Implement mask layering (incomplete)

This commit is contained in:
AlFasGD
2018-05-20 13:22:42 +03:00
parent 9b307f0e12
commit d504a44dfb
20 changed files with 426 additions and 47 deletions

View File

@ -1,6 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Input;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Edit.Tools
@ -8,6 +10,18 @@ namespace osu.Game.Rulesets.Edit.Tools
public class HitObjectCompositionTool<T> : ICompositionTool
where T : HitObject
{
public string Name => typeof(T).Name;
public string Name { get; } = typeof(T).Name;
public Action<InputState, MouseDownEventArgs, bool> OnMouseDown { get; }
public Action<InputState, MouseDownEventArgs, bool> OnMouseUp { get; }
public HitObjectCompositionTool()
{
}
public HitObjectCompositionTool(string name)
{
Name = name;
}
}
}