Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time

This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
This commit is contained in:
Dean Herbert
2021-09-01 18:05:10 +09:00
parent a3d9ab1e2e
commit d4e5a612ea
13 changed files with 83 additions and 68 deletions

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
@ -81,7 +82,7 @@ namespace osu.Game.Tests.Visual.Editing
public new float DistanceSpacing => base.DistanceSpacing;
public TestDistanceSnapGrid(double? endTime = null)
: base(grid_position, 0, endTime)
: base(new HitObject(), grid_position, 0, endTime)
{
}
@ -158,15 +159,15 @@ namespace osu.Game.Tests.Visual.Editing
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
public float GetBeatSnapDistanceAt(double referenceTime) => 10;
public float GetBeatSnapDistanceAt(HitObject referenceObject) => 10;
public float DurationToDistance(double referenceTime, double duration) => (float)duration;
public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;
public double DistanceToDuration(double referenceTime, float distance) => distance;
public double DistanceToDuration(HitObject referenceObject, float distance) => distance;
public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
public double GetSnappedDurationFromDistance(HitObject referenceObject, float distance) => 0;
public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
public float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance) => 0;
}
}
}