Merge branch 'master' into update-statistics-async

This commit is contained in:
Dean Herbert
2017-11-29 19:27:22 +09:00
committed by GitHub
103 changed files with 1942 additions and 698 deletions

View File

@ -29,11 +29,17 @@ namespace osu.Game.Screens.Select.Details
if (value == metrics) return;
metrics = value;
var ratings = Metrics.Ratings.ToList();
negativeRatings.Text = ratings.GetRange(0, ratings.Count / 2 + 1).Sum().ToString();
positiveRatings.Text = ratings.GetRange(ratings.Count / 2 + 1, ratings.Count / 2).Sum().ToString();
ratingsBar.Length = (float)ratings.GetRange(0, ratings.Count / 2 + 1).Sum() / ratings.Sum();
graph.Values = Metrics.Ratings.Select(r => (float)r);
const int rating_range = 10;
var ratings = Metrics.Ratings.Skip(1).Take(rating_range); // adjust for API returning weird empty data at 0.
var negativeCount = ratings.Take(rating_range / 2).Sum();
var totalCount = ratings.Sum();
negativeRatings.Text = negativeCount.ToString();
positiveRatings.Text = (totalCount - negativeCount).ToString();
ratingsBar.Length = totalCount == 0 ? 0 : (float)negativeCount / totalCount;
graph.Values = ratings.Take(rating_range).Select(r => (float)r);
}
}

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@ -15,6 +15,7 @@ using osu.Game.Screens.Select.Filter;
using Container = osu.Framework.Graphics.Containers.Container;
using osu.Framework.Input;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Rulesets;
namespace osu.Game.Screens.Select
@ -60,6 +61,7 @@ namespace osu.Game.Screens.Select
Group = group,
Sort = sort,
SearchText = searchTextBox.Text,
AllowConvertedBeatmaps = showConverted,
Ruleset = ruleset
};
@ -163,17 +165,24 @@ namespace osu.Game.Screens.Select
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private Bindable<bool> showConverted;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, OsuGame osu)
private void load(OsuColour colours, OsuGame osu, OsuConfigManager config)
{
sortTabs.AccentColour = colours.GreenLight;
showConverted = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps);
showConverted.ValueChanged += val => updateCriteria();
if (osu != null)
ruleset.BindTo(osu.Ruleset);
ruleset.ValueChanged += val => FilterChanged?.Invoke(CreateCriteria());
ruleset.ValueChanged += val => updateCriteria();
ruleset.TriggerChange();
}
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnMouseMove(InputState state) => true;
@ -182,4 +191,4 @@ namespace osu.Game.Screens.Select
protected override bool OnDragStart(InputState state) => true;
}
}
}

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@ -16,6 +16,7 @@ namespace osu.Game.Screens.Select
public SortMode Sort;
public string SearchText;
public RulesetInfo Ruleset;
public bool AllowConvertedBeatmaps;
public void Filter(List<BeatmapGroup> groups)
{
@ -23,7 +24,7 @@ namespace osu.Game.Screens.Select
{
var set = g.BeatmapSet;
bool hasCurrentMode = set.Beatmaps.Any(bm => bm.RulesetID == (Ruleset?.ID ?? 0));
bool hasCurrentMode = AllowConvertedBeatmaps || set.Beatmaps.Any(bm => bm.RulesetID == (Ruleset?.ID ?? 0));
bool match = hasCurrentMode;

View File

@ -4,6 +4,8 @@
using System.Linq;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
@ -42,9 +44,13 @@ namespace osu.Game.Screens.Select
beatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s));
}
private SampleChannel sampleConfirm;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, AudioManager audio)
{
sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
Footer.AddButton(@"mods", colours.Yellow, modSelect, Key.F1, float.MaxValue);
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
@ -128,6 +134,8 @@ namespace osu.Game.Screens.Select
Beatmap.Value.Track.Looping = false;
Beatmap.Disabled = true;
sampleConfirm?.Play();
LoadComponentAsync(player = new PlayerLoader(new Player()), l => Push(player));
}
}

View File

@ -203,8 +203,8 @@ namespace osu.Game.Screens.Select
Push(new Editor());
}
private void onBeatmapRestored(BeatmapInfo b) => carousel.UpdateBeatmap(b);
private void onBeatmapHidden(BeatmapInfo b) => carousel.UpdateBeatmap(b);
private void onBeatmapRestored(BeatmapInfo b) => Schedule(() => carousel.UpdateBeatmap(b));
private void onBeatmapHidden(BeatmapInfo b) => Schedule(() => carousel.UpdateBeatmap(b));
private void carouselBeatmapsLoaded()
{
@ -332,7 +332,11 @@ namespace osu.Game.Screens.Select
logo.FadeIn(logo_transition, Easing.OutQuint);
logo.ScaleTo(0.4f, logo_transition, Easing.OutQuint);
logo.Action = () => carouselRaisedStart();
logo.Action = () =>
{
carouselRaisedStart();
return false;
};
}
protected override void LogoExiting(OsuLogo logo)
@ -413,7 +417,7 @@ namespace osu.Game.Screens.Select
if (backgroundModeBeatmap != null)
{
backgroundModeBeatmap.Beatmap = beatmap;
backgroundModeBeatmap.BlurTo(background_blur, 1000);
backgroundModeBeatmap.BlurTo(background_blur, 750, Easing.OutQuint);
backgroundModeBeatmap.FadeTo(1, 250);
}