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https://github.com/osukey/osukey.git
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Force snaking slider paths to retain a fixed size
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Lines;
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@ -75,22 +76,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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protected SliderBody()
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{
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InternalChild = path = new SliderPath();
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RecyclePath();
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}
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/// <summary>
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/// Initialises a new <see cref="SliderPath"/>, releasing all resources retained by the old one.
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/// </summary>
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public void RecyclePath()
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public virtual void RecyclePath()
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{
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InternalChild = path = new SliderPath
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{
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Position = path.Position,
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PathRadius = path.PathRadius,
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AccentColour = path.AccentColour,
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BorderColour = path.BorderColour,
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BorderSize = path.BorderSize,
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Vertices = path.Vertices
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Position = path?.Position ?? Vector2.Zero,
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PathRadius = path?.PathRadius ?? 10,
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AccentColour = path?.AccentColour ?? Color4.White,
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BorderColour = path?.BorderColour ?? Color4.White,
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BorderSize = path?.BorderSize ?? DEFAULT_BORDER_SIZE,
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Vertices = path?.Vertices ?? Array.Empty<Vector2>()
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};
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}
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