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Merge branch 'master' into kps
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@ -996,12 +996,8 @@ namespace osu.Game.Screens.Play
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foreach (var mod in GameplayState.Mods.OfType<IApplicableToHUD>())
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mod.ApplyToHUD(HUDOverlay);
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// Our mods are local copies of the global mods so they need to be re-applied to the track.
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// This is done through the music controller (for now), because resetting speed adjustments on the beatmap track also removes adjustments provided by DrawableTrack.
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// Todo: In the future, player will receive in a track and will probably not have to worry about this...
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musicController.ResetTrackAdjustments();
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foreach (var mod in GameplayState.Mods.OfType<IApplicableToTrack>())
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mod.ApplyToTrack(musicController.CurrentTrack);
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mod.ApplyToTrack(GameplayClockContainer.AdjustmentsFromMods);
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updateGameplayState();
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