Fix breaks being culled too early

This commit is contained in:
smoogipoo
2020-10-09 21:04:56 +09:00
parent 07f19342d1
commit d536a1f75e
2 changed files with 4 additions and 6 deletions

View File

@ -307,12 +307,7 @@ namespace osu.Game.Beatmaps.Formats
double start = getOffsetTime(Parsing.ParseDouble(split[1]));
double end = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2])));
var breakEvent = new BreakPeriod(start, end);
if (!breakEvent.HasEffect)
return;
beatmap.Breaks.Add(breakEvent);
beatmap.Breaks.Add(new BreakPeriod(start, end));
break;
}
}