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Implement mask layering (incomplete)
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@ -1,19 +1,19 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.UI
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{
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@ -25,7 +25,11 @@ namespace osu.Game.Rulesets.Mania.UI
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public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
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public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
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private readonly List<ManiaStage> stages = new List<ManiaStage>();
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public IReadOnlyList<ManiaStage> Stages => stages;
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protected virtual bool DisplayJudgements => true;
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public ManiaPlayfield(List<StageDefinition> stageDefinitions)
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: base(ScrollingDirection.Up)
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@ -50,7 +54,8 @@ namespace osu.Game.Rulesets.Mania.UI
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int firstColumnIndex = 0;
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for (int i = 0; i < stageDefinitions.Count; i++)
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{
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var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
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var newStage = CreateStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
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newStage.DisplayJudgements = DisplayJudgements;
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newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
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newStage.Inverted.BindTo(Inverted);
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@ -63,7 +68,11 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h);
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public override void Add(DrawableHitObject h)
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{
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h.OnJudgement += OnJudgement;
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getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h);
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}
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public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
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@ -88,7 +97,13 @@ namespace osu.Game.Rulesets.Mania.UI
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internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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if (!judgedObject.DisplayJudgement || !DisplayJudgements)
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return;
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getStageByColumn(((ManiaHitObject)judgedObject.HitObject).Column).OnJudgement(judgedObject, judgement);
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}
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protected virtual ManiaStage CreateStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
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=> new ManiaStage(firstColumnIndex, definition, ref normalColumnStartAction, ref specialColumnStartAction);
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}
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}
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