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Update IPositionalSnapProvider
to take a HitObject
as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the hitobject. Nothing more.
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Edit;
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@ -198,19 +199,19 @@ namespace osu.Game.Tests.Editing
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}
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private void assertSnapDistance(float expectedDistance)
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=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(0) == expectedDistance);
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=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(new HitObject()) == expectedDistance);
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private void assertDurationToDistance(double duration, float expectedDistance)
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=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(0, duration) == expectedDistance);
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=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(new HitObject(), duration) == expectedDistance);
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private void assertDistanceToDuration(float distance, double expectedDuration)
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=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(0, distance) == expectedDuration);
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=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(new HitObject(), distance) == expectedDuration);
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private void assertSnappedDuration(float distance, double expectedDuration)
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=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.GetSnappedDurationFromDistance(0, distance) == expectedDuration);
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=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.GetSnappedDurationFromDistance(new HitObject(), distance) == expectedDuration);
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private void assertSnappedDistance(float distance, float expectedDistance)
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=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.GetSnappedDistanceFromDistance(0, distance) == expectedDistance);
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=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.GetSnappedDistanceFromDistance(new HitObject(), distance) == expectedDistance);
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private class TestHitObjectComposer : OsuHitObjectComposer
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{
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