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Add basic seeking support when a replay is loaded.
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@ -156,6 +156,11 @@ namespace osu.Game.Screens.Play
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hudOverlay.Progress.Objects = HitRenderer.Objects;
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hudOverlay.Progress.Objects = HitRenderer.Objects;
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hudOverlay.Progress.AudioClock = interpolatedSourceClock;
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hudOverlay.Progress.AudioClock = interpolatedSourceClock;
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hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
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hudOverlay.Progress.OnSeek = progress =>
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{
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sourceClock.Seek(progress * track.Length);
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};
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//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
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//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
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HitRenderer.OnAllJudged += onCompletion;
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HitRenderer.OnAllJudged += onCompletion;
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