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Fix breaks being culled too early
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@ -307,12 +307,7 @@ namespace osu.Game.Beatmaps.Formats
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double start = getOffsetTime(Parsing.ParseDouble(split[1]));
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double end = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2])));
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var breakEvent = new BreakPeriod(start, end);
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if (!breakEvent.HasEffect)
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return;
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beatmap.Breaks.Add(breakEvent);
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beatmap.Breaks.Add(new BreakPeriod(start, end));
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break;
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}
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}
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