Force snaking slider paths to retain a fixed size

This commit is contained in:
smoogipoo
2019-07-25 18:22:56 +09:00
parent ae66a7e9e4
commit d4f85af19c
2 changed files with 27 additions and 9 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
@ -75,22 +76,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
protected SliderBody()
{
InternalChild = path = new SliderPath();
RecyclePath();
}
/// <summary>
/// Initialises a new <see cref="SliderPath"/>, releasing all resources retained by the old one.
/// </summary>
public void RecyclePath()
public virtual void RecyclePath()
{
InternalChild = path = new SliderPath
{
Position = path.Position,
PathRadius = path.PathRadius,
AccentColour = path.AccentColour,
BorderColour = path.BorderColour,
BorderSize = path.BorderSize,
Vertices = path.Vertices
Position = path?.Position ?? Vector2.Zero,
PathRadius = path?.PathRadius ?? 10,
AccentColour = path?.AccentColour ?? Color4.White,
BorderColour = path?.BorderColour ?? Color4.White,
BorderSize = path?.BorderSize ?? DEFAULT_BORDER_SIZE,
Vertices = path?.Vertices ?? Array.Empty<Vector2>()
};
}