHitObject>
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// private class TestHitObjectContainer : Container<DrawableOsuHitObject>
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{
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// {
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protected override int Compare(Drawable x, Drawable y)
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// protected override int Compare(Drawable x, Drawable y)
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{
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// {
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var osuX = (DrawableOsuHitObject)x;
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// var osuX = (DrawableOsuHitObject)x;
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var osuY = (DrawableOsuHitObject)y;
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// var osuY = (DrawableOsuHitObject)y;
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//
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int compare = osuX.HitObject.StartTime.CompareTo(osuY.HitObject.StartTime);
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// int compare = osuX.HitObject.StartTime.CompareTo(osuY.HitObject.StartTime);
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//
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if (compare == 0)
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// if (compare == 0)
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return base.Compare(x, y);
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// return base.Compare(x, y);
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//
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return compare;
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// return compare;
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}
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// }
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}
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// }
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}
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// }
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}
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// }
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@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
|
using osu.Framework.Graphics.Effects;
|
||||||
|
using osu.Framework.Graphics.Pooling;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
|
/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class FollowPoint : Container, IAnimationTimeReference
|
public class FollowPoint : PoolableDrawable, IAnimationTimeReference
|
||||||
{
|
{
|
||||||
private const float width = 8;
|
private const float width = 8;
|
||||||
|
|
||||||
@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
|||||||
{
|
{
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
|
InternalChild = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
|
||||||
{
|
{
|
||||||
Masking = true,
|
Masking = true,
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
|
@ -2,11 +2,8 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
|
||||||
using JetBrains.Annotations;
|
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Pooling;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
@ -15,150 +12,77 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Visualises the <see cref="FollowPoint"/>s between two <see cref="DrawableOsuHitObject"/>s.
|
/// Visualises the <see cref="FollowPoint"/>s between two <see cref="DrawableOsuHitObject"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class FollowPointConnection : CompositeDrawable
|
public class FollowPointConnection : PoolableDrawable
|
||||||
{
|
{
|
||||||
// Todo: These shouldn't be constants
|
// Todo: These shouldn't be constants
|
||||||
private const int spacing = 32;
|
public const int SPACING = 32;
|
||||||
private const double preempt = 800;
|
public const double PREEMPT = 800;
|
||||||
|
|
||||||
public override bool RemoveWhenNotAlive => false;
|
public FollowPointRenderer.FollowPointLifetimeEntry Entry;
|
||||||
|
public DrawablePool<FollowPoint> Pool;
|
||||||
|
|
||||||
/// <summary>
|
protected override void FreeAfterUse()
|
||||||
/// The start time of <see cref="Start"/>.
|
|
||||||
/// </summary>
|
|
||||||
public readonly Bindable<double> StartTime = new BindableDouble();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
|
|
||||||
/// </summary>
|
|
||||||
[NotNull]
|
|
||||||
public readonly OsuHitObject Start;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates a new <see cref="FollowPointConnection"/>.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="start">The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.</param>
|
|
||||||
public FollowPointConnection([NotNull] OsuHitObject start)
|
|
||||||
{
|
{
|
||||||
Start = start;
|
base.FreeAfterUse();
|
||||||
|
ClearInternal(false);
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
|
|
||||||
StartTime.BindTo(start.StartTimeBindable);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void PrepareForUse()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.PrepareForUse();
|
||||||
bindEvents(Start);
|
|
||||||
}
|
|
||||||
|
|
||||||
private OsuHitObject end;
|
OsuHitObject start = Entry.Start;
|
||||||
|
OsuHitObject end = Entry.End;
|
||||||
|
|
||||||
/// <summary>
|
double startTime = start.GetEndTime();
|
||||||
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
|
|
||||||
/// </summary>
|
|
||||||
[CanBeNull]
|
|
||||||
public OsuHitObject End
|
|
||||||
{
|
|
||||||
get => end;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
end = value;
|
|
||||||
|
|
||||||
if (end != null)
|
if (end == null || end.NewCombo || start is Spinner || end is Spinner)
|
||||||
bindEvents(end);
|
|
||||||
|
|
||||||
if (IsLoaded)
|
|
||||||
scheduleRefresh();
|
|
||||||
else
|
|
||||||
refresh();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void bindEvents(OsuHitObject obj)
|
|
||||||
{
|
|
||||||
obj.PositionBindable.BindValueChanged(_ => scheduleRefresh());
|
|
||||||
obj.DefaultsApplied += _ => scheduleRefresh();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void scheduleRefresh()
|
|
||||||
{
|
|
||||||
Scheduler.AddOnce(refresh);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void refresh()
|
|
||||||
{
|
|
||||||
double startTime = Start.GetEndTime();
|
|
||||||
|
|
||||||
LifetimeStart = startTime;
|
|
||||||
|
|
||||||
if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
|
|
||||||
{
|
|
||||||
// ensure we always set a lifetime for full LifetimeManagementContainer benefits
|
|
||||||
LifetimeEnd = LifetimeStart;
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
Vector2 startPosition = Start.StackedEndPosition;
|
Vector2 startPosition = start.StackedEndPosition;
|
||||||
Vector2 endPosition = End.StackedPosition;
|
Vector2 endPosition = end.StackedPosition;
|
||||||
double endTime = End.StartTime;
|
double endTime = end.StartTime;
|
||||||
|
|
||||||
Vector2 distanceVector = endPosition - startPosition;
|
Vector2 distanceVector = endPosition - startPosition;
|
||||||
int distance = (int)distanceVector.Length;
|
int distance = (int)distanceVector.Length;
|
||||||
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
|
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
|
||||||
double duration = endTime - startTime;
|
double duration = endTime - startTime;
|
||||||
|
|
||||||
double? firstTransformStartTime = null;
|
|
||||||
double finalTransformEndTime = startTime;
|
double finalTransformEndTime = startTime;
|
||||||
|
|
||||||
int point = 0;
|
for (int d = (int)(SPACING * 1.5); d < distance - SPACING; d += SPACING)
|
||||||
|
|
||||||
ClearInternal();
|
|
||||||
|
|
||||||
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
|
|
||||||
{
|
{
|
||||||
float fraction = (float)d / distance;
|
float fraction = (float)d / distance;
|
||||||
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
|
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
|
||||||
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
|
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
|
||||||
double fadeOutTime = startTime + fraction * duration;
|
double fadeOutTime = startTime + fraction * duration;
|
||||||
double fadeInTime = fadeOutTime - preempt;
|
double fadeInTime = fadeOutTime - PREEMPT;
|
||||||
|
|
||||||
FollowPoint fp;
|
FollowPoint fp;
|
||||||
|
|
||||||
AddInternal(fp = new FollowPoint());
|
AddInternal(fp = Pool.Get());
|
||||||
|
|
||||||
Debug.Assert(End != null);
|
|
||||||
|
|
||||||
|
fp.ClearTransforms();
|
||||||
fp.Position = pointStartPosition;
|
fp.Position = pointStartPosition;
|
||||||
fp.Rotation = rotation;
|
fp.Rotation = rotation;
|
||||||
fp.Alpha = 0;
|
fp.Alpha = 0;
|
||||||
fp.Scale = new Vector2(1.5f * End.Scale);
|
fp.Scale = new Vector2(1.5f * end.Scale);
|
||||||
|
|
||||||
firstTransformStartTime ??= fadeInTime;
|
|
||||||
|
|
||||||
fp.AnimationStartTime = fadeInTime;
|
fp.AnimationStartTime = fadeInTime;
|
||||||
|
|
||||||
using (fp.BeginAbsoluteSequence(fadeInTime))
|
using (fp.BeginAbsoluteSequence(fadeInTime))
|
||||||
{
|
{
|
||||||
fp.FadeIn(End.TimeFadeIn);
|
fp.FadeIn(end.TimeFadeIn);
|
||||||
fp.ScaleTo(End.Scale, End.TimeFadeIn, Easing.Out);
|
fp.ScaleTo(end.Scale, end.TimeFadeIn, Easing.Out);
|
||||||
fp.MoveTo(pointEndPosition, End.TimeFadeIn, Easing.Out);
|
fp.MoveTo(pointEndPosition, end.TimeFadeIn, Easing.Out);
|
||||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(End.TimeFadeIn);
|
fp.Delay(fadeOutTime - fadeInTime).FadeOut(end.TimeFadeIn);
|
||||||
|
|
||||||
finalTransformEndTime = fadeOutTime + End.TimeFadeIn;
|
finalTransformEndTime = fadeOutTime + end.TimeFadeIn;
|
||||||
}
|
}
|
||||||
|
|
||||||
point++;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int excessPoints = InternalChildren.Count - point;
|
|
||||||
for (int i = 0; i < excessPoints; i++)
|
|
||||||
RemoveInternal(InternalChildren[^1]);
|
|
||||||
|
|
||||||
// todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed.
|
// todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed.
|
||||||
LifetimeStart = firstTransformStartTime ?? startTime;
|
Entry.LifetimeEnd = finalTransformEndTime;
|
||||||
LifetimeEnd = finalTransformEndTime;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,53 +2,57 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Performance;
|
||||||
|
using osu.Framework.Graphics.Pooling;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
|
/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class FollowPointRenderer : LifetimeManagementContainer
|
public class FollowPointRenderer : CompositeDrawable
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// All the <see cref="FollowPointConnection"/>s contained by this <see cref="FollowPointRenderer"/>.
|
|
||||||
/// </summary>
|
|
||||||
internal IReadOnlyList<FollowPointConnection> Connections => connections;
|
|
||||||
|
|
||||||
private readonly List<FollowPointConnection> connections = new List<FollowPointConnection>();
|
|
||||||
|
|
||||||
public override bool RemoveCompletedTransforms => false;
|
public override bool RemoveCompletedTransforms => false;
|
||||||
|
|
||||||
/// <summary>
|
private DrawablePool<FollowPointConnection> connectionPool;
|
||||||
/// Adds the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
|
private DrawablePool<FollowPoint> pointPool;
|
||||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="hitObject">The <see cref="OsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
|
|
||||||
public void AddFollowPoints(OsuHitObject hitObject)
|
|
||||||
=> addConnection(new FollowPointConnection(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g))));
|
|
||||||
|
|
||||||
/// <summary>
|
private readonly List<FollowPointLifetimeEntry> lifetimeEntries = new List<FollowPointLifetimeEntry>();
|
||||||
/// Removes the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
|
private readonly Dictionary<LifetimeEntry, FollowPointConnection> connectionsInUse = new Dictionary<LifetimeEntry, FollowPointConnection>();
|
||||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
|
||||||
/// </summary>
|
|
||||||
/// <param name="hitObject">The <see cref="OsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
|
|
||||||
public void RemoveFollowPoints(OsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
|
|
||||||
|
|
||||||
/// <summary>
|
public FollowPointRenderer()
|
||||||
/// Adds a <see cref="FollowPointConnection"/> to this <see cref="FollowPointRenderer"/>.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="connection">The <see cref="FollowPointConnection"/> to add.</param>
|
|
||||||
/// <returns>The index of <paramref name="connection"/> in <see cref="connections"/>.</returns>
|
|
||||||
private void addConnection(FollowPointConnection connection)
|
|
||||||
{
|
{
|
||||||
// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
|
lifetimeManager.EntryBecameAlive += onEntryBecameAlive;
|
||||||
int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) =>
|
lifetimeManager.EntryBecameDead += onEntryBecameDead;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
int comp = g1.StartTime.Value.CompareTo(g2.StartTime.Value);
|
connectionPool = new DrawablePool<FollowPointConnection>(1, 200),
|
||||||
|
pointPool = new DrawablePool<FollowPoint>(50, 1000)
|
||||||
|
};
|
||||||
|
|
||||||
|
MakeChildAlive(connectionPool);
|
||||||
|
MakeChildAlive(pointPool);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddFollowPoints2(OsuHitObject hitObject)
|
||||||
|
{
|
||||||
|
var newEntry = new FollowPointLifetimeEntry(hitObject);
|
||||||
|
|
||||||
|
var index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
|
||||||
|
{
|
||||||
|
int comp = e1.Start.StartTime.CompareTo(e2.Start.StartTime);
|
||||||
|
|
||||||
if (comp != 0)
|
if (comp != 0)
|
||||||
return comp;
|
return comp;
|
||||||
@ -61,19 +65,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
|||||||
return -1;
|
return -1;
|
||||||
}));
|
}));
|
||||||
|
|
||||||
if (index < connections.Count - 1)
|
if (index < lifetimeEntries.Count - 1)
|
||||||
{
|
{
|
||||||
// Update the connection's end point to the next connection's start point
|
// Update the connection's end point to the next connection's start point
|
||||||
// h1 -> -> -> h2
|
// h1 -> -> -> h2
|
||||||
// connection nextGroup
|
// connection nextGroup
|
||||||
|
|
||||||
FollowPointConnection nextConnection = connections[index + 1];
|
FollowPointLifetimeEntry nextEntry = lifetimeEntries[index + 1];
|
||||||
connection.End = nextConnection.Start;
|
newEntry.End = nextEntry.Start;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// The end point may be non-null during re-ordering
|
// The end point may be non-null during re-ordering
|
||||||
connection.End = null;
|
newEntry.End = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (index > 0)
|
if (index > 0)
|
||||||
@ -82,23 +86,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
|||||||
// h1 -> -> -> h2
|
// h1 -> -> -> h2
|
||||||
// prevGroup connection
|
// prevGroup connection
|
||||||
|
|
||||||
FollowPointConnection previousConnection = connections[index - 1];
|
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
|
||||||
previousConnection.End = connection.Start;
|
previousEntry.End = newEntry.Start;
|
||||||
}
|
}
|
||||||
|
|
||||||
AddInternal(connection);
|
lifetimeManager.AddEntry(newEntry);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
public void RemoveFollowPoints2(OsuHitObject hitObject)
|
||||||
/// Removes a <see cref="FollowPointConnection"/> from this <see cref="FollowPointRenderer"/>.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="connection">The <see cref="FollowPointConnection"/> to remove.</param>
|
|
||||||
/// <returns>Whether <paramref name="connection"/> was removed.</returns>
|
|
||||||
private void removeGroup(FollowPointConnection connection)
|
|
||||||
{
|
{
|
||||||
RemoveInternal(connection);
|
int index = lifetimeEntries.FindIndex(e => e.Start == hitObject);
|
||||||
|
var entry = lifetimeEntries[index];
|
||||||
|
|
||||||
int index = connections.IndexOf(connection);
|
lifetimeEntries.RemoveAt(index);
|
||||||
|
lifetimeManager.RemoveEntry(entry);
|
||||||
|
|
||||||
if (index > 0)
|
if (index > 0)
|
||||||
{
|
{
|
||||||
@ -106,18 +107,76 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
|||||||
// h1 -> -> -> h2 -> -> -> h3
|
// h1 -> -> -> h2 -> -> -> h3
|
||||||
// prevGroup connection nextGroup
|
// prevGroup connection nextGroup
|
||||||
// The current connection's end point is used since there may not be a next connection
|
// The current connection's end point is used since there may not be a next connection
|
||||||
FollowPointConnection previousConnection = connections[index - 1];
|
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
|
||||||
previousConnection.End = connection.End;
|
previousEntry.End = entry.End;
|
||||||
}
|
}
|
||||||
|
|
||||||
connections.Remove(connection);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onStartTimeChanged(FollowPointConnection connection)
|
protected override bool CheckChildrenLife() => lifetimeManager.Update(Time.Current);
|
||||||
|
|
||||||
|
private void onEntryBecameAlive(LifetimeEntry entry)
|
||||||
{
|
{
|
||||||
// Naive but can be improved if performance becomes an issue
|
var connection = connectionPool.Get(c =>
|
||||||
removeGroup(connection);
|
{
|
||||||
addConnection(connection);
|
c.Entry = (FollowPointLifetimeEntry)entry;
|
||||||
|
c.Pool = pointPool;
|
||||||
|
});
|
||||||
|
|
||||||
|
connectionsInUse[entry] = connection;
|
||||||
|
|
||||||
|
AddInternal(connection);
|
||||||
|
MakeChildAlive(connection);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onEntryBecameDead(LifetimeEntry entry)
|
||||||
|
{
|
||||||
|
RemoveInternal(connectionsInUse[entry]);
|
||||||
|
connectionsInUse.Remove(entry);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FollowPointLifetimeEntry : LifetimeEntry
|
||||||
|
{
|
||||||
|
public readonly OsuHitObject Start;
|
||||||
|
|
||||||
|
public FollowPointLifetimeEntry(OsuHitObject start)
|
||||||
|
{
|
||||||
|
Start = start;
|
||||||
|
|
||||||
|
LifetimeStart = LifetimeEnd = Start.StartTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
private OsuHitObject end;
|
||||||
|
|
||||||
|
public OsuHitObject End
|
||||||
|
{
|
||||||
|
get => end;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
end = value;
|
||||||
|
computeLifetimes();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void computeLifetimes()
|
||||||
|
{
|
||||||
|
if (end == null)
|
||||||
|
{
|
||||||
|
LifetimeEnd = LifetimeStart;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 startPosition = Start.StackedEndPosition;
|
||||||
|
Vector2 endPosition = End.StackedPosition;
|
||||||
|
Vector2 distanceVector = endPosition - startPosition;
|
||||||
|
float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length;
|
||||||
|
|
||||||
|
double duration = End.StartTime - Start.GetEndTime();
|
||||||
|
|
||||||
|
double fadeOutTime = Start.StartTime + fraction * duration;
|
||||||
|
double fadeInTime = fadeOutTime - FollowPointConnection.PREEMPT;
|
||||||
|
|
||||||
|
LifetimeStart = fadeInTime;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -125,13 +125,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
protected override void OnHitObjectAdded(HitObject hitObject)
|
protected override void OnHitObjectAdded(HitObject hitObject)
|
||||||
{
|
{
|
||||||
base.OnHitObjectAdded(hitObject);
|
base.OnHitObjectAdded(hitObject);
|
||||||
followPoints.AddFollowPoints((OsuHitObject)hitObject);
|
followPoints.AddFollowPoints2((OsuHitObject)hitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnHitObjectRemoved(HitObject hitObject)
|
protected override void OnHitObjectRemoved(HitObject hitObject)
|
||||||
{
|
{
|
||||||
base.OnHitObjectRemoved(hitObject);
|
base.OnHitObjectRemoved(hitObject);
|
||||||
followPoints.RemoveFollowPoints((OsuHitObject)hitObject);
|
followPoints.RemoveFollowPoints2((OsuHitObject)hitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnHitObjectLoaded(Drawable drawable)
|
public void OnHitObjectLoaded(Drawable drawable)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user