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Merge branch 'master' into non-nullable-beatmapset-files
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@ -31,8 +31,6 @@ namespace osu.Game.Tests.Visual.Editing
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public override void SetUpSteps()
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{
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AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null));
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base.SetUpSteps();
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// if we save a beatmap with a hash collision, things fall over.
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@ -40,6 +38,12 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString());
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}
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protected override void LoadEditor()
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{
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Beatmap.Value = new DummyWorkingBeatmap(Audio, null);
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base.LoadEditor();
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}
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[Test]
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public void TestCreateNewBeatmap()
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{
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