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Implement mask layering (incomplete)
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
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{
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public class NoteMask : HitObjectMask
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{
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public NoteMask(DrawableNote note)
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: base(note)
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{
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Origin = Anchor.Centre;
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Position = note.Position;
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Size = note.Size;
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Scale = note.Scale;
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AddInternal(new NotePiece());
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note.HitObject.ColumnChanged += _ => Position = note.Position;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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}
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}
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}
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