Fix breaks being culled too early

This commit is contained in:
smoogipoo
2020-10-09 21:04:56 +09:00
parent 07f19342d1
commit d536a1f75e
2 changed files with 4 additions and 6 deletions

View File

@ -107,6 +107,9 @@ namespace osu.Game.Rulesets.Mods
{
foreach (var breakPeriod in Breaks)
{
if (!breakPeriod.HasEffect)
continue;
if (breakPeriod.Duration < FLASHLIGHT_FADE_DURATION * 2) continue;
this.Delay(breakPeriod.StartTime + FLASHLIGHT_FADE_DURATION).FadeOutFromOne(FLASHLIGHT_FADE_DURATION);