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Add a basic implementation of the new design results screen.
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@ -1,93 +1,218 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Screens;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Rulesets.Scoring;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Backgrounds;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Ranking
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{
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internal class Results : OsuScreen
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public class Results : OsuScreen
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{
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
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private readonly Score score;
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private Container circleOuterBackground;
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private Container circleOuter;
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private Container circleInner;
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private ParallaxContainer backgroundParallax;
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private ResultModeTabControl modeChangeButtons;
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private Container currentPage;
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private static readonly Vector2 background_blur = new Vector2(20);
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private ScoreDisplay scoreDisplay;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
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private const float overscan = 1.3f;
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private const float circle_outer_scale = 0.96f;
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public Results(Score score)
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{
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this.score = score;
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}
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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Background.Schedule(() => (Background as BackgroundScreenBeatmap)?.BlurTo(background_blur, 1000));
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}
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(Background as BackgroundScreenBeatmap)?.BlurTo(background_blur, 2500, EasingTypes.OutQuint);
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protected override bool OnExiting(Screen next)
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{
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Background.Schedule(() => Background.FadeColour(Color4.White, 500));
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return base.OnExiting(next);
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}
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var allCircles = new[] { circleOuterBackground, circleInner, circleOuter };
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public Score Score
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{
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set
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allCircles.ForEach(c =>
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{
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scoreDisplay?.FadeOut(500);
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scoreDisplay?.Expire();
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c.FadeOut();
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c.ScaleTo(0);
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});
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scoreDisplay = new ScoreDisplay(value)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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backgroundParallax.FadeOut();
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modeChangeButtons.FadeOut();
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currentPage.FadeOut();
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Add(scoreDisplay);
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const float appear_time = 800;
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scoreDisplay.FadeIn(500);
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scoreDisplay.ScaleTo(0.1f);
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scoreDisplay.ScaleTo(1, 1000, EasingTypes.OutElastic);
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scoreDisplay.RotateTo(360 * 5, 1000, EasingTypes.OutElastic);
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circleOuterBackground.ScaleTo(1, appear_time, EasingTypes.OutQuint);
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circleOuterBackground.FadeTo(1, appear_time, EasingTypes.OutQuint);
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}
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Content.Delay(appear_time * 0.25f, true);
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circleOuter.ScaleTo(1, appear_time, EasingTypes.OutQuint);
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circleOuter.FadeTo(1, appear_time, EasingTypes.OutQuint);
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Content.Delay(appear_time * 0.3f, true);
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backgroundParallax.FadeIn(appear_time, EasingTypes.OutQuint);
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circleInner.ScaleTo(1, appear_time, EasingTypes.OutQuint);
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circleInner.FadeTo(1, appear_time, EasingTypes.OutQuint);
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Content.Delay(appear_time * 0.4f, true);
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modeChangeButtons.FadeIn(appear_time, EasingTypes.OutQuint);
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currentPage.FadeIn(appear_time, EasingTypes.OutQuint);
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Content.DelayReset();
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}
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}
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internal class ScoreDisplay : Container
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{
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public ScoreDisplay(Score s)
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new FillFlowContainer
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new AspectContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.Y,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Height = overscan,
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Children = new Drawable[]
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{
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new OsuSpriteText
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circleOuterBackground = new CircularContainer
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{
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TextSize = 40,
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Text = $@"Accuracy: {s.Accuracy:#0.00%}",
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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Alpha = 0.2f,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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}
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}
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},
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new OsuSpriteText
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circleOuter = new CircularContainer
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{
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TextSize = 40,
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Text = $@"Score: {s.TotalScore}",
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Size = new Vector2(circle_outer_scale),
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EdgeEffect = new EdgeEffect
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{
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Colour = Color4.Black.Opacity(0.4f),
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Type = EdgeEffectType.Shadow,
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Radius = 15,
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},
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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backgroundParallax = new ParallaxContainer
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{
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RelativeSizeAxes = Axes.Both,
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ParallaxAmount = 0.01f,
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Scale = new Vector2(1 / circle_outer_scale / overscan),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Sprite
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{
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Alpha = 0.5f,
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Texture = Beatmap?.Background,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill
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}
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}
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},
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modeChangeButtons = new ResultModeTabControl
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = 50,
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Margin = new MarginPadding { Bottom = 110 },
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}
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}
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},
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new OsuSpriteText
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circleInner = new CircularContainer
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{
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TextSize = 40,
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Text = $@"MaxCombo: {s.MaxCombo}",
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Size = new Vector2(0.6f),
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EdgeEffect = new EdgeEffect
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{
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Colour = Color4.Black.Opacity(0.4f),
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Type = EdgeEffectType.Shadow,
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Radius = 15,
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},
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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}
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}
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}
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}
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};
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modeChangeButtons.AddItem(ResultMode.Summary);
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modeChangeButtons.AddItem(ResultMode.Ranking);
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modeChangeButtons.AddItem(ResultMode.Share);
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modeChangeButtons.Current.ValueChanged += mode =>
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{
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currentPage?.FadeOut();
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currentPage?.Expire();
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switch (mode)
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{
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case ResultMode.Summary:
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currentPage = new ResultsScorePage(score);
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break;
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case ResultMode.Ranking:
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currentPage = new ResultsRankingPage(score, Beatmap.BeatmapInfo);
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break;
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}
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if (currentPage != null)
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circleInner.Add(currentPage);
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};
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modeChangeButtons.Current.TriggerChange();
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}
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}
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}
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}
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